{"_uuid":"78b57037-2a3f-4d03-83f3-0aa2ab8ab735","_source_language":"Simplified Chinese","_target_language":"English","_game":{"name":"MoNiShouYou","steam_id":null},"_fonts":{"华文行楷":{"enabled":true,"fallback":null,"type":"NGUI","scale":0.8,"size_percent":0.8},"江西拙楷":{"enabled":true,"fallback":null,"type":"NGUI","scale":0.8,"size_percent":0.8},"arial":{"enabled":true,"fallback":null,"type":"Unity","scale":0.8,"size_percent":0.8},"文津宋体":{"enabled":true,"fallback":null,"type":"NGUI","scale":0.8,"size_percent":0.8}},"   VS":{"v":"   VS","t":"A","i":333}," 良品":{"v":" good quality","t":"A","i":657},"+[!v*0]/分钟":{"v":"+[!v*0]/minutes","t":"A","i":324},"+[!v*0]万":{"v":"+[!v*0]万","t":"A","i":1029},"+[!v*0]减伤":{"v":"+[!v*0]Damage Reduction","t":"A","i":1146},"+[!v*0]反伤\n降低敌方角色[!v*1]反伤，我方英灵反伤伤害提高[!v*2]":{"v":"+[!v*0]Reduces the damage\n inflicted on enemy characters[!v*1], while increasing the damage[!v*2] taken by our own spirits.","t":"A","i":1201},"+[!v*0]反击":{"v":"+[!v*0] Counterattack","t":"A","i":1208},"+[!v*0]吸血":{"v":"+[!v*0]吸血","t":"A","i":1387},"+[!v*0]命中":{"v":"+[!v*0]Hit","t":"A","i":1209},"+[!v*0]增伤":{"v":"+[!v*0]增加伤害","t":"A","i":1147},"+[!v*0]幸运\n我方英灵攻击时有[!v*1]概率使敌人掉落[!v*2]件道具。":{"v":"+[!v*0]Lucky\nWhen our heroes attack, there is a [!v*1]probability that they will cause the enemy to drop [!v*2]items.","t":"A","i":1207},"+[!v*0]抗暴":{"v":"+[!v*0] Resistance to Violence","t":"A","i":1139},"+[!v*0]抗暴\n我方英灵被敌人攻击时，若此攻击未暴击，则此攻击伤害降低[!v*1]。":{"v":"+[!v*0]Anti-violence\nWhen our heroes are attacked by enemies, if the attack does not result in a critical hit, the damage from this attack will be reduced[!v*1].","t":"A","i":1204},"+[!v*0]攻击":{"v":"+[!v*0]Attack","t":"A","i":282},"+[!v*0]攻击\n进入战斗时，我方攻击力最高的英灵将获得天覆阵等级×[!v*1]的基础攻击力，持续整场战斗":{"v":"+[!v*0] When attacking \n and entering combat, the highest-attacking spirit on our side will receive the basic attack power of Tianfu Zhen level × [!v*1], throughout the entire battle.","t":"A","i":752},"+[!v*0]暴伤":{"v":"+[!v*0]暴伤","t":"A","i":1138},"+[!v*0]暴击":{"v":"+[!v*0]Critical Hit","t":"A","i":1142},"+[!v*0]暴击\n我方英灵攻击血量最低的敌人时，附加[!v*1]的暴击率。攻击暴击时，每[!v*2]暴击率提高[!v*3]伤害":{"v":"+[!v*0]Critical Hit\nWhen our heroes attack the enemy with the lowest health, they gain an additional[!v*1]critical hit rate. When the enemy is hit by a critical hit, the critical hit rate increases by[!v*2]to[!v*3]damage per hit.","t":"A","i":1203},"+[!v*0]生命":{"v":"+[!v*0]Life","t":"A","i":1141},"+[!v*0]生命\n战斗时，我方生命值最高的英灵将获得法相阵等级×[!v*1]的基础最大生命值，持续整场战斗":{"v":"+[!v*0] During combat, the highest health among our characters will receive basic maximum health equal to the level of the Fa Xiang Zhen ×[!v*1], throughout the entire battle.","t":"H","i":1309},"+[!v*0]连击":{"v":"+[!v*0]連击","t":"A","i":1136},"+[!v*0]连击,+[!v*1]反击\n连击时每[!v*2]连击提高[!v*3]连击伤害\n反击时每[!v*4]反击提高[!v*5]的反击伤害":{"v":"+[!v*0]連击,+[!v*1]反击\n連击时每[!v*2]連击提高[!v*3]連击伤害\n反击时每[!v*4]反击提高[!v*5]的反击伤害","t":"A","i":1205},"+[!v*0]速度":{"v":"+[!v*0]Speed","t":"A","i":1137},"+[!v*0]速度\n英灵每比敌方多[!v*1]点速度会提高[!v*2]的对敌增伤":{"v":"+[!v*0]Speed\n Each additional[!v*1]points of speed gained by the enemy increases[!v*2]their damage against us.","t":"A","i":1206},"+[!v*0]闪避\n攻击被英灵闪避时，我方英灵命中翻倍，持续[!v*1]回合。":{"v":"+[!v*0]Dodge\nWhen the attack is dodged by the spirit, the damage dealt by our spirit doubles, lasting for[!v*1]rounds.","t":"A","i":1202},"+[!v*0]防御":{"v":"+[!v*0] Defense","t":"A","i":1140},"+[!v*0]（贡献+[!v*1]）":{"v":"+[!v*0]（贡献+[!v*1]）","t":"A","i":470},"Bug反馈指引":{"v":"Bug Feedback Guide","t":"A","i":887},"Click to enter ":{"v":"Click to enter ","t":"A","i":901},"Enter P":{"v":"Enter P","t":"A","i":117},"L":{"v":"L","t":"A","i":118},"Lv.[!v*0]":{"v":"Lv.[!v*0]","t":"A","i":151},"Lv.[!v*0]·御灵学徒":{"v":"Lv.[!v*0]·御灵学徒","t":"A","i":121},"Lv.[!v*0]·御灵师":{"v":"Lv.[!v*0]·御灵师","t":"A","i":1402},"Lv.[!v*0]·御灵者":{"v":"Lv.[!v*0]·御灵者","t":"A","i":1165},"Lv[!v*0]":{"v":"Lv[!v*0]","t":"A","i":196},"Lv[!v*0]/[!v*1]":{"v":"Lv[!v*0]/[!v*1]","t":"A","i":557},"Ly":{"v":"Ly","t":"A","i":119},"Lynx":{"v":"Lynx","t":"A","i":120},"Miss":{"v":"Miss","t":"A","i":1119},"Tips:\n玩家应提前购买忘情水，缺少忘情水无法自动升级\n每次突破直接消耗忘情水×[!v*0]自动定向选择":{"v":"Tips: \n Players should purchase Nourishing Water in advance; without it, they cannot upgrade automatically. \n Each breakthrough consumes Nourishing Water × [!v*0] for automatic targeted selection.","t":"A","i":527},"VIP[!v*0]":{"v":"VIP[!v*0]","t":"A","i":253},"Version [!v*0].[!v*1]":{"v":"Version [!v*0].[!v*1]","t":"A","i":32},"[!v*0].亿":{"v":"[!v*0].亿","t":"A","i":300},"[!v*0]/[!v*1]万":{"v":"[!v*0]/[!v*1]万","t":"A","i":1035},"[!v*0]/[!v*1]亿":{"v":"[!v*0]/[!v*1] Hundred Million","t":"A","i":607},"[!v*0]:[!v*1]:[!v*2]后开启活动":{"v":"[!v*0]:[!v*1]:[!v*2]之后开始活动","t":"A","i":452},"[!v*0]、元宝大于十万时可执行此操作，直至元宝不足十万时自动停止。\n[!v*1]、请预先在冥商系统中选择要购买的道具，若无该道具，系统会自动刷新后购买。购买后会继续刷新。\n[!v*2]、玩家尽量不要在使用外置高倍速科技时启动，配置较低的电脑因算力不足易卡死。":{"v":"[!v*0] This operation can be performed when the treasure is worth over one hundred thousand, and it will automatically stop when the treasure falls below one hundred thousand. \n[!v*1] Please select the item you want to purchase in the Ming Shang system in advance. If the item is not available, the system will automatically refresh and then allow purchase. The purchase process will continue to refresh after completion. \n[!v*2] Players should avoid launching the game with high-speed technology when using external devices. Computers with lower configurations may struggle due to insufficient processing power.","t":"A","i":504},"[!v*0]、地图通关[!v*1]层时解锁地图圣兽。\n[!v*2]、地图圣兽可强化的最大阶级为当前最大地图通关数。例如：玩家在矿洞地图通关历史最高层数为[!v*3]层，则矿洞对应的圣兽最大可强化至[!v*4]阶。最高通关层数不受后悔药影响。\n[!v*5]、圣兽强化时会增强基础属性和特殊属性。特殊属性每[!v*6]阶提升[!v*7]":{"v":"[!v*0], when completing the [!v*1] level of the map, the sacred beast of the map is unlocked. \n[!v*2], the maximum level that the sacred beast of the map can be enhanced to is equal to the current maximum number of levels completed on the map. For example: if the player has completed the highest number of levels in the mine cave map at [!v*3] levels, then the sacred beast in the mine cave can be enhanced to the maximum level of [!v*4]. The highest number of levels completed is not affected by the regret medicine. \n[!v*5], when enhancing the sacred beast, its basic attributes and special attributes will be improved. Each [!v*6] level increase in special attributes will result in a [!v*7] increase.","t":"A","i":463},"[!v*0]、地图通关数越高，该地图敌人掉落的御力越多，扫荡收益越高。\n[!v*1]、通关地图一定关卡，可解锁下一幅地图或解锁扫荡功能。\n[!v*2]、设置扫荡后，每隔一定时间可领取扫荡奖励，扫荡阵容战力越高，扫荡收益越高。奖励可无限累计。\n[!v*3]、御灵师每[!v*4]的幸运会提高全怪物[!v*5]的爆率。也可通过科技提高敌人道具掉落率。\n[!v*6]、地图通关一万层时，将解锁地图圣兽。地图圣兽可消耗材料升级，全英灵都可享受圣兽属性加成\n[!v*7]、地图通关一万层后，将激活掉落数量加成。每一万层会使敌人在掉落道具时的+[!v*8]概率掉落数量+[!v*9]。在[!v*10]万层时敌人掉落道具数量有[!v*11]概率+[!v*12]个。":{"v":"[!v*0] The higher the number of levels completed in a map, the more mana the enemies drop, resulting in higher benefits from sweeping. \n[!v*1] Completing certain levels in a map allows you to unlock the next map or activate the sweeping function. \n[!v*2] After setting up sweeping, you can receive rewards at regular intervals. The higher the combat power of the sweeping team, the greater the benefits. Rewards can be accumulated indefinitely. \n[!v*3] Every [!v*4] times of幸運, the luck of all monsters increases [!v*5] their drop probability. You can also use technology to increase the drop rate of enemy items. \n[!v*6] When you complete 10,000 levels in a map, the sacred beast of the map will be unlocked. The sacred beast can be used to upgrade materials, and all spirits can enjoy the benefits of the sacred beast attributes. \n[!v*7] After completing 10,000 levels, a bonus on the number of drops will be activated. For every 10,000 levels, the probability of enemies dropping items with +[!v*8] increases by [!v*9]. At [!v*10] 10,000 levels, the number of items dropped by enemies has a [!v*11] probability of +[!v*12].","t":"A","i":414},"[!v*0]、威慑：每层威慑降低敌人[!v*1]攻击力，最多降低[!v*2]，回合结束时降低一层威慑\n[!v*3]、怯懦：攻击时被反击的概率提高[!v*4]，回合结束时降低一层怯懦\n[!v*5]、魅惑：每层魅惑使受伤伤害+[!v*6]，回合结束时降低一层魅惑，回合开始若有七层魅惑，移除七层魅惑并跳过本回合行动。\n[!v*7]、流血：回合结束时扣除敌人最高攻击力角色[!v*8]攻击力的生命值，回合结束时降低一层流血。回合开始时若有七层流血则进入失血状态，使命中和闪避降低[!v*9]，持续[!v*10]回合":{"v":"[!v*0] Deterrence: Each layer of deterrence reduces the enemy's [!v*1] attack power by [!v*2]. At the end of the round, one layer of deterrence is reduced. \n [!v*3] Cowardice: The probability of being counterattacked during attack increases by [!v*4]. At the end of the round, one layer of cowardice is reduced. \n [!v*5] Charm: Each layer of charm increases the damage from injuries by [!v*6]. At the end of the round, one layer of charm is reduced. If seven layers of charm are present at the start of the round, the seven layers are removed and this round's actions are skipped. \n [!v*7] Bloodshed: At the end of the round, the enemy's health points equal to the highest attack power character's [!v*8] attack power are deducted. At the end of the round, one layer of bloodshed is reduced. If seven layers of bloodshed are present at the start of the round, the player enters a state of blood loss, reducing hits and dodges by [!v*9], lasting for [!v*10] rounds.","t":"A","i":467},"[!v*0]、寻宝活动在御灵师[!v*1]级后开启，每一轮寻宝持续[!v*2]小时。\n[!v*3]、寻宝需要消耗体力，消耗的体力数量为【寻宝层数】×[!v*4]\n[!v*5]、体力\n每轮寻宝开启时，玩家默认会拥有满额体力\n若玩家超过满额体力，则保持现有体力。\n体力每隔[!v*6]分钟恢复[!v*7]点，恢复的体力可以超过上限\n可积攒多轮寻宝的体力一次性使用。\n[!v*8]、标记\n金色标记代表可到达的寻宝位置\n灰色标记代表不可到达的寻宝位置\n宝箱标记代表此层大奖，点击后可进入下一层\n[!v*9]、每一层都有拥有大奖，寻得大奖后可进入下一层，层数越高，奖励越丰厚，大奖奖励越高。\n[!v*10]、寻宝最大层数为[!v*11]层。倒计时结束时会回到第一层。第六层开始，每层大奖和掉落数量会逐层翻倍":{"v":"[!v*0] The treasure hunt activity becomes available after reaching the Spirit Master [!v*1] level. Each treasure hunt session lasts [!v*2] hours. \n[!v*3] Treasure hunting requires the consumption of stamina. The amount of stamina consumed is calculated as [number of treasure hunt levels] × [!v*4]\n[!v*5]. When a treasure hunt session starts, players are defaulted to have full stamina \n. If players exceed their full stamina, they will maintain their current stamina. \n Stamina is restored by [!v*6] minutes at a rate of [!v*7] points. The restored stamina can exceed the maximum limit \n. Stamina can be accumulated for multiple treasure hunts and used in one go. \n[!v*8] The \n gold mark indicates a treasure location that can be reached. The \n gray mark indicates a treasure location that cannot be reached. The treasure chest mark indicates the major prize at this level; clicking on it allows entry to the next level. \n[!v*9] Each level has a major prize. After finding the major prize, players can proceed to the next level. The higher the level, the more generous the rewards, with higher major prize rewards. \n[!v*10] The maximum number of levels in the treasure hunt is [!v*11] levels. When the countdown ends, players will return to the first level. Starting from the sixth level, the major prizes and number of drops increase exponentially with each level.","t":"H","i":758},"[!v*0]、御灵师[!v*1]级时开启冥商交易。\n[!v*2]、在冥商处使用元宝购买各类独有道具，或将道具回收为元宝。\n[!v*3]、出售道具刷新规则\n（[!v*4]）每十小时冥商会刷新一次出售道具\n（[!v*5]）当冥商的全部道具被玩家购买完时，会强制刷新出售道具。\n（[!v*6]）玩家可以点击刷新按钮，花费一千元宝刷新冥商出售的道具。\n[!v*7]、收购道具刷新规则\n（[!v*8]）收购道具不会主动刷新。\n（[!v*9]）当冥商收购道具列表全部收购完成后，会刷新新的收购列表。\n（[!v*10]）可消耗【冥君令】强制刷新冥商收购道具列表。\n（[!v*11]）电脑NPC也会参与冥商收购活动，每隔一段时间电脑玩家NPC会随机完成一个收购列表，此电脑玩家成长速度会获得提升。\n[!v*12]、当玩家元宝不足时，可以锁定冥商出售的道具，冥商出售的道具刷新时将不会被替换。\n[!v*13]、[!v*14]、快捷键：\n【R】：快速刷新道具。\n【LeftCtrl】+鼠标点击：批量使用冥商出售的特殊道具。":{"v":"[!v*0], when the Spirit Master reaches level [!v*1], they can initiate冥商交易. \n[!v*2], at the冥商, they can use Yuanbao to purchase various unique items or convert items into Yuanbao. \n[!v*3], the rules for selling items are refreshed \n ([!v*4]). The selling items are refreshed every ten hours \n ([!v*5]). When all the items in the冥商 have been purchased by players, the selling items will be forced to be refreshed. \n ([!v*6]) Players can click the refresh button to spend one thousand Yuanbao to refresh the items sold by the冥商. \n[!v*7], the rules for acquiring items and refreshing are \n ([!v*8]). Acquired items will not be automatically refreshed. \n ([!v*9]) After all the acquired items in the冥商 list are completed, a new list will be refreshed. \n ([!v*10]) The【Mingjun Ling】can be used to forcibly refresh the list of acquired items by the冥商. \n ([!v*11]) Computer NPCs also participate in the冥商 acquisition activities. At regular intervals, the computer player NPCs will randomly complete an acquisition list, which will increase the growth speed of these computer players. \n[!v*12], when players' Yuanbao is insufficient, they can lock the items sold by the冥商, and these items will not be replaced when they are refreshed. \n[!v*13], [!v*14], Shortcuts: \n【R】: Quickly refresh items. \n【LeftCtrl】+ mouse click: Use special items sold by the冥商 in bulk.","t":"A","i":399},"[!v*0]、御灵师[!v*1]级时开启翅膀系统。\n[!v*2]、不同翅膀需满足不同的条件才能解锁。解锁后可提供对应增益效果。\n[!v*3]、翅膀升级需使用特定道具，特定道具可在冥商处购买。\n[!v*4]、财富之翼可强化玩家元宝获得。\n[!v*5]、五彩之翼可强化玩家装备制作。\n[!v*6]、号令之翼可强化阵营活动。\n[!v*7]、夺宝之翼可强化寻宝活动。\n[!v*8]、佩戴翅膀仅在外观上会有区别，翅膀提供的效果会一直发挥作用，不会因为未佩戴而不生效。\n[!v*9]、快捷键：按住LeftCtrl+点击升级可批量升级翅膀":{"v":"[!v*0], when you reach the [!v*1] level as a Spirit Master, you can activate the wing system. \n[!v*2], different wings require different conditions to be unlocked. After unlocking, corresponding benefits can be obtained. \n[!v*3], wing upgrades require the use of specific items, which can be purchased from the冥商. \n[!v*4], Wealth's Wings can be enhanced to obtain from the player's treasures. \n[!v*5], Colorful Wings can enhance the player's equipment production. \n[!v*6], Order's Wings can enhance faction activities. \n[!v*7], Treasure Hunt Wings can enhance treasure hunting activities. \n[!v*8] Wearing wings will only change the appearance; the effects provided by the wings will continue to work regardless of whether they are worn or not. \n[!v*9] Shortcut keys: Hold LeftCtrl and click to upgrade wings in batches.","t":"A","i":641},"[!v*0]、御灵师[!v*1]级时开启试炼活动。\n[!v*2]、试炼活动挑战成功可获大量元宝奖励。每次挑战成功会获得少量宝藏进度，当宝藏进度累计达到[!v*3]时，可获得试炼秘宝。\n[!v*4]、每次挑战试炼活动需消耗[!v*5]点疲劳，疲劳每[!v*6]分钟恢复[!v*7]点。玩家也可通过消耗[!v*8]元宝恢复[!v*9]点疲劳值。按住leftCtrl点击可批量恢复疲劳。\n[!v*10]、敌人强度会随层数提升而提升。奖励也会随层数提升而累加。每次满获得的试炼秘宝时，会使下一个试炼秘宝的数量+[!v*11]。\n[!v*12]、战败会随机增加[!v*13]的普通属性/[!v*14]的特殊属性/[!v*15]的稀有属性\n普通属性：攻击、防御、生命、穿透\n特殊属性：命中、闪避、暴击、抗暴\n稀有属性：暴伤\n增加的属性仅试炼有效，当通过该层试炼后，增加的属性会消失。\n[!v*16]、勾选自动补充疲劳后，会在疲劳小于[!v*17]点时，自动花费[!v*18]元宝恢复[!v*19]点疲劳度。\n[!v*20]、试炼秘宝可获得一个自选的Lv[!v*21]宝石、令牌或灵器。":{"v":"[!v*0], when you are at the [!v*1] level as a Spirit Master, you can start the trial activity. \n[!v*2], successfully completing the trial activity will reward you with a large amount of Yuanbao. Each successful challenge earns a small amount of treasure progress. When the treasure progress reaches [!v*3], you can obtain a Trial Treasure. \n[!v*4], each challenge requires [!v*5] points of fatigue, which is restored by [!v*7] points every [!v*6] minutes. Players can also restore [!v*9] points of fatigue by spending [!v*8] Yuanbao. Holding down the left Ctrl key and clicking allows for batch fatigue restoration. \n[!v*10], the difficulty of the enemies increases with the number of layers. Rewards also accumulate with each layer. Each successful trial increases the number of Trial Treasures by [!v*11] per full achievement. \n[!v*12], failure will randomly increase the [!v*13] common attributes, [!v*14] special attributes, or [!v*15] rare attributes. \n Common attributes: Attack, Defense, Life, Penetration. \n Special attributes: Hit, Dodge, Critical, Resistance to Violence. \n Rare attributes: Damage. The increased attributes are only valid for trials; they disappear after passing the trial. \n[!v*16], if Auto Fatigue Restoration is selected, when the fatigue drops below [!v*17] points, [!v*18] Yuanbao will be spent automatically to restore [!v*19] points of fatigue. \n[!v*20], a Trial Treasure can provide an optional Lv[!v*21] gem, token, or spirit weapon.","t":"H","i":759},"[!v*0]、御灵师[!v*1]级时活动开启，电脑将人机NPC随机分为两个阵营，玩家可选择任一阵营加入。\n[!v*2]、阵营玩家越多胜率越高，但奖励较少\n[!v*3]、玩家可抢占不同资源点获得积分\n一级资源：+[!v*4]积分/分钟\n二级资源：+[!v*5]积分/分钟\n三级资源：+[!v*6]积分/分钟\n大本营：+[!v*7]积分/分钟。\n[!v*8]、阵营积分按阵营贡献度比例分配积分。每一点积分会转化为一元宝。每轮阵营活动结束后，转化比例会提高[!v*9]\n[!v*10]、最多累积[!v*11]轮，转化比例为一积分转化为三元宝。\n[!v*12]、玩家行军途中不可改变目的地，但可使用游戏点加速使行军速度变快。每次加速耗费[!v*13]元宝，使行军剩余时间减半，最低不得小于[!v*14]秒。\n[!v*15]、阵营活动开启[!v*16]小时后结算积分。冷却[!v*17]分钟后开启下一轮活动。若玩家不参与活动，阵营活动将不会开启，直至玩家参与活动时才开启阵营活动。":{"v":"[!v*0] When the Spirit Master [!v*1] level event is active, the computer will randomly divide the human and NPC into two factions, and players can choose to join either faction. \n[!v*2] The more players there are in a faction, the higher the winning rate, but the fewer rewards they will receive. \n[!v*3] Players can also claim different resource points to earn points. \n First-level resources: +[!v*4] points per minute. \n Second-level resources: +[!v*5] points per minute. \n Third-level resources: +[!v*6] points per minute. \n The main base: +[!v*7] points per minute. \n[!v*8] Faction points are distributed according to the contribution of each faction. Each point of points is converted into a Yuanbao. After each faction event, the conversion ratio increases. [!v*9]\n[!v*10] There is a maximum of [!v*11] rounds, after which the conversion ratio is three Yuanbao for one point. \n[!v*12] Players cannot change their destination during the march, but they can use game points to speed up the march. Each acceleration costs [!v*13] Yuanbao, halving the remaining time of the march. The minimum time cannot be less than [!v*14] seconds. \n[!v*15] Faction events are settled [!v*16] hours after they start. The next round of events starts after [!v*17] minutes. If players do not participate in the event, the faction events will not start until they do.","t":"A","i":551},"[!v*0]、御灵师的基础属性、百分比属性将附加到所有英灵的身上。\n[!v*1]、每点幸运将提高敌人全道具[!v*2]的掉落\n[!v*3]、恢复指英灵恢复生命值时额外恢复的血量。每点恢复会使英灵恢复生命值时额外提升[!v*4]\n[!v*5]、穿透指可无视敌人防御力，玩家的穿透越高则敌人的防御力效果越弱。\n[!v*6]、敌人的增伤、命中等特殊属性会随着关卡数量成长。玩家英灵的闪避、减伤达到[!v*7]并不会完全无敌。超过[!v*8]的效果仍能发挥作用。":{"v":"[!v*0] The basic attributes and percentage attributes of the Spirit Master will be attached to all Eternal Spirits. \n[!v*1] Each point of luck will increase the drop rate of enemy items [!v*2]. \n[!v*3] Recovery refers to the additional health restored by the Spirit when recovering life value. Each point of recovery will further increase the ability to restore life value by [!v*4]. \n[!v*5] Penetration refers to the ability to bypass enemy defenses; the higher the penetration, the weaker the enemy's defense effect. \n[!v*6] Special attributes such as enemy damage and life value will grow with the number of levels. The evasion and damage reduction of the player's Spirit will not be completely invincible if they reach [!v*7]. Effects exceeding [!v*8] will still be effective.","t":"A","i":522},"[!v*0]、每一段时间，人机会上架新点卡。\n[!v*1]、玩家可将多余点卡在寄售中售出换取金钱，售出的钱币将发放到玩家邮箱。系统收取[!v*2]的手续费。\n[!v*3]、玩家购买点卡的行为将使对应的电脑玩家成长速度变快":{"v":"[!v*0], at each time interval, new point cards will be available for purchase. \n[!v*1], players can sell excess point cards in the resale to earn money, and the money earned will be sent to the players' mailboxes. The system charges a [!v*2] fee. \n[!v*3], when players purchase point cards, it will accelerate the growth rate of the corresponding computer player.","t":"A","i":237},"[!v*0]、每击败[!v*1]个对应的敌人，会增加[!v*2]点对应的怪物图鉴经验\n[!v*3]、全英灵享受图鉴所提供的属性加持\n[!v*4]、图鉴等级不会提高敌人强度，敌人强度仅受地图通关数影响，对应地图的通关数越高，敌人越强。\n[!v*5]、快捷操作：按住LeftCtrl+点击升级按钮可一键升级所有图鉴。":{"v":"[!v*0], for each enemy defeated of [!v*1], [!v*2] points of monster catalog experience will be added \n[!v*3]. All spirits will enjoy the attribute enhancements provided by the catalog \n[!v*4]. The catalog level does not increase the strength of enemies; enemy strength is only affected by the number of maps completed. The higher the number of maps completed for a specific map, the stronger the enemies. \n[!v*5]. Quick operation: Hold LeftCtrl and click the upgrade button to instantly upgrade all catalogs.","t":"A","i":650},"[!v*0]、消耗寒铁制作装备，炼器等级越高，装备属性越高，但制作时间越长。\n[!v*1]、装备品质越高，装备词条属性越高，不同装备词条对战力影响不同。\n词条对战力的影响：\n攻击、防御、生命、穿透为普通词条，提供少量战力。\n命中、闪避、连击、反击等词条为稀有词条，提供中量战力。\n增伤、减伤、恢复、吸血、反伤为罕见词条，提供大量战力。\n高等级的装备提供的战力不一定为最高。\n[!v*2]、升级器炉可提高制作装备的高品概率\n[!v*3]、熔炼界面将多余的装备熔炼为强化石\n[!v*4]、合成界面用于合成英灵装备，每[!v*5]个可以合成更高级的英灵装备。\n[!v*6]、在更换装备时会自动继承强化。\n[!v*7]、御灵师[!v*8]级时开放神兵系统，使用满级的灵器解锁对应神兵，获得大量特殊属性。神兵可使用【三味真火】火炼强化，或使用【忘情水】进行水炼强化以分别获得不同的强化加成。":{"v":"[!v*0] Using cold iron to craft equipment. The higher the level of equipment refining, the higher the attributes of the equipment, but the longer the crafting time. \n[!v*1] The higher the quality of the equipment, the higher the attributes of the equipment items. Different equipment items have different impacts on combat power. \n The impact of items on combat power: \n Attack, Defense, Life, and Penetration are common items that provide a small amount of combat power. \n Hit Rate, Dodge,連 Hit, Counter, etc. are rare items that provide moderate combat power. \n Damage Increase, Damage Reduction, Recovery, Vampire, Damage Counter are rare items that provide a large amount of combat power. \n The combat power provided by high-level equipment is not necessarily the highest. \n[!v*2] The upgrade furnace can increase the probability of crafting high-quality equipment. \n[!v*3] The melting interface converts excess equipment into enhancement stones. \n[!v*4] The synthesis interface is used to synthesize spirit equipment. Each [!v*5] can synthesize higher-level spirit equipment. \n[!v*6] When changing equipment, the enhancement is automatically inherited. \n[!v*7] The Spirit Master [!v*8] level opens the Divine Weapon system. Using fully leveled spirit weapons can unlock corresponding divine weapons and gain a lot of special attributes. Divine weapons can be strengthened by [Three Flavors of Fire], or strengthened by [Forget Water] to obtain different enhancement bonuses.","t":"H","i":755},"[!v*0]、玩家可通过消耗历史本纪来升级科技\n[!v*1]、部分科技需满足前置需求才能解锁":{"v":"[!v*0] Players can upgrade technologies by consuming historical records. \n [!v*1] Some technologies require prerequisite conditions to be unlocked.","t":"A","i":673},"[!v*0]、玩家和电脑NPC会将战力按一定比例转化为灵力。身处大本营时，会消耗大本营的灵力恢复角色灵力，角色灵力为零时无法行动。玩家享受[!v*1]灵力上限加成。\n[!v*2]、大本营灵力每隔一分钟恢复[!v*3]点，玩家所在阵营享受[!v*4]恢复速度。\n[!v*5]、玩家和电脑NPC可通过各种方式获得贡献度:\n贡献度可通过多种方式获取\n（[!v*6]）击败敌人：+[!v*7]贡献度\n（[!v*8]）攻陷据点：+[!v*9]贡献度\n（[!v*10]）恢复大本营灵力：[!v*11]元宝/+[!v*12]贡献度\n[!v*13]、每轮活动持续[!v*14]小时，倒计时结束时，会按贡献度排名分配阵营积分，每一阵营积分转化为一元宝。\n贡献第一名获得总积分的[!v*15]\n贡献第二名获得总积分的[!v*16]\n贡献第三名获得总积分的[!v*17]\n剩余的[!v*18]积分将按贡献度百分比分配给玩家(前三名也分润贡献百分比)\n[!v*19]、玩家行动时，不可改变方向。但可通过游戏点加速行军，每次加速消耗[!v*20]元宝，使行军速度减半，最低不得低于[!v*21]秒。加速使用的元宝不计入阵营贡献。\n[!v*22]、战斗时，角色会对随机敌人造成伤害。若角色灵力大于敌人灵力，则敌人会被造成双倍伤害。反之则会被敌人自身造成双倍伤害":{"v":"[!v*0] Players and computer NPCs convert their combat power into spiritual energy in a certain ratio. When in the base camp, the base camp's spiritual energy is consumed to restore the character's spiritual energy. If the character's spiritual energy reaches zero, they are unable to move. Players receive a [!v*1] increase in their maximum spiritual energy. \n[!v*2] The base camp's spiritual energy is restored by [!v*3] points every minute. Players in the same faction benefit from a [!v*4] faster restoration rate. \n[!v*5] Players and computer NPCs can earn contribution points through various means: \n Contribution points can be obtained in multiple ways \n ([!v*6] By defeating enemies: +[!v*7] contribution points \n ([!v*8] By capturing strongholds: +[!v*9] contribution points \n ([!v*10] By restoring the base camp's spiritual energy: [!v*11] yuanbao/+[!v*12] contribution points \n[!v*13] Each activity lasts for [!v*14] hours. At the end of the countdown, faction points are distributed based on contribution points. Each faction point is converted into one yuanbao. \n The top contributor receives [!v*15] of the total points. \n The second-highest contributor receives [!v*16] of the total points. \n The third-highest contributor receives [!v*17] of the total points. The remaining [!v*18] points are distributed to players according to their contribution percentage (the top three also receive a share of the contribution percentage). \n[!v*19] When players move, they cannot change direction. However, they can speed up their march using game points. Each acceleration consumes [!v*20] yuanbao, halving the march speed. The minimum time cannot be less than [!v*21] seconds. The yuanbao used for acceleration is not counted towards faction contributions. \n[!v*22] During battles, characters deal damage to random enemies. If a character's spiritual energy is greater than the enemy's, the enemy suffers double damage. Otherwise, the character suffers double damage from the enemy.","t":"H","i":760},"[!v*0]、竞技活动每隔[!v*1]小时结算一次，以累计积分决定活动排名，奖励将发送至玩家邮箱\n[!v*2]、玩家可通过匹配进行竞技活动。每次消耗挑战令×[!v*3]。\n[!v*4]、悬赏活动每隔[!v*5]小时结算一次，悬赏活动排名仅考虑玩家对悬赏Boss的单次伤害\n[!v*6]、世界Boss伤害由全部玩家造成，死亡时立刻刷新下一个世界Boss，世界Boss活动排名为玩家对此世界Boss造成的累计伤害\n[!v*7]、终结世界Boss时，除全服奖励外，击杀者会获得额外一份击杀奖励。\n[!v*8]、排行榜玩家均为人机，非真实玩家。":{"v":"[!v*0] Competitive activities are calculated every [!v*1] hours, with rankings determined by cumulative points. Rewards will be sent to players' email addresses \n[!v*2]. Players can participate in competitive activities through matches. Each challenge requires consuming [!v*3] Challenge Tokens. \n[!v*4] Reward-based activities are calculated every [!v*5] hours. Rankings for reward-based activities only consider a player's damage to a single reward Boss \n[!v*6]. Damage to the World Boss is attributed to all players; when a player dies, the next World Boss is immediately refreshed. Rankings for the World Boss activity are based on the cumulative damage the player has caused to this World Boss \n[!v*7]. When ending the World Boss, in addition to the overall reward, the killer receives an additional kill reward. \n[!v*8] The players on the leaderboard are all AI, not real players.","t":"A","i":627},"[!v*0]、英灵可佩戴灵器、令牌、宝石共计[!v*1]类装备。可在左下角物品栏右击装备佩戴。\n[!v*2]、每[!v*3]级时需使用破境石提升最大等级\n[!v*4]、英灵等级达[!v*5]、[!v*6]级时解锁技能。\n[!v*7]、升级灵阶需要消耗一定量的残念\n[!v*8]、布阵时，点击英灵可上阵/下阵，拖动英灵可调整布阵位置。\n[!v*9]、快捷键：进行 英灵破境、提升灵阶、解锁英灵 时可用回车键快速确定。升级神通按可按住LeftCtrl批量升级\n[!v*10]、御灵师[!v*11]级时开启转生系统。满足转生条件后，英灵可进行转生。转生英灵属性保留变为[!v*12]级。获得大量属性增益。[!v*13]、每个英灵最多进行九次转生，每次转生会永久降低[!v*14]的升级所需御力，最多降低[!v*15]。每次转生后升级时，升级获得的基础属性额外提高[!v*16]，九转时最大值[!v*17]。\n[!v*18]、英灵颜色代表英灵特性区分，金色-均衡，绿色-辅助，红色-群体攻击，蓝色-坦克，紫色-持续伤害\n[!v*19]、怒气可在主界面英灵血条下方金色进度条查看，当攻击、受击时会增加怒气。满怒气时释放英灵怒气技能（即一技能）。怒气默认初始上限为一百，当怒气上限大于一百时，一百怒气时英灵即会释放技能。当怒气上限小于一百时，满怒时释放技能。":{"v":"[!v*0] Heroes can wear various equipment such as magical items, tokens, and gems, totaling [!v*1] types of gear. Gear can be worn by right-clicking in the lower-left inventory. \n[!v*2], at each [!v*3] level, it is necessary to use境界石 to increase the maximum level \n[!v*4]. Skills are unlocked when the hero reaches [!v*5] and [!v*6] levels. \n[!v*7] To upgrade the level of magical items, a certain amount of残念 is required \n[!v*8]. During formation, you can click on the hero to add or remove them, and drag the hero to adjust the formation position. \n[!v*9] Shortcuts: Use Enter to quickly confirm actions such as hero境界 improvement, level upgrade, and hero unlocking. When upgrading divine abilities, hold LeftCtrl to upgrade in batches \n[!v*10]. The転生 system is activated at [!v*11] level for spirit masters. After meeting the転生 conditions, heroes can be transferred. The attributes of transferred heroes remain at [!v*12] level, providing significant attribute benefits. [!v*13] Each hero can be transferred up to nine times, and each transfer permanently reduces the御力 required for upgrade by [!v*14], with a maximum reduction of [!v*15]. After each transfer, the basic attributes gained from the upgrade are increased by [!v*16], with the maximum value reaching [!v*17] after nine transfers. \n[!v*18] The color of heroes represents their characteristics: gold - balanced, green - auxiliary, red - group attack, blue - tank, purple - sustained damage. \n[!v*19] Anger can be viewed in the gold bar below the hero's blood bar on the main interface. Anger increases when attacking or being attacked. When full anger is reached, the hero releases its怒气技能 (i.e., first skill). The default initial limit of anger is one hundred. When the upper limit of anger exceeds one hundred, the hero will release the skill at one hundred anger. 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We have prepared a consolation reward for you. \n We hope you can adjust your state and achieve better results next time you compete. \n Have fun playing the game, and we will unlock more exciting content later!","t":"A","i":1199},"人皇印":{"v":"Human Emperor Seal","t":"A","i":776},"仙品":{"v":"Fairy-grade","t":"A","i":738},"令牌":{"v":"token","t":"A","i":374},"令狐中":{"v":"Linghu Zhong","t":"A","i":965},"以牙还牙":{"v":"Pay back what you take.","t":"A","i":1379},"件":{"v":"item","t":"A","i":220},"价":{"v":"price","t":"A","i":1223},"价廉物美":{"v":"Affordable quality","t":"A","i":1241},"任":{"v":"Reni","t":"A","i":338},"任务":{"v":"task","t":"A","i":189},"任意上级神通满级":{"v":"Any superior divine ability at maximum level","t":"A","i":383},"任意地图达一万关":{"v":"Any map can reach ten thousand levels.","t":"A","i":866},"任意英灵达一千级":{"v":"Any Spirit can reach level 1000.","t":"A","i":864},"伏羲琴":{"v":"Fuxi Qin","t":"A","i":788},"伤害敌人会使目标敌人身上全部负面状态叠加[!v*0]层。若击杀敌人，则使全部敌人全部负面状态层数+[!v*1]":{"v":"Harming an enemy will stack all negative states on the target by [!v*0] layers. If the enemy is killed, it will increase the number of negative states for all enemies by [!v*1] layers.","t":"A","i":1303},"伤害统计":{"v":"Damage Statistics","t":"A","i":624},"伤害：":{"v":"Damage:","t":"A","i":166},"体力：":{"v":"Energy:","t":"A","i":287},"作":{"v":"create","t":"A","i":312},"你的普攻目标+[!v*0]，有[!v*1]概率使敌人降低[!v*2]防御力防御力防御力防御力防御力防御力防御力防御力防御力防御力防御力":{"v":"Your basic attack target +[!v*0] has a [!v*1] probability to reduce the enemy's [!v*2] defense.","t":"A","i":442},"佩戴中":{"v":"Wearing","t":"A","i":675},"佩戴翅膀":{"v":"Wearing wings","t":"A","i":602},"佩戴英灵装备":{"v":"Wearing Spirit Gear","t":"A","i":845},"佩戴装备":{"v":"Wear equipment","t":"A","i":830},"使全体队友攻击时也有[!v*0]的概率偷窃敌人一份道具。":{"v":"When all teammates attack, there is also a [!v*0] probability of stealing a piece of equipment from the enemy.","t":"A","i":1156},"使敌人攻击伤害降低[!v*0]，最多降低[!v*1]":{"v":"Reduce the damage caused by enemy attacks by [!v*0], with a maximum reduction of [!v*1].","t":"A","i":1037},"使用后可以增加[!v*0]点炼器经验值（按住LeftControl+鼠标右击可批量使用）":{"v":"Using it can increase [!v*0] points of alchemy experience (hold LeftControl + right mouse click to use in bulk)","t":"A","i":1404},"使用后可获得[!v*0]点御灵师经验（按住LeftControl+鼠标右击可批量使用）":{"v":"After use, you will earn [!v*0] points of Spirit Master experience (You can use them in bulk by holding LeftControl + right-click).","t":"A","i":1403},"使用后可获得游戏点数×[!v*0]":{"v":"After use, you will receive game points × [!v*0]","t":"A","i":379},"使用后可进入二倍速战斗模式，持续[!v*0]分钟。或用于强化地图圣兽":{"v":"After use, you can enter the double-speed battle mode for [!v*0] minutes. 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Strengthened","t":"A","i":240},"全部怪物的道具掉落率提高[!v*0]":{"v":"All monsters' item drop rates have increased [!v*0].","t":"A","i":1264},"全部解锁":{"v":"All unlocked","t":"A","i":477},"全部领取":{"v":"Collect All","t":"A","i":640},"八折":{"v":"80% discount","t":"A","i":423},"公孙胜":{"v":"Gongsun Sheng","t":"A","i":163},"六折":{"v":"six discount","t":"A","i":764},"六级抽奖":{"v":"Level 6 Lottery","t":"A","i":498},"关":{"v":"close","t":"A","i":243},"关卡数越高，敌人越强\n卡关时可使用后悔药降低关卡\n可在商店购买后悔药":{"v":"The higher the number of levels, the stronger the enemies\n When stuck, you can use the \"regret pill\" to lower the level difficulty\n You can purchase the regret pill at the store.","t":"A","i":1064},"关羽":{"v":"Guan Yu","t":"A","i":693},"关闭伤害面板":{"v":"Close the damage panel","t":"A","i":553},"关闭掉落显示":{"v":"Disable drop display","t":"A","i":513},"其":{"v":"its","t":"A","i":131},"典韦":{"v":"Dian Wei","t":"A","i":695},"冥":{"v":"darkness","t":"A","i":532},"冥商交易":{"v":"Dark Merchant Trade","t":"A","i":176},"冥商自动购买":{"v":"冥商自动购买","t":"A","i":418},"减伤+[!v*0]\n回合开始时，使我方血量百分比最低的英灵获得[!v*1]减伤，持续到[!v*2]回合":{"v":"When the damage reduction starts at the beginning of [!v*0]\n rounds, the English spirit with the lowest health percentage receives [!v*1] damage reduction, which lasts until [!v*2] rounds.","t":"A","i":518},"凡品":{"v":"Fanpin","t":"A","i":180},"凤舞阵":{"v":"Feng Wu Zhen","t":"A","i":751},"出售账号":{"v":"Sell account","t":"A","i":409},"击杀敌人时，会使所有敌人获得此死者的 【魅惑】 层数，然后对 【魅惑】 层数最高的敌人进行一次普通攻击":{"v":"When killing an enemy, all enemies gain the 【Charm】level of this deceased person, and then the highest-ranking enemy receives a normal attack.","t":"A","i":1177},"击败敌人掉落的御力数量增加[!v*0]":{"v":"The number of Imperial Power dropped by defeating enemies has increased [!v*0].","t":"A","i":1260},"击败敌人有[!v*0]概率掉落一份【御灵宝典】":{"v":"Defeating the enemy has a [!v*0] probability to drop a copy of the [Imperial Spirit Scripture].","t":"H","i":1316},"击败敌人有[!v*0]概率获得一份【怪物图鉴】":{"v":"Defeating enemies has a [!v*0] probability to earn a [Monster Catalog].","t":"H","i":1318},"击败敌人有[!v*0]概率获得一份【炼器宝典】":{"v":"Defeating enemies has a [!v*0] probability to earn a [Refining Manual].","t":"H","i":1317},"分摊友军受伤伤害的[!v*0]，此伤害不受减伤效果加成":{"v":"Share the damage incurred by friendly units[!v*0]; this damage is not affected by any damage reduction bonuses.","t":"A","i":1088},"分秒必争":{"v":"Time is of the essence","t":"A","i":1265},"分秒必争Lv.[!v*0]":{"v":"分秒必争Lv.[!v*0]","t":"A","i":1377},"分辨率":{"v":"Resolution","t":"A","i":44},"刑天盾":{"v":"刑天盾","t":"A","i":791},"初":{"v":"初","t":"A","i":682},"初始奖励":{"v":"Initial Reward","t":"A","i":821},"初始获得\n一百万御力":{"v":"Initially obtain \none million imperial power.","t":"A","i":54},"初始获得\n五彩神石×[!v*0]":{"v":"初始获得\n五彩神石×[!v*0]","t":"A","i":68},"初始获得\n五鬼运财符×[!v*0]":{"v":"初始获得\n五鬼运财符×[!v*0]","t":"A","i":110},"初始获得\n元宝×[!v*0]":{"v":"Initially obtain \n Treasure Cups × [!v*0]","t":"A","i":114},"初始获得\n升仙令":{"v":"Initially obtain \n Ascension 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gemstones.","t":"A","i":50},"初始获得\n随机Lv[!v*0]灵器":{"v":"初始获得\n随机Lv[!v*0]灵器","t":"A","i":48},"删繁就简":{"v":"Simplify the complex.","t":"A","i":1267},"删除存档":{"v":"Delete archive","t":"A","i":4},"删除已读":{"v":"Delete Read","t":"A","i":661},"删除邮件":{"v":"Delete the email.","t":"A","i":485},"删除阵容":{"v":"Delete lineup","t":"A","i":373},"判官笔":{"v":"Judge's Pen","t":"A","i":794},"制":{"v":"make","t":"A","i":534},"制作":{"v":"produce","t":"A","i":488},"制作中":{"v":"In production.","t":"A","i":608},"制作装备":{"v":"Create equipment","t":"A","i":828},"制作装备×[!v*0]":{"v":"制作装备×[!v*0]","t":"A","i":979},"制作装备所需【寒铁】数量[!v*0]":{"v":"Number of [Cold Iron] required to craft equipment: [!v*0]","t":"H","i":1312},"制作装备数量[!v*0]/[!v*1]":{"v":"制作装备数量[!v*0]/[!v*1]","t":"A","i":829},"制作装备的属性+[!v*0]":{"v":"Production Equipment Attributes + [!v*0]","t":"A","i":1351},"刷":{"v":"brush","t":"A","i":450},"刷新":{"v":"Refresh","t":"A","i":645},"刷新抽奖奖池时，会随机获得[!v*0]份奖池中的道具,获得概率与抽奖概率一致":{"v":"When refreshing the lottery pool, you will randomly receive [!v*0] items from the pool. The probability of obtaining these items is the same as the lottery probability.","t":"A","i":605},"刷新抽奖奖池时，会随机获得[!v*0]份奖池中的道具，获得概率与抽奖概率一致":{"v":"When refreshing the lottery prize pool, you will randomly receive [!v*0] items from the prize pool. The probability of obtaining these items is the same as the lottery probability.","t":"A","i":1366},"刷新收购":{"v":"Refresh Acquisition","t":"A","i":473},"刻":{"v":"carve","t":"A","i":1226},"前往":{"v":"Go to","t":"A","i":255},"前排":{"v":"front row","t":"A","i":601},"前置需求":{"v":"Prerequisites","t":"A","i":572},"剩余钱币×[!v*0]":{"v":"剩余钱币×[!v*0]","t":"A","i":993},"加速":{"v":"Acceleration","t":"A","i":233},"务":{"v":"task","t":"A","i":393},"勋":{"v":"honor","t":"A","i":1236},"化繁为简":{"v":"Simplify complexity","t":"A","i":1270},"北京大叔":{"v":"Beijing Uncle","t":"A","i":729},"医":{"v":"medicine","t":"A","i":1183},"十一阶":{"v":"eleventh stage","t":"A","i":520},"十二阶":{"v":"Twelve levels","t":"A","i":214},"十连抽":{"v":"Ten consecutive draws","t":"A","i":489},"十连抽额外赠送[!v*0]次抽奖（赠送次数不计入累积）":{"v":"Ten consecutive draws receive an additional [!v*0] free draws (the number of free draws does not count towards the total).","t":"A","i":1368},"千古流芳":{"v":"Eternal Fame","t":"A","i":1125},"千锤百炼":{"v":"endless trials and tribulations","t":"A","i":1273},"千锤百炼Lv.[!v*0]":{"v":"千锤百炼Lv.[!v*0]","t":"A","i":1382},"千锤百练":{"v":"Trial and error","t":"A","i":447},"升仙令":{"v":"Ascension Order","t":"A","i":111},"升级":{"v":"Upgrade","t":"A","i":142},"升级器鼎":{"v":"Upgrade Pot","t":"A","i":508},"升级属性":{"v":"Upgrade Attributes","t":"A","i":642},"升级御力":{"v":"Upgrade Divine Power","t":"A","i":344},"升级所需御力":{"v":"Upgrade Required Energy","t":"A","i":378},"升级阵法所需【灵纹】数量[!v*0]":{"v":"Number of [Spirit Tones] required to upgrade the formation[!v*0]","t":"H","i":1311},"升阶":{"v":"Ascension","t":"A","i":247},"华佗":{"v":"Hua Tuo","t":"A","i":694},"卖号结算":{"v":"Account selling and settlement","t":"A","i":46},"卡":{"v":"card","t":"A","i":375},"卢小鱼":{"v":"Lu Xiaoyu","t":"A","i":898},"即将返回主界面\n返回前将自动保存存档":{"v":"即将返回主界面\n返回前将自动保存存档","t":"A","i":999},"历史本纪":{"v":"Historical Chronicles","t":"A","i":61},"历史本纪×[!v*0]":{"v":"Historical Chronicles × [!v*0]","t":"A","i":1340},"历史本纪：":{"v":"Historical Chronicles:","t":"A","i":580},"厉飞雨":{"v":"Li Feiyu","t":"A","i":727},"反伤":{"v":"Damage Counter","t":"A","i":903},"反伤+[!v*0]\n对[!v*1]个敌人造成伤害，施加[!v*2]层流血效果\n当生命值低于[!v*3]时，攻击会移除目标敌人的全部流血效果，每层流血效果为自身恢复[!v*4]的最大生命值":{"v":"The anti-damage attack causes [!v*0]\n damage to [!v*1] enemies, and applies [!v*2] layers of bleeding effect \n. When the health level drops below [!v*3], the attack will remove all bleeding effects from the target enemies. Each layer of bleeding effect restores [!v*4] of the maximum health level to the attacker.","t":"A","i":1058},"反伤+[!v*0]\n攻击会对目标施加[!v*1]层流血\n攻击敌人，会恢复全部队友攻击伤害[!v*2]的生命值":{"v":"The counterattack + [!v*0]\n attack will apply [!v*1] layers of bleeding \n to the target. It will also restore all队友's attack damage [!v*2] health points.","t":"A","i":1057},"反伤[!v*0]":{"v":"Anti-damage[!v*0]","t":"A","i":1030},"反击":{"v":"Counterattack","t":"A","i":720},"反击+[!v*0]\n对随机[!v*1]个敌人造成伤害\n[!v*2]概率使敌人+[!v*3]怯懦":{"v":"Counterattack + [!v*0]\n causes \n[!v*2] damage to a random [!v*1] enemy. With a [!v*3] probability, it makes the enemy become cowardly.","t":"A","i":1062},"反击+[!v*0]\n攻击[!v*1]概率使敌人+[!v*2]怯懦":{"v":"Counterattack + [!v*0]\n attack [!v*1] probability makes the enemy + [!v*2] timid","t":"A","i":1090},"反击+[!v*0]\n攻击会对随机[!v*1]个敌人造成伤害\n当自身血量低于[!v*2]时，移除全部防御增加到攻击上":{"v":"Counterattack + [!v*0]\n attacks will deal damage to a random [!v*1] enemy\n. When your health drops below [!v*2], all defenses are removed and all efforts are directed towards attacking.","t":"A","i":1056},"反击伤害提高[!v*0]":{"v":"Counter damage increased [!v*0]","t":"A","i":1124},"反击或反伤时会附加自身[!v*0]最大生命值的伤害":{"v":"The exact sequence \"[!v*0]\" is missing or altered.","t":"A","i":1102},"反击率+[!v*0]":{"v":"Counter Attack Rate + [!v*0]","t":"A","i":1132},"发件人：系统":{"v":"Sender: System","t":"A","i":192},"取回":{"v":"retrieve","t":"A","i":576},"取消":{"v":"Cancel","t":"A","i":20},"受到攻击时，敌人身上的每层 【魅惑】 会使本次攻击的命中率降低[!v*0]，最多降低[!v*1]":{"v":"When attacked, each layer of 【Charm】 on the enemy's body will reduce the hit rate of this attack by [!v*0], with a maximum reduction of [!v*1].","t":"A","i":1191},"可以用于抽奖":{"v":"Can be used for a lottery","t":"A","i":1173},"可使全部已解锁的扫荡地图增加[!v*0]分钟的基础扫荡收益（按住LeftControl+鼠标右击可批量使用）":{"v":"It can increase the basic sweep benefit by [!v*0] minutes for all unlocked sweep maps (can be used in bulk by holding LeftControl + right mouse click).","t":"A","i":807},"可使器鼎升级时间降低[!v*0]分钟":{"v":"Can reduce the upgrade time of the vessel by [!v*0] minutes","t":"A","i":249},"可使器鼎升级时间降低[!v*0]分钟（按住LeftControl+鼠标右击可批量使用）":{"v":"The upgrade time for the utensils can be reduced by [!v*0] minutes (press and hold LeftControl + right-click to use in bulk).","t":"A","i":1001},"可使当前探索地图通关数降低[!v*0]关（按住LeftControl+鼠标右击可批量使用，最多一次回退一万关）":{"v":"This can reduce the number of levels currently cleared on the map by [!v*0] levels (Press and hold LeftControl + right-click to use them in bulk, with a maximum of 10,000 levels back in at a time).","t":"A","i":806},"可使英灵习得神通或用于强化地图圣兽":{"v":"It allows spirits to acquire divine abilities or be used to enhance sacred beasts on the map.","t":"A","i":819},"可在御灵师突破时刷新突破方向选项":{"v":"You can refresh the breakthrough direction options when the Spirit Master makes a breakthrough.","t":"A","i":805},"可在英灵一千级后进行转职。也可右击直接使用转化为[!v*0]元宝":{"v":"You can switch professions after reaching level 1000 of the Spirit. You can also right-click to directly convert it into [!v*0] Yuanbao.","t":"A","i":885},"可强化御灵师的装备等阶":{"v":"Enhance the rank of the Spirit Master's equipment","t":"A","i":817},"可用于提升英灵等级":{"v":"Can be used to increase the level of the spirit.","t":"A","i":884},"可用于购买各类稀有道具":{"v":"Can be used to purchase various rare items","t":"A","i":883},"可用于购买道具":{"v":"Can be used to purchase items","t":"A","i":882},"可选强化":{"v":"Optional Enhancements","t":"A","i":554},"可选道具：":{"v":"Optional Items:","t":"A","i":535},"史":{"v":"History","t":"A","i":1237},"司马懿":{"v":"Sima Yi","t":"A","i":692},"合成":{"v":"synthesis","t":"A","i":130},"合成装备":{"v":"合成装备","t":"A","i":546},"合成装备×[!v*0]":{"v":"合成装备×[!v*0]","t":"A","i":981},"合成装备次数[!v*0]/[!v*1]":{"v":"合成装备次数[!v*0]/[!v*1]","t":"A","i":847},"合计:[!v*0]":{"v":"总计:[!v*0]","t":"A","i":998},"合计：[!v*0]":{"v":"Total：[!v*0]","t":"A","i":320},"后悔药":{"v":"Regret Medicine","t":"A","i":799},"后排":{"v":"rear row","t":"A","i":334},"后羿弓":{"v":"Hou Yi Bow","t":"A","i":790},"启用老板键  【Tab】":{"v":"Enable the boss key 【Tab】","t":"A","i":43},"启用自动破境":{"v":"Enable automatic level breaking","t":"A","i":476},"吸血+[!v*0]，反伤+[!v*1]。每[!v*2]关+[!v*3]吸血\n对[!v*4]个敌人造成伤害，施加[!v*5]层流血效果\n当生命值低于[!v*6]时,攻击会移除目标敌人的全部流血效果，每层流血效果为自身恢复[!v*7]的最大生命值":{"v":"Bite +[!v*0], Damage Reduction +[!v*1]. For each [!v*2] time it is applied +[!v*3] bites, \n damage is inflicted on [!v*4] enemies. [!v*5] layers of bleeding effect are applied \n. When health falls below [!v*6], the attack removes all bleeding effects from the target enemies. Each layer of bleeding effect restores [!v*7] of the maximum health.","t":"A","i":505},"周芷若":{"v":"Zhou Zhiruo","t":"A","i":730},"命中":{"v":"Hit","t":"A","i":471},"命中+[!v*0]，暴伤+[!v*1]\n每次遭受攻击会提高自身[!v*2]的暴击率和[!v*3]暴伤":{"v":"Hit + [!v*0], Critical Damage + [!v*1] \n Each time attacked, it increases its own [!v*2] critical hit rate and [!v*3] critical damage.","t":"A","i":971},"哪吒":{"v":"Nezha","t":"A","i":712},"唐三藏":{"v":"Tang Sanzang","t":"A","i":715},"商":{"v":"business","t":"A","i":336},"商城":{"v":"商城","t":"A","i":542},"商店中花费金币[!v*0]/[!v*1]":{"v":"商店中花费金币[!v*0]/[!v*1]","t":"A","i":862},"商店道具售价降低[!v*0]":{"v":"商店道具售价降低[!v*0]","t":"A","i":1242},"喽啰":{"v":"scout","t":"A","i":454},"喽啰敌人的道具掉落率提高[!v*0]":{"v":"The drop rate of items for the lowly enemies has increased [!v*0].","t":"A","i":1373},"喽喽":{"v":"Koko","t":"A","i":597},"嘻嘻五折魏俊杰":{"v":"Hehe, 50% off for Wei Junjie.","t":"A","i":160},"器炉等级[!v*0]/[!v*1]":{"v":"Device Furnace Level [!v*0]/[!v*1]","t":"A","i":833},"器鼎升级【五彩神石】数量[!v*0]":{"v":"Upgrade of vessels and tripods: Number of [!v*0] colorful divine stones","t":"A","i":1248},"器鼎升级速度+[!v*0]":{"v":"器鼎升级速度+[!v*0]","t":"A","i":1358},"器鼎未处于升级状态":{"v":"The vessel and tripod are not upgraded.","t":"A","i":1028},"器鼎等级×[!v*0]":{"v":"器鼎等级×[!v*0]","t":"A","i":978},"器鼎等级越高升级耗时越久\n使用三味真火可加速器鼎升级":{"v":"The higher the level of the vessel, the longer it takes to upgrade\n. Use the Three Flavors of True Fire to speed up vessel upgrades.","t":"A","i":1112},"器鼎等级越高，装备品质越高\n打开【制作】界面\n将器鼎提升至[!v*0]级":{"v":"The higher the level of the vessel and tripod, the higher the quality of the equipment\nOpen the [Production] interface\nUpgrade the vessel and tripod to [!v*0] level","t":"H","i":1069},"四十八级":{"v":"Level 48","t":"A","i":157},"四十八级啊":{"v":"Level 48啊","t":"A","i":511},"四级抽奖":{"v":"Level 4 Lottery","t":"A","i":614},"回":{"v":"back","t":"A","i":224},"回合开始时,损失敌方攻击力最高角色的[!v*0]的攻击力的血量。\n回合开始时若有[!v*1]层流血会进入失血状态,使命中和闪避降低[!v*2]，持续[!v*3]回合":{"v":"At the start of each turn, the player loses the attack power of the highest-attacking enemy character's [!v*0]. If there is [!v*1] layers of bleeding at the start of the \n turn, the player will enter a state of blood loss, reducing [!v*2] for both melee and dodge attacks, lasting for [!v*3] turns.","t":"A","i":613},"回合开始时恢复自身[!v*0]最大生命值，当你恢复生命值时后血量已满，会将溢出的生命值转化为护盾":{"v":"At the start of each round, restore your own [!v*0] maximum health. Once your health is restored to full, any excess health will be converted into a shield.","t":"A","i":1087},"回合开始时获得[!v*0]最大生命值的护盾，拥有护盾时，获得[!v*1]的减伤":{"v":"At the start of each round, you gain a shield with a maximum health of [!v*0]. When you have this shield, you receive [!v*1] in damage reduction.","t":"A","i":1099},"回合开始时，[!v*0]概率使本回合行动次数+[!v*1]":{"v":"At the start of the round, [!v*0] probability increases the number of actions in this round by [!v*1].","t":"A","i":1105},"回合开始时，使血量百分比最低的队友提高[!v*0]的防御，持续[!v*1]回合":{"v":"At the start of each round, increase the defense of the team member with the lowest health percentage by [!v*0], for [!v*1] rounds.","t":"A","i":1097},"回合开始时，损失血量为敌方攻击力最高角色的[!v*0]的攻击力\n回合开始时若有[!v*1]层流血会进入失血状态，使命中和闪避降低[!v*2]，持续[!v*3]回合":{"v":"At the start of each round, the character with the highest attack power of the enemy loses [!v*0] units of attack power. If there are [!v*1] layers of blood loss at the beginning of the round, the character will enter a state of blood loss, reducing [!v*2] both in dodge and parry capabilities, lasting for [!v*3] rounds.","t":"H","i":1307},"回合开始时，若有队友死亡，复活[!v*0]个队友。并且恢复该队友[!v*1]生命值的[!v*2]点怒气、并使该队友获得[!v*3]增伤，持续[!v*4]回合。对玉净瓶携带者自身无法生效，每个玉净瓶每场战斗只能使用[!v*5]次。":{"v":"At the start of each round, if a teammate dies, [!v*0] teammates will be revived. Additionally, [!v*1] health points will be restored, along with [!v*2] points of anger, and the teammate will receive [!v*3] additional damage, lasting for [!v*4] rounds. This effect does not apply to the person carrying the Jade Purification Bottle, and each Jade Purification Bottle can only be used [!v*5] times per battle.","t":"A","i":1170},"回合结束时，全队友军提升[!v*0]闪避，持续[!v*1]回合，云霄娘娘享受双倍效果":{"v":"At the end of the round, all teammates' troops will gain [!v*0] evasion, lasting for [!v*1] rounds. Cloud Sky Empress will enjoy double effects.","t":"A","i":1153},"回合结束时，提高自身[!v*0]的攻击力。持续[!v*1]回合":{"v":"At the end of the round, increase your [!v*0] attack power. This effect lasts for [!v*1] rounds.","t":"A","i":1095},"回收【五彩神石】×[!v*0]/[!v*1]":{"v":"回收【五彩神石】×[!v*0]/[!v*1]","t":"A","i":912},"回收【历史本纪】×[!v*0]/[!v*1]":{"v":"回收【历史本纪】×[!v*0]/[!v*1]","t":"A","i":918},"回收【寒铁】×[!v*0]/[!v*1]":{"v":"回收【寒铁】×[!v*0]/[!v*1]","t":"A","i":911},"回收【寒铁宝箱】×[!v*0]/[!v*1]":{"v":"Recycle 【Cold Iron Box】×[!v*0]/[!v*1]","t":"A","i":877},"回收【强化宝箱】×[!v*0]/[!v*1]":{"v":"回收【强化宝箱】×[!v*0]/[!v*1]","t":"A","i":919},"回收【强化石】×[!v*0]/[!v*1]":{"v":"回收【强化石】×[!v*0]/[!v*1]","t":"A","i":914},"回收【灵晶】×[!v*0]/[!v*1]":{"v":"回收【灵晶】×[!v*0]/[!v*1]","t":"A","i":917},"回收【灵纹】×[!v*0]/[!v*1]":{"v":"回收【灵纹】×[!v*0]/[!v*1]","t":"A","i":916},"回收【灵纹宝箱】×[!v*0]/[!v*1]":{"v":"回收【灵纹宝箱】×[!v*0]/[!v*1]","t":"A","i":923},"回收【研究宝箱】×[!v*0]/[!v*1]":{"v":"回收【研究宝箱】×[!v*0]/[!v*1]","t":"A","i":922},"回收【破境石】×[!v*0]/[!v*1]":{"v":"回收【破境石】×[!v*0]/[!v*1]","t":"A","i":913},"回收【神石宝箱】×[!v*0]/[!v*1]":{"v":"回收【神石宝箱】×[!v*0]/[!v*1]","t":"A","i":920},"回收【神通卷轴】×[!v*0]/[!v*1]":{"v":"Recycle【Divine Scroll】×[!v*0]/[!v*1]","t":"A","i":915},"回收【神通宝箱】×[!v*0]/[!v*1]":{"v":"回收【神通宝箱】×[!v*0]/[!v*1]","t":"A","i":921},"回收道具":{"v":"Recycle items","t":"A","i":876},"因陋就简":{"v":"Use what is available to get the job done","t":"A","i":1268},"园":{"v":"garden","t":"A","i":411},"固":{"v":"solid; firm; fixed","t":"A","i":1219},"固若金汤":{"v":"Firm as a Golden Fortress","t":"A","i":1251},"图":{"v":"image","t":"A","i":465},"图鉴宝典全开":{"v":"Illustrated Encyclopedia Fully Opened","t":"A","i":200},"图鉴属性":{"v":"Illustrated Properties","t":"A","i":246},"图鉴总等级[!v*0]/[!v*1]":{"v":"Illustrated Encyclopedia Total Level[!v*0]/[!v*1]","t":"A","i":861},"图鉴等级×[!v*0]":{"v":"图鉴等级×[!v*0]","t":"A","i":991},"图鉴经验":{"v":"Illustrated Experience","t":"A","i":254},"图鉴经验不足，无法升级":{"v":"The experience in the encyclopedia is insufficient, so I cannot upgrade.","t":"A","i":1089},"图鉴经验获得量提高[!v*0]":{"v":"The experience gain from the encyclopedia has increased [!v*0].","t":"A","i":1297},"圣兽":{"v":"Divine Beast","t":"A","i":432},"圣品":{"v":"Holy Grail","t":"A","i":739},"在全服勇士的齐心奋战下，世界 BOSS 已被彻底击溃！热烈的欢呼声响彻整个服务器，所有参与讨伐的玩家均可领取「Boss 讨伐奖励」，奖励已同步发放至各位的邮箱，请注意查收～":{"v":"With the united efforts of all warriors in the server, the world BOSS has been completely defeated! Cheers echoed throughout the entire server, and all players involved in the attack can claim the \"Boss Attack Reward.\" The rewards have been sent to your emails, please check them carefully.","t":"A","i":1198},"在战斗中承受的前[!v*0]次攻击伤害[!v*1]\n承受[!v*2]次伤害以后，承受攻击伤害+[!v*3]":{"v":"After enduring [!v*0] attacks in battle, the damage received is [!v*1]\n. After enduring [!v*2] more attacks, the total damage endured from attacks increases by [!v*3].","t":"A","i":435},"地":{"v":"ground/soil","t":"A","i":182},"地品":{"v":"Ground Quality","t":"A","i":737},"地图名称":{"v":"Map Name","t":"A","i":475},"地图圣兽":{"v":"Map Holy Beast","t":"A","i":865},"地图通关数越高，扫荡收益越高\n通关矿洞[!v*0]层\n解锁新地图新玩法":{"v":"The higher the number of map completions, the greater the benefits of sweeping\n completing the mine shaft[!v*0] level\n unlocks new maps and new gameplay.","t":"A","i":1111},"地截阵":{"v":"Ground Interception Formation","t":"A","i":744},"场上剩余的敌人越多，伤害越高，每个敌人增伤[!v*0]":{"v":"The more enemies remain on the field, the higher the damage, and each enemy adds additional damage [!v*0].","t":"A","i":1117},"基础属性":{"v":"Basic Attributes","t":"A","i":239},"境":{"v":"scene","t":"A","i":1229},"增伤":{"v":"Damage Increase","t":"A","i":721},"增益效果":{"v":"Gain Effect","t":"A","i":267},"多余的装备可熔炼成强化石\n打开【制作】-【熔炼】界面\n尝试熔炼[!v*0]件装备":{"v":"多余的装备可熔炼成强化石\n打开【制作】-【熔炼】界面\n尝试熔炼[!v*0]件装备","t":"A","i":1172},"多多益善":{"v":"The translation of \"多多益善\" is \"The more, the better.\"","t":"A","i":1367},"夜袭◆寡妇村":{"v":"夜袭◆寡妇村","t":"A","i":897},"大奖：":{"v":"Grand Prize:","t":"A","i":258},"大王饶命":{"v":"Please spare my life, Your Majesty","t":"A","i":893},"天":{"v":"sky","t":"A","i":268},"天兵":{"v":"Sky Soldiers","t":"A","i":1050},"天品":{"v":"Heavenly Grade","t":"A","i":690},"天将":{"v":"Heaven will","t":"A","i":356},"天工开物":{"v":"創造天地萬物","t":"A","i":1347},"天覆阵":{"v":"Heavenly Formation","t":"A","i":133},"天降陨铁":{"v":"Heavenly Falled Iron","t":"A","i":1283},"太白":{"v":"Taibai","t":"A","i":376},"失恋×[!v*0]":{"v":"Breakup × [!v*0]","t":"A","i":158},"夺":{"v":"capture","t":"A","i":345},"奖":{"v":"award","t":"A","i":574},"奖励":{"v":"reward","t":"A","i":179},"奖励：":{"v":"Reward:","t":"A","i":604},"套娃宝箱Lv[!v*0]":{"v":"套娃宝箱Lv[!v*0]","t":"A","i":107},"套娃宝箱Lv[!v*0]×[!v*1]":{"v":"套娃宝箱Lv[!v*0]×[!v*1]","t":"A","i":954},"女娲石":{"v":"Nüwa Stone","t":"A","i":787},"存档":{"v":"archive","t":"A","i":42},"存档一":{"v":"Archive One","t":"A","i":10},"孙悟空":{"v":"Sun Wukong","t":"A","i":714},"孟婆汤":{"v":"Hungry Ghost Soup","t":"A","i":415},"学习消耗":{"v":"Learning consumption","t":"A","i":670},"学习神通":{"v":"Learn Divine Skills","t":"A","i":841},"它":{"v":"it","t":"A","i":289},"完成任务×[!v*0]":{"v":"完成任务×[!v*0]","t":"A","i":994},"定向":{"v":"orientation","t":"A","i":469},"定向刷新":{"v":"Directional Refresh","t":"A","i":148},"定向刷新目标属性":{"v":"Target Property Oriented Refresh","t":"A","i":395},"宝石匣Lv[!v*0]":{"v":"宝石匣Lv[!v*0]","t":"A","i":49},"宝石匣Lv[!v*0]×[!v*1]":{"v":"宝石匣Lv[!v*0]×[!v*1]","t":"A","i":1324},"宝箱":{"v":"treasure chest","t":"A","i":339},"寄售":{"v":"auctioning","t":"A","i":618},"寄售人：":{"v":"Seller:","t":"A","i":492},"寄售价格______________每张":{"v":"Lease price______________ per piece","t":"A","i":628},"寒潭":{"v":"Cold Pool","t":"A","i":948},"寒潭[!v*0]层解锁":{"v":"寒潭[!v*0]层解锁","t":"A","i":961},"寒铁":{"v":"Cold Iron","t":"A","i":57},"寒铁×[!v*0]":{"v":"Cold Iron × [!v*0]","t":"A","i":226},"寒铁宝箱":{"v":"Cold Iron Treasure Chest","t":"A","i":684},"寒铁宝箱×[!v*0]":{"v":"寒铁宝箱×[!v*0]","t":"A","i":1325},"对一个地图设置扫荡":{"v":"A sweep through a map settings","t":"A","i":839},"对全体敌人造成[!v*0]伤害，有[!v*1]概率使敌人+[!v*2] 【威慑】":{"v":"Causes [!v*0] damage to all enemies, with a [!v*1] probability making the enemies +[!v*2] 【Deterrence】","t":"A","i":972},"对全体敌人造成[!v*0]伤害，有[!v*1]概率使敌人+[!v*2] 【魅惑】":{"v":"Cause [!v*0] damage to all enemies, with a [!v*1] probability to add [!v*2] 【Charm】 to the enemies.","t":"A","i":1188},"对全体敌人造成[!v*0]攻击力的伤害":{"v":"Cause damage of [!v*0] attack power to all enemies.","t":"A","i":1161},"对全部敌人造成[!v*0]伤害，有[!v*1]概率使敌人+[!v*2]【怯懦】":{"v":"Cause [!v*0] damage to all enemies, with a [!v*1] probability making the enemies +[!v*2]【Cowardly】","t":"A","i":1178},"对全部敌人造成[!v*0]的伤害\n将自身的全部负面状态施加给敌人":{"v":"Cause [!v*0] damage to all enemies \n and apply all negative states to the enemies.","t":"A","i":531},"对全部敌人造成[!v*0]的伤害。对全部敌人造成[!v*1]的伤害。对全部敌人造成[!v*2]的伤害。":{"v":"Cause [!v*0] damage to all enemies. Cause [!v*1] damage to all enemies. Cause [!v*2] damage to all enemies.","t":"A","i":317},"对全部敌人造成[!v*0]的伤害，[!v*1]概率偷窃敌人掉落一份道具（获得各种道具的概率与敌人掉落概率一致）":{"v":"Cause [!v*0] damage to all enemies, and with a [!v*1] probability, steal one item from the enemies' drops (the probability of obtaining various items is consistent with the drop probability of the enemies).","t":"A","i":1180},"对友军治疗效果提升[!v*0]。进入战斗时我方全体成员获得减伤[!v*1]，持续[!v*2]回合":{"v":"The effectiveness of treatment on friendly units has been improved[!v*0]. When entering combat, all members of our side receive damage reduction[!v*1], lasting for[!v*2] rounds.","t":"A","i":1186},"对友军造成治疗时，若友军血量大于[!v*0]，使友军提高[!v*1]的攻击力，持续[!v*2]回合\n若友军血量低于[!v*3]，使友军提高[!v*4]的防御力，持续[!v*5]回合":{"v":"When affecting friendly units during healing, if the friendly unit's health is greater than [!v*0], it will increase the friendly unit's attack power by [!v*1] for [!v*2] rounds \n. If the friendly unit's health is less than [!v*3], it will increase the friendly unit's defense strength by [!v*4] for [!v*5] rounds.","t":"A","i":1096},"对我方角色造成治疗时，会使目标最大生命值在本场战斗中临时提高[!v*0]，可无限叠加，持续整场战斗":{"v":"The sequence \"[!v*0]\" must appear exactly as it is in the source, without any changes.","t":"A","i":1144},"对手：":{"v":"Opponent:","t":"A","i":251},"对敌人造成伤害时，有[!v*0]概率使敌人进入麻痹状态，下回合无法行动。":{"v":"When causing damage to the enemy, there is a [!v*0] probability of rendering the enemy unconscious, making them unable to move in the next round.","t":"A","i":1094},"对敌人造成伤害，有[!v*0]概率额外给敌人施加[!v*1]层流血":{"v":"Cause damage to the enemy, with a [!v*0] probability to additionally apply [!v*1] layers of bleeding to the enemy.","t":"A","i":1129},"对敌人造成伤害，有[!v*0]概率额外给敌人施加[!v*1]层魅惑":{"v":"Cause damage to the enemy, with a [!v*0] probability to additionally apply [!v*1] layers of enchantment to the enemy.","t":"A","i":1135},"对生命值最低的敌人造成[!v*0]的伤害，此攻击附加[!v*1]暴击率。若此技能暴击则伤害提高到[!v*2]":{"v":"This skill causes [!v*0] damage to the enemy with the lowest health, and adds a [!v*1] critical hit rate to the attack. If the enemy makes a critical hit with this skill, the damage is increased to [!v*2].","t":"A","i":1175},"对血量最低的敌人造成[!v*0]的伤害，此技能击杀敌人时，会对血量最低的敌人追击一次攻击，该攻击视为反击":{"v":"Cause [!v*0] damage to the enemy with the lowest health. When this skill kills an enemy, it will also strike the one with the lowest health once more. This attack is considered a counterattack.","t":"A","i":1077},"对随机[!v*0]个敌人造成[!v*1]的伤害，[!v*2]概率使敌人+[!v*3] 【魅惑】":{"v":"Cause [!v*0] damage to random enemies, with a [!v*1] probability, and increase the enemy's [!v*3] 【Charm】 by [!v*2].","t":"A","i":1187},"对随机一个敌人造成[!v*0]的伤害\n若击杀敌人，提高自身[!v*1]的攻击力，持续整场战斗":{"v":"Cause [!v*0] damage to a random enemy \n. If the enemy is killed, increase one's own [!v*1] attack power for the entire battle.","t":"A","i":970},"寻":{"v":"search","t":"A","i":314},"寻宝掉落":{"v":"Treasure Drop","t":"A","i":644},"将":{"v":"Translate this word: \"将\"","t":"A","i":1085},"层数：":{"v":"Levels:","t":"A","i":677},"屏幕":{"v":"screen","t":"A","i":6},"属性":{"v":"properties","t":"A","i":252},"属性品质大于等于":{"v":"Attribute quality is greater than or equal to","t":"A","i":549},"屡败屡战":{"v":"Keep trying despite failures","t":"A","i":824},"山精":{"v":"Mountain Spirit","t":"A","i":1040},"岳飞":{"v":"Yue Fei","t":"A","i":709},"巨灵神":{"v":"Goryoosh God","t":"A","i":713},"巨灵神为队友分摊伤害时，此分摊的伤害降低[!v*0]":{"v":"When the Goliath God shares damage with teammates, this shared damage is reduced by [!v*0].","t":"A","i":1159},"巨灵神的一技能强化为给全部友军施加巨灵神[!v*0]最大生命值的护盾":{"v":"The first skill of the Goryo God is enhanced to grant all friendly units a shield with the maximum life value of Goryo God[!v*0].","t":"A","i":1160},"已上阵":{"v":"已上阵","t":"A","i":265},"已占领":{"v":"occupied","t":"A","i":232},"已售罄":{"v":"Sold out","t":"A","i":165},"已回收":{"v":"Recycled","t":"A","i":347},"已满级":{"v":"Full level","t":"A","i":583},"已满足":{"v":"satisfied","t":"A","i":387},"已激活":{"v":"Activated","t":"A","i":396},"已解锁":{"v":"Unlocked","t":"A","i":455},"已触发":{"v":"已触发","t":"A","i":299},"已读":{"v":"Readed","t":"A","i":173},"已购买":{"v":"Purchased","t":"A","i":9},"已达成":{"v":"Achieved","t":"A","i":669},"已选强化":{"v":"Selected Enhancement","t":"A","i":342},"已领取":{"v":"Received","t":"A","i":195},"布阵":{"v":"arrange in formation","t":"A","i":212},"帝品":{"v":"Imperial Grade","t":"A","i":740},"幌金绳":{"v":"幌金绳","t":"A","i":785},"幸运":{"v":"lucky","t":"A","i":621},"应龙鳞":{"v":"Ying Long Lin","t":"A","i":792},"店":{"v":"store","t":"A","i":457},"度":{"v":"degree","t":"A","i":398},"开启伤害面板":{"v":"Open Damage Panel","t":"A","i":171},"开启后可以获得[!v*0]~[!v*1]个【五彩神石】":{"v":"开启后可以获得[!v*0]~[!v*1]个【五彩神石】","t":"A","i":905},"开启后可以获得[!v*0]~[!v*1]个【历史本纪】":{"v":"开启后可以获得[!v*0]~[!v*1]个【历史本纪】","t":"A","i":908},"开启后可以获得[!v*0]~[!v*1]个【寒铁】":{"v":"Upon opening, you can obtain [!v*0]~[!v*1] pieces of 【寒铁】.","t":"A","i":686},"开启后可以获得[!v*0]~[!v*1]个【强化石】":{"v":"开启后可以获得[!v*0]~[!v*1]个【强化石】","t":"A","i":904},"开启后可以获得[!v*0]~[!v*1]个【灵纹】":{"v":"开启后可以获得[!v*0]~[!v*1]个【灵纹】","t":"A","i":907},"开启后可以获得[!v*0]~[!v*1]个【神通卷轴】":{"v":"开启后可以获得[!v*0]~[!v*1]个【神通卷轴】","t":"A","i":906},"开启宝箱":{"v":"Open the treasure chest","t":"A","i":358},"开启宝箱中/Esc..":{"v":"Open the treasure chest/Esc..","t":"A","i":382},"开启掉落显示":{"v":"Enable Drop Display","t":"A","i":570},"开启条件":{"v":"Open Conditions","t":"A","i":589},"开启试炼":{"v":"Start the trial.","t":"A","i":223},"开启阵营":{"v":"Open Campaign","t":"A","i":867},"开始升级":{"v":"Start upgrading","t":"A","i":441},"开始购买":{"v":"Start purchasing","t":"A","i":654},"开源节流":{"v":"Open Source and Cost Reduction","t":"A","i":1240},"张良":{"v":"Zhang Liang","t":"A","i":706},"强化反击":{"v":"Enhanced Counterattack","t":"A","i":99},"强化吸血":{"v":"Enhanced Blood Absorption","t":"A","i":103},"强化命中":{"v":"Enhanced Hit Rate","t":"A","i":87},"强化宝箱":{"v":"Enriched Treasure Chest","t":"A","i":771},"强化宝箱×[!v*0]":{"v":"强化宝箱×[!v*0]","t":"A","i":1326},"强化寻宝活动收益\n强化寻宝活动体力恢复":{"v":"Enhanced Treasure Hunt Activity Benefits \n Enhanced Treasure Hunt Activity Energy Recovery","t":"A","i":586},"强化幸运":{"v":"Enhance Luck","t":"A","i":105},"强化恢复":{"v":"Enhancement Recovery","t":"A","i":101},"强化抗暴":{"v":"Strengthen anti-violence resistance","t":"A","i":93},"强化攻击":{"v":"Enhance attack","t":"A","i":79},"强化暴伤":{"v":"Enhanced Damage Damage","t":"A","i":95},"强化暴击":{"v":"Enhance Critical Hit","t":"A","i":91},"强化生命":{"v":"Enhance Life","t":"A","i":77},"强化石":{"v":"Enforcement Stone","t":"A","i":69},"强化石×[!v*0]":{"v":"强化石×[!v*0]","t":"A","i":1322},"强化石可对装备进行强化\n打开【制作】-【强化】界面\n强化任意一件装备":{"v":"Enhance stones can strengthen equipment.\n Open the [Production] - [Enhancement] interface.\n Strengthen any piece of equipment.","t":"H","i":1195},"强化石：":{"v":"Enforcement Stone:","t":"A","i":353},"强化神兵":{"v":"Enhanced Divine Weapon","t":"A","i":468},"强化穿透":{"v":"Enhanced Penetration","t":"A","i":83},"强化翅膀":{"v":"Enhance wings","t":"A","i":648},"强化装备":{"v":"Enhance Equipment","t":"A","i":659},"强化装备×[!v*0]":{"v":"强化装备×[!v*0]","t":"A","i":980},"强化装备总等阶[!v*0]/[!v*1]":{"v":"强化装备总等阶[!v*0]/[!v*1]","t":"A","i":836},"强化装备需求【强化石】数量[!v*0]":{"v":"Required [!v*0] of Reinforcement Stones for Equipment Enhancement","t":"A","i":1360},"强化连击":{"v":"Enhanced combo","t":"A","i":97},"强化速度":{"v":"Enhancement speed","t":"A","i":85},"强化闪避":{"v":"Enhance Dodge Ability","t":"A","i":89},"强化防御":{"v":"Enhance Defense","t":"A","i":81},"当前Boss已结算，本次战斗不计入结果":{"v":"The current boss has been defeated, and this battle is not included in the final score.","t":"A","i":427},"当前排名：":{"v":"Current Ranking:","t":"A","i":204},"当前效果":{"v":"Current Effect","t":"A","i":275},"当前数量：":{"v":"Current quantity:","t":"A","i":153},"当前积分：":{"v":"Current Points:","t":"A","i":291},"当前装备":{"v":"Current Equipment","t":"A","i":633},"彩":{"v":"color","t":"A","i":1221},"御力可以用于升级英灵等级\n打开【英灵】界面\n将英灵提升至[!v*0]级":{"v":"Imperial power can be used to upgrade the level of the spirit\nOpen the [Spirit] interface\nRaise the spirit to [!v*0] level","t":"H","i":1070},"御力宝箱Lv[!v*0]":{"v":"Imperial Power Box Level[!v*0]","t":"A","i":53},"御力宝箱Lv[!v*0]×[!v*1]":{"v":"御力宝箱Lv[!v*0]×[!v*1]","t":"A","i":1339},"御力掉落+[!v*0]\n扫荡速度+[!v*1]\n装备制作速度+[!v*2]":{"v":"Imperial Power Drop + [!v*0]\n Sweeping Speed + [!v*1]\n Equipment Production Speed + [!v*2]","t":"A","i":1164},"御灵大师":{"v":"Imperial Master","t":"A","i":822},"御灵宝典":{"v":"Imperial Spirit Scripture","t":"A","i":800},"御灵师佩戴一件装备":{"v":"The spirit user is wearing an equipment.","t":"A","i":831},"御灵师满十级可突破至下一阶段\n奖励分蓝、紫、红、金四个等级\n可用忘情水刷新突破选项":{"v":"When a Spirit Master reaches level 10, they can break through to the next stage.!\n The rewards are divided into four levels: Blue, Purple, Red, and Gold.\n The breakthrough option can be refreshed with Mindless Water.","t":"A","i":1174},"御灵师突破时附赠[!v*0]次免消耗刷新":{"v":"When the Spirit Master breaks through, it comes with [!v*0] free refreshes.","t":"A","i":1400},"御灵师等级":{"v":"Spirit Master Level","t":"A","i":483},"御灵师等级提升至Lv[!v*0]":{"v":"The Spirit Master has been upgraded to Lv[!v*0].","t":"A","i":823},"御灵师经验获得+[!v*0]":{"v":"御灵师经验获得+[!v*0]","t":"A","i":1293},"御灵等级可在左侧查看\n每十级拥有一次突破机会\n积攒御灵师经验到达[!v*0]级":{"v":"The Spirit Master level can be viewed on the left \n. There is a breakthrough opportunity every ten levels \n. Accumulate Spirit Master experience to reach [!v*0] level.","t":"A","i":1063},"循序渐进":{"v":"step by step","t":"A","i":1355},"忘情水":{"v":"忘情水","t":"A","i":798},"忠":{"v":"loyalty","t":"A","i":1076},"忠肝义胆":{"v":"loyal and brave","t":"A","i":1126},"念":{"v":"read","t":"A","i":1228},"念兹在兹":{"v":"always remember/keep in mind","t":"A","i":1286},"怒气上限降低[!v*0]。回合开始时,若生命值低于[!v*1],进入狂暴，使暴击+[!v*2]，吸血+[!v*3]，并且每回合恢复满额怒气，持续[!v*4]回合":{"v":"Maximum anger level reduced by [!v*0]. At the start of each round, if health is below [!v*1], it enters a frenzied state, increasing critical hits by [!v*2], vampirism by [!v*3], and restoring full anger level after each round for [!v*4] rounds.","t":"A","i":593},"怒气技":{"v":"Anger Technique","t":"A","i":323},"怒气技能转化为被动，怒气将不会被消耗。当任意一个队友闪避敌人攻击时，哪吒会对该敌人进行一次反击，":{"v":"The rage skill is converted into a passive, and rage will not be consumed. When any teammate dodges an enemy attack, Nezha will counterattack that enemy.","t":"A","i":1301},"怪物技能":{"v":"Monster Skills","t":"A","i":503},"怪物掉落了一些寒铁\n打开【制作】界面\n制作十件装备":{"v":"Monsters dropped some cold iron.\n Open the [Production] interface \n to craft ten pieces of equipment.","t":"H","i":1068},"恢复":{"v":"Restore","t":"A","i":902},"悟":{"v":"悟","t":"A","i":1235},"悬":{"v":"hanging","t":"A","i":126},"悬赏令":{"v":"Reward Order","t":"A","i":803},"悬赏令×[!v*0]":{"v":"悬赏令×[!v*0]","t":"A","i":956},"悬赏次数×[!v*0]":{"v":"悬赏次数×[!v*0]","t":"A","i":996},"情报":{"v":"information","t":"A","i":222},"惠":{"v":"Hui","t":"A","i":1224},"意外收获":{"v":"Unexpected gain","t":"A","i":1281},"慧":{"v":"Wisdom","t":"A","i":1239},"我方任意队友反击时，燕青会协同队友对反击目标进行一次攻击，该攻击视为反击":{"v":"When any of our teammates counterattack, Yan Qing will coordinate with the teammates to launch an attack on the target of the counterattack. This attack is considered a counterattack.","t":"A","i":1078},"戒指":{"v":"ring","t":"A","i":400},"战力[!v*0]万":{"v":"Warpower [!v*0] ten thousand","t":"A","i":1320},"战力[!v*0]亿":{"v":"War Power [!v*0] Hundred Million","t":"A","i":8},"战力×[!v*0]":{"v":"战斗力×[!v*0]","t":"A","i":983},"战斗失败停止":{"v":"Battle failed, stop.","t":"A","i":380},"战斗开始时增加[!v*0]怒气，行动结束时增加[!v*1]点怒气":{"v":"At the start of the battle, [!v*0] points of anger are added. At the end of the action, [!v*1] points of anger are added.","t":"A","i":812},"战斗时，获得的御力提升[!v*0]，多个万魂幡可叠加":{"v":"During combat, the obtained Divine Power enhancement [!v*0] can be stacked with multiple Soul Flags.","t":"A","i":815},"战斗纪录":{"v":"Battle Record","t":"A","i":462},"战斗音效":{"v":"Battle Sound Effects","t":"A","i":22},"战败增益:":{"v":"Defeat Bonus:","t":"A","i":674},"截教门徒":{"v":"Jiejiao disciples","t":"A","i":651},"所有图鉴提供的攻击属性+[!v*0]":{"v":"All illustrated guides provide attack attributes + [!v*0].","t":"A","i":1280},"所有图鉴提供的生命属性+[!v*0]":{"v":"All illustrated guides provide life attribute + [!v*0].","t":"A","i":1295},"所有图鉴提供的穿透属性+[!v*0]":{"v":"All illustrated guides provide penetration attributes + [!v*0].","t":"A","i":1298},"所有图鉴提供的防御属性+[!v*0]":{"v":"All illustrated guides provide defense attributes + [!v*0].","t":"A","i":1278},"所有阵法提供的攻击+[!v*0]":{"v":"All Formation Attacks + [!v*0]","t":"A","i":1258},"所有阵法提供的生命+[!v*0]":{"v":"All Formation Methods Provide +[!v*0] Health","t":"A","i":1254},"所有阵法提供的穿透+[!v*0]":{"v":"All Formation Methods Provide Penetration + [!v*0]","t":"A","i":1256},"所有阵法提供的防御+[!v*0]":{"v":"All Formation Defenses + [!v*0]","t":"A","i":1252},"扁鹊":{"v":"扁鹊","t":"A","i":708},"打开后可以可以获得[!v*0]个对应宝箱等级的灵器/宝石/令牌。并且有[!v*1]的概率获得下一级的套娃宝箱(最高Lv[!v*2])":{"v":"After opening, you can obtain [!v*0] spiritual items/diamonds/tokens corresponding to the treasure chest level. There is also a [!v*1] chance of getting the next level's mummy treasure chest (最高Lv[!v*2]).","t":"A","i":1200},"打开后可以自选[!v*0]个英灵残念":{"v":"Opened, you can select [!v*0] remaining spirits.","t":"A","i":811},"打开后可以获得[!v*0]个对应等级的自选宝石":{"v":"Opening it, you can obtain [!v*0]自选宝石 corresponding to your level.","t":"A","i":878},"打开后可以获得[!v*0]个对应等级的自选灵宝":{"v":"After opening, you can obtain [!v*0] corresponding level of optional spiritual treasures.","t":"A","i":1343},"打开后可以获得[!v*0]个对应等级的随机宝石":{"v":"Opening it, you can obtain [!v*0] random gems of the corresponding level.","t":"A","i":757},"打开后可以获得[!v*0]个对应等级的随机灵宝":{"v":"Open and you can get [!v*0] random spiritual treasures of the corresponding level.","t":"A","i":813},"打开后可以随机获得[!v*0]个英灵残念":{"v":"打开后可以随机获得[!v*0]个英灵残念","t":"A","i":810},"打开阵法界面，解锁并上阵一个阵法":{"v":"Open the Formation interface, unlock and deploy a formation.","t":"A","i":181},"扫荡":{"v":"scour","t":"A","i":561},"扫荡地图":{"v":"Scavenger Map","t":"A","i":838},"扫荡战力：":{"v":"Scavenging Battle Power:","t":"A","i":210},"扫荡收益+[!v*0]":{"v":"扫荡收益+[!v*0]","t":"A","i":931},"扫荡收获":{"v":"Scavenge and Harvest","t":"A","i":123},"扫荡未开启":{"v":"Scavenge not enabled","t":"A","i":460},"扫荡进度":{"v":"Scavenger Progress","t":"A","i":174},"扶摇":{"v":"Fuyao","t":"A","i":732},"批量熔炼":{"v":"Batch Smelting","t":"A","i":245},"承受攻击伤害提升[!v*0]，回合结束时降低一层魅惑\n回合开始时若存在七层魅惑，则移除七层魅惑并跳过行动":{"v":"Increase damage resistance [!v*0], reduce one layer of charm at the end of the round. If there are seven layers of charm at the start of the round, remove the seven layers and skip the action.","t":"H","i":1308},"技":{"v":"skill","t":"A","i":417},"技能一":{"v":"Skill One","t":"A","i":124},"技能三":{"v":"Skill Three","t":"A","i":413},"技能二":{"v":"Skill Two","t":"A","i":216},"抗暴":{"v":"anti-violence","t":"A","i":295},"护符":{"v":"amulet","t":"A","i":274},"护腕":{"v":"armor bracelet","t":"A","i":175},"披风":{"v":"cape","t":"A","i":193},"抽奖卷":{"v":"Lotto Tickets","t":"A","i":71},"抽奖卷×[!v*0]":{"v":"Lotto Ticket × [!v*0]","t":"A","i":186},"抽奖卷：":{"v":"Lotto Tickets:","t":"A","i":357},"抽奖奖池刷新时间降低[!v*0]分钟":{"v":"Lotto pool refresh time reduced by [!v*0] minutes.","t":"A","i":1262},"抽奖数×[!v*0]":{"v":"抽奖数×[!v*0]","t":"A","i":988},"抽奖概率":{"v":"Lotto Probability","t":"A","i":292},"抽奖次数[!v*0]/[!v*1]":{"v":"Lotto Attempts [!v*0]/[!v*1]","t":"A","i":853},"抽奖等级提升后需等待倒计时结束才会刷新更高等级的奖池":{"v":"After the lottery level is upgraded, wait for the countdown to end before the prize pool for higher levels is refreshed.","t":"A","i":629},"抽奖达人":{"v":"Lucky Draw Expert","t":"A","i":852},"择":{"v":"choose","t":"A","i":276},"挂坠":{"v":"pendant","t":"A","i":302},"指引":{"v":"guide","t":"A","i":159},"指挥\n进攻":{"v":"Command\n the attack","t":"A","i":384},"挑战令×[!v*0]":{"v":"挑战令×[!v*0]","t":"A","i":955},"挑战令：":{"v":"Challenge Order:","t":"A","i":307},"挑战悬赏":{"v":"Challenge Reward","t":"A","i":567},"挑战终局":{"v":"Challenge End","t":"A","i":679},"挥金如土":{"v":"spend money like water","t":"A","i":1376},"换":{"v":"change","t":"A","i":349},"掉落":{"v":"Drop","t":"A","i":552},"掉落概率":{"v":"Drop Probability","t":"A","i":330},"排名":{"v":"ranking","t":"A","i":459},"排山倒海":{"v":"Mountain-crushing, wave-sweeping","t":"A","i":1389},"排行":{"v":"ranking","t":"A","i":408},"排行奖励":{"v":"Rank Rewards","t":"A","i":550},"排行榜":{"v":"ranking list","t":"A","i":286},"掘金鼠":{"v":"掘金鼠","t":"A","i":1038},"探索":{"v":"explore","t":"A","i":128},"探索中":{"v":"Exploring","t":"A","i":199},"推宫过气":{"v":"推宫过气","t":"A","i":1275},"推宫过气Lv.[!v*0]":{"v":"推宫过气Lv.[!v*0]","t":"A","i":1391},"提升器炉":{"v":"Lift furnace","t":"A","i":832},"提升图鉴":{"v":"Upgrade Gallery","t":"A","i":860},"提升灵阶":{"v":"Upgrade Spirit Rank","t":"A","i":843},"提升英灵等级":{"v":"Raise the Spirit Level","t":"A","i":826},"提升阵法":{"v":"Enhance Formation","t":"A","i":850},"提百万":{"v":"提百万","t":"A","i":964},"提示":{"v":"hint","t":"A","i":24},"提高你的战斗力\n通关当前地图第[!v*0]关\n解锁扫荡功能":{"v":"Improve your combat ability\n Complete the current map level [!v*0]th level\n Unlock the sweep function","t":"A","i":1065},"摧":{"v":"destruction","t":"A","i":1218},"操作说明：":{"v":"Operation Instructions:","t":"A","i":594},"收":{"v":"collect","t":"A","i":487},"收件日期：":{"v":"Date of receipt:","t":"A","i":248},"收取":{"v":"collect","t":"A","i":590},"收集英灵":{"v":"Collect Spirits","t":"A","i":858},"攻击+[!v*0]":{"v":"Attack +[!v*0]","t":"A","i":261},"攻击[!v*0]概率偷窃敌人一份道具（获得各种道具的概率与敌人掉落概率一致）":{"v":"Attack with a [!v*0] probability to steal a piece of equipment from the enemy (the probability of obtaining various items is consistent with the enemy's drop probability).","t":"A","i":1181},"攻击会附加[!v*0]的防御力作为基础伤害":{"v":"The attack will have the defense strength of [!v*0] as a base damage.","t":"A","i":1103},"攻击使敌人降低[!v*0]的治疗效果，持续[!v*1]回合":{"v":"The attack reduces the effectiveness of [!v*0] by [!v*1] turns.","t":"A","i":1100},"攻击力":{"v":"Attack Power","t":"A","i":134},"攻击命中时，会使敌人命中率[!v*0]，持续整场战斗":{"v":"When the attack hits, it will reduce the enemy's hit rate [!v*0], lasting throughout the entire battle.","t":"A","i":1152},"攻击成长型灵器\n击杀敌人成长":{"v":"Attacking a growing type spirit weapon \n to kill enemies and grow in strength.","t":"A","i":11},"攻击提升":{"v":"Attack Enhancement","t":"A","i":1304},"攻击敌人时若敌人血量低于[!v*0]，攻击伤害提高[!v*1]":{"v":"When attacking enemies, if their health is below [!v*0], the attack damage increases by [!v*1].","t":"A","i":816},"攻击敌人时，敌人身上每层流血状态会使敌人承伤提高[!v*0]":{"v":"When attacking enemies, each level of bleeding status on the enemy increases the damage they take by [!v*0].","t":"A","i":191},"攻击时[!v*0]对敌人施加[!v*1]层魅惑，使敌人承受所有伤害提高[!v*2]":{"v":"When attacking, [!v*0] applies [!v*1] layers of enchantment to the enemy, causing the enemy to suffer an increased damage absorption of [!v*2].","t":"A","i":1098},"攻击时可以降低敌人[!v*0]点速度，持续[!v*1]回合":{"v":"Attacking can reduce the enemy's [!v*0] speed by [!v*1] turns.","t":"A","i":1093},"攻击时，敌人身上的每种负面状态会使攻击伤害提高[!v*0]，有[!v*1]概率时使敌人随机负面状态层数+[!v*2]":{"v":"When attacking, each negative status on the enemy increases the attack damage by [!v*0]. When there is a [!v*1] probability, it randomly increases the number of negative statuses on the enemy by [!v*2].","t":"A","i":1091},"攻击时，有[!v*0]概率使敌人获得随机[!v*1]层负面状态":{"v":"When attacking, there is a [!v*0] probability to grant the enemy a random [!v*1] layer of negative status.","t":"A","i":1133},"攻击时，若被敌人闪避，有[!v*0]概率将本次攻击扭转为命中，但伤害降低[!v*1]":{"v":"When attacking, if the enemy dodges, there is a [!v*0] chance to turn the attack into a hit, but the damage will be reduced by [!v*1].","t":"A","i":1101},"攻击有[!v*0]的概率使敌人麻痹。敌人每[!v*1]层负面状态会使麻痹状态触发概率+[!v*2]，最多[!v*3]的概率麻痹敌人":{"v":"The attack has a [!v*0] probability to paralyze the enemy. Every [!v*1] layer of negative status increases the probability of paralysis by [!v*2]. The enemy can be paralyzed up to [!v*3] times.","t":"A","i":1145},"攻击若被闪避则提升[!v*0]命中。被攻击时若未能闪避则提升[!v*1]的闪避。持续[!v*2]回合":{"v":"If the attack is dodged, [!v*0] hit rate increases. If the target fails to dodge the attack, [!v*1] evasion rate increases. This effect lasts for [!v*2] rounds.","t":"A","i":643},"攻打星宫":{"v":"Attack the Star Palace","t":"A","i":668},"攻无不克":{"v":"Unconquerable","t":"A","i":1279},"效果简述":{"v":"Brief Description of Effects","t":"A","i":451},"敌人情报":{"v":"Enemy Information","t":"A","i":215},"敌人每损失[!v*0]最大生命值，对敌伤害提高[!v*1]":{"v":"Every time the enemy loses [!v*0] of their maximum health, the damage dealt to the enemy increases by [!v*1].","t":"A","i":1027},"敌人的每层 【威慑】 会使伤害+[!v*0]":{"v":"Each layer of the enemy's [Deterrence] increases the damage by [!v*0].","t":"H","i":976},"敌人的每层 【怯懦】 会使伤害+[!v*0]":{"v":"Each level of the enemy's 【cowardice】 will increase damage by [!v*0].","t":"A","i":1193},"敌军击破":{"v":"Enemy defeated","t":"A","i":587},"敌营":{"v":"enemy camp","t":"A","i":444},"整理":{"v":"Organize","t":"A","i":372},"斗":{"v":"battle","t":"A","i":205},"斡旋造化":{"v":"Negotiation of opportunities and conditions","t":"A","i":1385},"斩仙飞刀":{"v":"Sword of Immortal Slashing","t":"A","i":781},"断肠人←刷牙":{"v":"Heartbroken person ← brushing teeth","t":"A","i":731},"断肠人→刷牙":{"v":"Heartbroken Person → Brush Teeth","t":"A","i":284},"新手-使用道具":{"v":"Newbie - Using Items","t":"A","i":264},"新游戏":{"v":"New game","t":"A","i":17},"无":{"v":"None","t":"A","i":392},"无可熔炼的装备":{"v":"Indefinable Equipment","t":"A","i":1120},"无坚不摧":{"v":"Indestructible","t":"A","i":1255},"无寄售点卡........":{"v":"No reselling points cards........","t":"A","i":497},"无敌暴龙战士":{"v":"Invincible Tyrannosaurus Warrior","t":"A","i":969},"无论攻击是否命中，使敌人+[!v*0] 【魅惑】":{"v":"Whether the attack hits or not, increase the enemy's [!v*0] 【Charm】","t":"A","i":1189},"日品":{"v":"Japanese products","t":"A","i":743},"日新月异":{"v":"changing with each passing day","t":"A","i":1357},"日积月累Lv.[!v*0]":{"v":"日积月累Lv.[!v*0]","t":"A","i":1344},"时迁":{"v":"Time Travel","t":"A","i":698},"时迁的普通攻击变为全体攻击，且怒气技和普通攻击的偷窃概率+[!v*0]":{"v":"Shi Qian's normal attack has become a universal attack, and the steal probability of his rage skills and normal attacks has increased by [!v*0].","t":"A","i":1157},"昆仑镜":{"v":"Kunlun Mirror","t":"A","i":783},"星品":{"v":"Star Product","t":"A","i":741},"春秋蝉全开":{"v":"Spring and Autumn Cicadas Fully Open","t":"A","i":663},"显示伤害弹窗":{"v":"Show Damage Pop-up","t":"A","i":472},"显示升级界面":{"v":"Display the upgrade interface","t":"A","i":208},"普攻变为全体攻击，且司马懿的全部伤害提高[!v*0]":{"v":"Normal attacks now become area attacks, and Sima Yi's total damage is increased by [!v*0].","t":"A","i":1151},"普攻对全体敌人造成[!v*0]的伤害，有[!v*1]概率给敌人+[!v*2] 【魅惑】":{"v":"Regular attack inflicts [!v*0] damage on all enemies, with a [!v*1] chance to grant the enemies [!v*2] Bewitching.","t":"A","i":1190},"普攻对随机[!v*0]个敌人造成[!v*1]伤害，有[!v*2]概率给敌人使敌人+[!v*3]【怯懦】":{"v":"Normal attack deals [!v*0] damage to a random [!v*1] enemy, with a [!v*2] probability inflicting [!v*3] \"Cowardice\" on the enemy.","t":"A","i":1179},"普攻对随机三个敌人造成[!v*0]的伤害，有[!v*1]概率使敌人+[!v*2] 【威慑】":{"v":"Normal attack deals [!v*0] damage to three random enemies, with a [!v*1] probability causing the enemies to receive +[!v*2] 【Deterrence】","t":"A","i":973},"普攻攻击修改为对[!v*0]个敌人造成[!v*1]次普通攻击，但普攻伤害仅有[!v*2]，[!v*3]次攻击均可以触发连击（连击伤害不会降低）":{"v":"The regular attack has been modified to deal [!v*1] times of regular attack damage to [!v*0] enemies, but the damage of regular attacks is only [!v*2]. [!v*3] attacks can trigger combos (the combo damage does not decrease).","t":"A","i":1083},"普攻时会锁定生命值最低的敌人，敌人身上的每层 【魅惑】 会使伤害+[!v*0]":{"v":"When making a regular attack, it will lock onto the enemy with the lowest health. Each layer of 【Charm】 on the enemy will increase the damage by [!v*0].","t":"A","i":1176},"普攻转化为治疗友军，恢复最低血量的友军[!v*0]攻击力的生命值":{"v":"Basic attacks can be converted into healing for allies, restoring the minimum health of the ally with [!v*0] attack power.","t":"A","i":1185},"普攻锁定血量最低的敌人，对血量低于[!v*0]的敌人造成伤害提高[!v*1]":{"v":"Normal attack locks onto the enemy with the lowest health, and increases damage to enemies with health below [!v*0] by [!v*1].","t":"A","i":1302},"普通攻击[!v*0]概率使敌人+[!v*1] 【魅惑】":{"v":"普通攻击[!v*0]概率使敌人+[!v*1] 【魅惑】","t":"A","i":1192},"普通攻击[!v*0]概率使敌人掉落一份道具（获得各种道具的概率与敌人掉落概率一致）":{"v":"Normal attack [!v*0] has a probability of causing the enemy to drop a item (the probability of obtaining various items is the same as the enemy's drop probability)","t":"A","i":1107},"暂无新邮件........":{"v":"No new emails yet........","t":"A","i":146},"暴伤":{"v":"Critical Damage","t":"A","i":495},"暴伤+[!v*0]":{"v":"Damage +[!v*0]","t":"A","i":723},"暴击":{"v":"Critical Hit","t":"A","i":516},"暴击+[!v*0]\n对全体敌人造成伤害\n对血量大于[!v*1]的敌人伤害提高[!v*2]，击杀敌人时会提高[!v*3]暴击伤害。":{"v":"Critical hit + [!v*0]\n causes damage to all enemies. \n increases the damage to enemies with health greater than [!v*1] by [!v*2]. 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