{"_uuid":"23a0ce91-b9fd-4976-84c3-f2e3219f6daa","_game":{"name":"Heroes of Might and Magic: Olden Era","steam_id":"3105440"},"_fonts":{"LegacyRuntime":{"enabled":true,"fallback":null,"type":"Unity"},"LiberationSans SDF":{"enabled":true,"fallback":null,"type":"TMP","scale":0.93},"Roboto-Regular ru SDF 1":{"enabled":true,"fallback":null,"type":"TMP"},"LT-Regular(Clone)":{"enabled":true,"fallback":null,"type":"TMP"},"LT-Book(Clone)":{"enabled":true,"fallback":null,"type":"TMP"},"EN-Medium":{"enabled":true,"fallback":null,"type":"TMP"},"LT-Medium(Clone)":{"enabled":true,"fallback":null,"type":"TMP"},"LT-Medium":{"enabled":true,"fallback":null,"type":"TMP"},"LT-Regular":{"enabled":true,"fallback":null,"type":"TMP"},"SourceSansPro_Regular_SDF with Shadow":{"enabled":true,"fallback":null,"type":"TMP"},"LT-Italic(Clone)":{"enabled":true,"fallback":null,"type":"TMP"},"Roboto-Thin ru SDF":{"enabled":true,"fallback":null,"type":"TMP"},"PTSans-Regular SDF ru":{"enabled":true,"fallback":null,"type":"TMP"},"PTSans-Regular SDF with shadow":{"enabled":true,"fallback":null,"type":"TMP"},"SourceSansPro-Regular SDF W COLOR":{"enabled":true,"fallback":null,"type":"TMP"},"gothampro_medium SDF":{"enabled":true,"fallback":null,"type":"TMP"},"Roboto-Regular ru SDF":{"enabled":true,"fallback":null,"type":"TMP"},"PTSans-Regular SDF":{"enabled":true,"fallback":null,"type":"TMP"},"ALL":{"enabled":true,"fallback":null,"type":"TMP"},"Transcend-Bold SDF":{"enabled":true,"fallback":null,"type":"TMP"}}," Jérémy Pigeon":{"v":"","t":"H"}," Pass A Law":{"v":"","t":"H"},"–[!v*0] Attack to enemy creatures.":{"v":"","t":"H"},"–[!v*0] Defense to enemy creatures.":{"v":"","t":"H"},"–[!v*0] Initiative to enemy creatures.":{"v":"","t":"H"},"–[!v*0] level(s) to all enemy Arcane spells.":{"v":"","t":"H"},"–[!v*0] level(s) to all enemy Primal spells.":{"v":"","t":"H"},"–[!v*0] Morale to enemy creatures.":{"v":"","t":"H"},"–[!v*0] Spell Power and Knowledge.":{"v":"","t":"H"},"–[!v*0] to enemy Luck.":{"v":"","t":"H"},"–[!v*0] to enemy Morale and Luck.":{"v":"","t":"H"},"–[!v*0] to the cost of surrendering.":{"v":"","t":"H"},"...that is about to shatter!":{"v":"","t":"H"},"...Why would a rampaging ogre need a shield?":{"v":"","t":"H"},"\"<sprite name=\"CheckMark_Off\">[!v*0]":{"v":"","t":"H"},"“Arina’s Touch” scroll":{"v":"","t":"H"},"“Assemble!” scroll":{"v":"","t":"H"},"“Blessing” scroll":{"v":"","t":"H"},"“Cave In” scroll":{"v":"","t":"H"},"“Come, darling, and witness Our Master’s gentle caress…”":{"v":"","t":"H"},"“Crystal Crown” scroll":{"v":"","t":"H"},"“Doreath the Pure, Weaver of the world’s clearest essence, Master of Time, Space, and Solitude…”":{"v":"","t":"H"},"“Earth’s Rage” scroll":{"v":"","t":"H"},"“Energy Explosion” scroll":{"v":"","t":"H"},"“Enlarge Shadow” scroll":{"v":"","t":"H"},"“From a Bird’s Eye” scroll":{"v":"","t":"H"},"“Guillotine” scroll":{"v":"","t":"H"},"“Heavenly Blades” scroll":{"v":"","t":"H"},"“Hksmilla, World’s Rage, Primal Eye; unlike any other scholar, with your thousand claws and multiple heads...”":{"v":"","t":"H"},"“Ice Bolt” scroll":{"v":"","t":"H"},"“Ister” is not a name, but a fragment of one. For he himself is not a person, but a fragment of a person.\nA powerful mage once sought to rid himself of his body, aiming to free the spirit. The ritual succeeded — the spirit was freed. However, the body did not perish, instead rising to walk. Now, Ister wanders the world aimlessly, seeking the second half of his name... The second half of himself.":{"v":"","t":"H"},"“Naira the True, the Gentle, Knower of Secrets, Muffler of Steps: wrap me in your wings of silence…”":{"v":"","t":"H"},"“Optical Illusion” scroll":{"v":"","t":"H"},"“Rewind Life” scroll":{"v":"","t":"H"},"“Shorten Shadow” scroll":{"v":"","t":"H"},"“Silence” scroll":{"v":"","t":"H"},"“Sleep” scroll":{"v":"","t":"H"},"“Stone Fangs” scroll":{"v":"","t":"H"},"“Tabar” means “novelty” in the Sacred Vori Language. Combined, “Ukhtabar” means “the joy of novelty.”":{"v":"","t":"H"},"“Twilight” scroll":{"v":"","t":"H"},"“Umbral Grip” scroll":{"v":"","t":"H"},"“Unnatural Calm” scroll":{"v":"","t":"H"},"“Vulnerability” scroll":{"v":"","t":"H"},"“Wean” scroll":{"v":"","t":"H"},"(Right-click) for more info":{"v":"","t":"H"},"(Shift) for more info":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero </color>:  <b>Fleu</b> cast spell “<b>Arina’s Chosen</b>.”":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero </color>:  <b>Fleu</b> cast spell “<b>Cave In</b>.”":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero </color>:  <b>Fleu</b> lost [!v*3] mana.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero </color>:  <b>Fleu</b> lost [!v*3] mana.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero </color>:  <b>Herbomancer</b> ([!v*3]) took [!v*4] Damage. [!v*5] unit(s) died.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero </color>:  <b>Herbomancer</b> was destroyed.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero </color>:  <b>Hive Mother</b> ([!v*3]) waited.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero </color>:  <b>Mila</b> cast spell “<b>Black Hole</b>.”":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero </color>:  <b>Mila</b> lost [!v*3] mana.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero </color>:  <b>Overgrown Locust</b> ([!v*3]) gained effect “<b>Arina’s Chosen</b>.” Duration: [!v*4].":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero </color>:  <b>Phoenix</b> ([!v*3]) waited.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero</color>:  <b>Abigor, Duke of Battle</b> cast spell “<b>Black Hole</b>.”\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero</color>:  <b>Abigor, Duke of Battle</b> cast spell “<b>Black Hole</b>.”\n[ [!v*3]:[!v*4]:[!v*5] ] <color=#D6BC7B>Player</color>:  <b>Temple Griffin</b> ([!v*6]) took [!v*7] Damage. [!v*8] unit(s) died.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero</color>:  <b>Abigor, Duke of Battle</b> cast spell “<b>Black Hole</b>.”\n[ [!v*3]:[!v*4]:[!v*5] ] <color=#D6BC7B>Player</color>:  <b>Temple Griffin</b> ([!v*6]) took [!v*7] Damage. [!v*8] unit(s) died.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero</color>:  <b>Abigor, Duke of Battle</b> lost [!v*3] mana.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero</color>:  <b>Menacing Reaver</b> ([!v*3]) waited.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero</color>:  <b>Merry Elias</b> cast spell “<b>Cave In</b>.”\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero</color>:  <b>Merry Elias</b> cast spell “<b>Cave In</b>.”\n[ [!v*3]:[!v*4]:[!v*5] ] <color=#D6BC7B>Player</color>:  <b>Marksman</b> ([!v*6]) took [!v*7] Damage. [!v*8] unit(s) died.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero</color>:  <b>Merry Elias</b> cast spell “<b>Cave In</b>.”\n[ [!v*3]:[!v*4]:[!v*5] ] <color=#D6BC7B>Player</color>:  <b>Marksman</b> ([!v*6]) took [!v*7] Damage. [!v*8] unit(s) died.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero</color>:  <b>Merry Elias</b> lost [!v*3] mana.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero</color>:  <b>Noble Cavalry</b> ([!v*3]) attacked <b>Apotheosis</b> ([!v*4]).":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero</color>:  <b>Noble Cavalry</b> ([!v*3]) attacked <b>Apotheosis</b> ([!v*4]).\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero</color>:  <b>Noble Cavalry</b> ([!v*3]) moved.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero</color>:  <b>Noble Cavalry</b> ([!v*3]) moved.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero</color>:  <b>Noble Cavalry</b> ([!v*3]) took [!v*4] Damage. [!v*5] unit(s) died.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero</color>:  <b>Noble Cavalry</b> was destroyed.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero</color>:  <b>Stinger</b> ([!v*3]) attacked <b>Sun’s Aegis</b> ([!v*4]).":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero</color>:  <b>Stinger</b> ([!v*3]) attacked <b>Sun’s Aegis</b> ([!v*4]).\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero</color>:  <b>Stinger</b> ([!v*3]) moved.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero</color>:  <b>Stinger</b> ([!v*3]) moved.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero</color>:  <b>Stinger</b> ([!v*3]) took [!v*4] Damage. [!v*5] unit(s) died.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero</color>:  <b>Stinger</b> ([!v*3]) took [!v*4] Damage. [!v*5] unit(s) died.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero</color>:  <b>Stinger</b> ([!v*3]) waited.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero</color>:  <b>Stinger</b> was destroyed.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero</color>:  <b>Stinger</b> was destroyed.\n[ [!v*3]:[!v*4]:[!v*5] ] <color=#D6BC7B>Player</color>:  <b>Sun’s Aegis</b> ([!v*6]) restored [!v*7] HP.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero</color>:  <b>Stinger</b> was destroyed.\n[ [!v*3]:[!v*4]:[!v*5] ] <color=#D6BC7B>Player</color>:  <b>Sun’s Aegis</b> ([!v*6]) restored [!v*7] HP.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero</color>:  <b>Tavi</b> cast spell “<b>Lightning Bolt</b>.”":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero</color>:  <b>Tavi</b> lost [!v*3] mana.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>AI Hero</color>:  Lucky Strike! <b>Stinger</b> ([!v*3]) dealt increased Damage.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>Garrison </color>:  <b>Couatl</b> ([!v*3]) waited.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>Garrison </color>:  <b>Faerie Dragon</b> ([!v*3]) took [!v*4] Damage. [!v*5] unit(s) died.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>Garrison </color>:  <b>Faerie Dragon</b> was destroyed.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>Garrison </color>:  <b>Kittenhorn</b> ([!v*3]) took [!v*4] Damage. [!v*5] unit(s) died.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>Garrison </color>:  <b>Kittenhorn</b> gained effect “<b>Ice Bolt</b>.” Duration: [!v*3].":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>Garrison </color>:  <b>Kittenhorn</b> lost effect “<b>Ice Bolt</b>”.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>Garrison </color>:  <b>Kittenhorn</b> was destroyed.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>Garrison </color>:  <b>Kittenhorn</b> was destroyed.\n[ [!v*3]:[!v*4]:[!v*5] ] <color=#D6BC7B>Player </color>:  <b>Cavalry</b> ([!v*6]) moved.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>Garrison </color>:  <b>Kittenhorn</b> was destroyed.\n[ [!v*3]:[!v*4]:[!v*5] ] <color=#D6BC7B>Player </color>:  <b>Cavalry</b> ([!v*6]) moved.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>Garrison </color>:  <b>Red Dragon</b> ([!v*3]) waited.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>Garrison </color>:  <b>Unthinkable Shoth</b> ([!v*3]) moved.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>Garrison </color>:  <b>Unthinkable Shoth</b> ([!v*3]) moved.\n[ [!v*4]:[!v*5]:[!v*6] ] <color=#69B0F2>Garrison </color>:  <b>Unthinkable Shoth</b> ([!v*7]) attacked <b>Lightweaver</b> ([!v*8]).\n[ [!v*9]:[!v*10]:[!v*11] ] <color=#D6BC7B>Player </color>:  <b>Lightweaver</b> ([!v*12]) took [!v*13] Damage.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>Garrison </color>:  <b>Unthinkable Shoth</b> ([!v*3]) moved.\n[ [!v*4]:[!v*5]:[!v*6] ] <color=#69B0F2>Garrison </color>:  <b>Unthinkable Shoth</b> ([!v*7]) attacked <b>Lightweaver</b> ([!v*8]).\n[ [!v*9]:[!v*10]:[!v*11] ] <color=#D6BC7B>Player </color>:  <b>Lightweaver</b> ([!v*12]) took [!v*13] Damage.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>Garrison </color>:  <b>Unthinkable Shoth</b> ([!v*3]) took [!v*4] Damage. [!v*5] unit(s) died.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>Garrison </color>:  <b>Unthinkable Shoth</b> was destroyed.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>Garrison</color>:  <b>Defense Tower</b> attacked <b>Marksman</b> ([!v*3]).\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>Garrison</color>:  <b>Faerie Dragon</b> ([!v*3]) took [!v*4] Damage. [!v*5] unit(s) died.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>Garrison</color>:  <b>Faerie Dragon</b> was destroyed.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>Garrison</color>:  <b>Kittenhorn</b> ([!v*3]) took [!v*4] Damage. [!v*5] unit(s) died.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>Garrison</color>:  <b>Kittenhorn</b> gained effect “<b>Ice Bolt</b>.” Duration: [!v*3].":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>Garrison</color>:  <b>Kittenhorn</b> lost effect “<b>Ice Bolt</b>”.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>Garrison</color>:  <b>Kittenhorn</b> lost effect “<b>Ice Bolt</b>”.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>Garrison</color>:  <b>Kittenhorn</b> was destroyed.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>Neutral Squad </color>:  <b>Kittenhorn</b> ([!v*3]) counterattacked <b>Primal Remnant</b> ([!v*4]).":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>Neutral Squad </color>:  <b>Kittenhorn</b> ([!v*3]) gained effect “<b>Naira’s Kiss</b>.” Duration: [!v*4].":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>Neutral Squad </color>:  <b>Kittenhorn</b> ([!v*3]) moved.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>Neutral Squad </color>:  <b>Kittenhorn</b> ([!v*3]) took [!v*4] Damage. [!v*5] unit(s) died.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>Neutral Squad </color>:  <b>Kittenhorn</b> ([!v*3]) waited.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>Neutral Squad </color>:  <b>Kittenhorn</b> lost effect “<b>Naira’s Kiss</b>”.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#69B0F2>Neutral Squad </color>:  <b>Kittenhorn</b> was destroyed.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Angel</b> ([!v*3]) attacked <b>Herbomancer</b> ([!v*4]).\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Angel</b> ([!v*3]) skipped turn.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Angel</b> ([!v*3]) skipped turn.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Angel</b> ([!v*3]) skipped turn.\n[ [!v*4]:[!v*5]:[!v*6] ] <color=#D6BC7B>Player </color>:  <b>Inquisitor</b> ([!v*7]) skipped turn.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Angel</b> ([!v*3]) skipped turn.\n[ [!v*4]:[!v*5]:[!v*6] ] <color=#D6BC7B>Player </color>:  <b>Inquisitor</b> ([!v*7]) skipped turn.\n[ [!v*8]:[!v*9]:[!v*10] ] <color=#D6BC7B>Player </color>:  <b>Swordsman</b> ([!v*11]) skipped turn.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Cavalry</b> ([!v*3]) attacked <b>Sentinel of Glory</b> ([!v*4]).\n[ [!v*5]:[!v*6]:[!v*7] ] <color=#D6BC7B>Player </color>:  <b>Sentinel of Glory</b> ([!v*8]) took [!v*9] Damage. [!v*10] unit(s) died.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Cavalry</b> ([!v*3]) attacked <b>Sentinel of Glory</b> ([!v*4]).\n[ [!v*5]:[!v*6]:[!v*7] ] <color=#D6BC7B>Player </color>:  <b>Sentinel of Glory</b> ([!v*8]) took [!v*9] Damage. [!v*10] unit(s) died.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Cavalry</b> ([!v*3]) moved.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Cavalry</b> ([!v*3]) moved.\n[ [!v*4]:[!v*5]:[!v*6] ] <color=#D6BC7B>Player </color>:  <b>Cavalry</b> ([!v*7]) attacked <b>Kittenhorn</b> ([!v*8]).\n[ [!v*9]:[!v*10]:[!v*11] ] <color=#69B0F2>Garrison </color>:  <b>Kittenhorn</b> ([!v*12]) took [!v*13] Damage. [!v*14] unit(s) died.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Cavalry</b> ([!v*3]) moved.\n[ [!v*4]:[!v*5]:[!v*6] ] <color=#D6BC7B>Player </color>:  <b>Cavalry</b> ([!v*7]) attacked <b>Kittenhorn</b> ([!v*8]).\n[ [!v*9]:[!v*10]:[!v*11] ] <color=#69B0F2>Garrison </color>:  <b>Kittenhorn</b> ([!v*12]) took [!v*13] Damage. [!v*14] unit(s) died.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Cavalry</b> ([!v*3]) skipped turn.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Cavalry</b> ([!v*3]) skipped turn.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Cavalry</b> ([!v*3]) skipped turn.\n[ [!v*4]:[!v*5]:[!v*6] ] <color=#D6BC7B>Player </color>:  <b>Griffin</b> ([!v*7]) skipped turn.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Cavalry</b> ([!v*3]) took [!v*4] Damage. [!v*5] unit(s) died.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Cave Dragon</b> ([!v*3]) moved.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Cave Dragon</b> ([!v*3]) moved.\n[ [!v*4]:[!v*5]:[!v*6] ] <color=#D6BC7B>Player </color>:  <b>Cave Dragon</b> ([!v*7]) attacked <b>Faerie Dragon</b> ([!v*8]).\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Crossbowman</b> ([!v*3]) skipped turn.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Crossbowman</b> ([!v*3]) skipped turn.\n[ [!v*4]:[!v*5]:[!v*6] ] <color=#69B0F2>Neutral Squad </color>:  <b>Kittenhorn</b> ([!v*7]) took [!v*8] Damage. [!v*9] unit(s) died.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Crossbowman</b> ([!v*3]) took [!v*4] Damage. [!v*5] unit(s) died.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Griffin</b> ([!v*3]) skipped turn.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Griffin</b> ([!v*3]) skipped turn.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Inquisitor</b> ([!v*3]) skipped turn.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Keandra</b> cast spell “<b>Naira’s Kiss</b>.”":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Keandra</b> cast spell “<b>Summon Primal Remnant</b>.”":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Keandra</b> lost [!v*3] mana.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Keandra</b> used ability “<b>Heroic Strike</b>.”":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Keandra</b> used ability “<b>Heroic Strike</b>.”\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Keandra</b> used ability “<b>Heroic Strike</b>.”\n[ [!v*3]:[!v*4]:[!v*5] ] <color=#69B0F2>Neutral Squad </color>:  <b>Kittenhorn</b> ([!v*6]) took [!v*7] Damage. [!v*8] unit(s) died.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Keandra</b> used ability “<b>Heroic Strike</b>.”\n[ [!v*3]:[!v*4]:[!v*5] ] <color=#69B0F2>Neutral Squad </color>:  <b>Kittenhorn</b> ([!v*6]) took [!v*7] Damage. [!v*8] unit(s) died.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Lightweaver</b> ([!v*3]) counterattacked <b>Unthinkable Shoth</b> ([!v*4]).":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Lightweaver</b> ([!v*3]) skipped turn.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Phoenix</b> ([!v*3]) moved.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Phoenix</b> ([!v*3]) waited.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Primal Remnant</b> ([!v*3]) moved.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Primal Remnant</b> ([!v*3]) moved.\n[ [!v*4]:[!v*5]:[!v*6] ] <color=#D6BC7B>Player </color>:  <b>Primal Remnant</b> ([!v*7]) attacked <b>Kittenhorn</b> ([!v*8]).\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Primal Remnant</b> ([!v*3]) took [!v*4] Damage.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Primal Remnant</b> ([!v*3]) was summoned.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Sentinel of Glory</b> ([!v*3]) counterattacked <b>Cavalry</b> ([!v*4]).\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Swordsman</b> ([!v*3]) took [!v*4] Damage. [!v*5] unit(s) died.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Vesper</b> cast spell “<b>Ice Bolt</b>.”":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Vesper</b> cast spell “<b>Magic Arrow</b>.”\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Vesper</b> lost [!v*3] mana.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Vesper</b> used ability “<b>Heroic Strike</b>.”\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player </color>:  <b>Vesper</b> used ability “<b>Heroic Strike</b>.”\n[ [!v*3]:[!v*4]:[!v*5] ] <color=#69B0F2>Garrison </color>:  <b>Kittenhorn</b> ([!v*6]) took [!v*7] Damage. [!v*8] unit(s) died.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>Abyssal Envoy</b> ([!v*3]) skipped turn.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>Angel</b> ([!v*3]) attacked <b>Kittenhorn</b> ([!v*4]).\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>Angel</b> ([!v*3]) attacked <b>Phoenix</b> ([!v*4]).":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>Angel</b> ([!v*3]) counterattacked <b>Phoenix</b> ([!v*4]).":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>Angel</b> ([!v*3]) restored [!v*4] HP.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>Angel</b> ([!v*3]) took [!v*4] Damage. [!v*5] unit(s) died.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>Angel</b> was destroyed.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>Apotheosis</b> ([!v*3]) restored [!v*4] HP.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>Apotheosis</b> ([!v*3]) took [!v*4] Damage. [!v*5] unit(s) died.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>Apotheosis</b> ([!v*3]) took [!v*4] Damage. [!v*5] unit(s) died.\n[ [!v*6]:[!v*7]:[!v*8] ] <color=#D6BC7B>Player</color>:  <b>Apotheosis</b> ([!v*9]) counterattacked <b>Noble Cavalry</b> ([!v*10]).\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>Cavalry</b> ([!v*3]) skipped turn.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>Cave Dragon</b> ([!v*3]) attacked <b>Faerie Dragon</b> ([!v*4]).\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>Cave Dragon</b> ([!v*3]) moved.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>Flaming Phoenix</b> ([!v*3]) waited.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>Hierophant</b> ([!v*3]) took [!v*4] Damage. [!v*5] unit(s) died.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>Hierophant</b> ([!v*3]) took [!v*4] Damage. [!v*5] unit(s) died.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>John Johnson</b> cast spell “<b>Ice Bolt</b>.”\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>John Johnson</b> cast spell “<b>Ice Bolt</b>.”\n[ [!v*3]:[!v*4]:[!v*5] ] <color=#69B0F2>Garrison</color>:  <b>Kittenhorn</b> ([!v*6]) took [!v*7] Damage. [!v*8] unit(s) died.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>John Johnson</b> cast spell “<b>Ice Bolt</b>.”\n[ [!v*3]:[!v*4]:[!v*5] ] <color=#69B0F2>Garrison</color>:  <b>Kittenhorn</b> ([!v*6]) took [!v*7] Damage. [!v*8] unit(s) died.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>John Johnson</b> lost [!v*3] mana.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>John Johnson</b> used ability “<b>Heroic Strike</b>.”\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>John Johnson</b> used ability “<b>Heroic Strike</b>.”\n[ [!v*3]:[!v*4]:[!v*5] ] <color=#69B0F2>Garrison</color>:  <b>Kittenhorn</b> ([!v*6]) took [!v*7] Damage. [!v*8] unit(s) died.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>Marksman</b> ([!v*3]) took [!v*4] Damage. [!v*5] unit(s) died.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>Marksman</b> ([!v*3]) took [!v*4] Damage. [!v*5] unit(s) died.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>Marksman</b> ([!v*3]) took [!v*4] Damage. [!v*5] unit(s) died.\n[ [!v*6]:[!v*7]:[!v*8] ] <color=#69B0F2>Garrison</color>:  <b>Stinger</b> ([!v*9]) waited.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>Phoenix</b> ([!v*3]) attacked <b>Angel</b> ([!v*4]).":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>Phoenix</b> ([!v*3]) attacked <b>Angel</b> ([!v*4]).\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>Phoenix</b> ([!v*3]) moved.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>Phoenix</b> ([!v*3]) moved.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>Phoenix</b> ([!v*3]) moved.\n[ [!v*4]:[!v*5]:[!v*6] ] <color=#D6BC7B>Player</color>:  <b>Phoenix</b> ([!v*7]) attacked <b>Kittenhorn</b> ([!v*8]).\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>Phoenix</b> ([!v*3]) took [!v*4] Damage.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>Phoenix</b> ([!v*3]) took [!v*4] Damage.\n[ [!v*5]:[!v*6]:[!v*7] ] <color=#D6BC7B>Player</color>:  <b>Phoenix</b> ([!v*8]) counterattacked <b>Angel</b> ([!v*9]).\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>Phoenix</b> ([!v*3]) waited.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>Sun’s Aegis</b> ([!v*3]) counterattacked <b>Stinger</b> ([!v*4]).":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>Sun’s Aegis</b> ([!v*3]) took [!v*4] Damage. [!v*5] unit(s) died.":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>Sun’s Aegis</b> ([!v*3]) took [!v*4] Damage. [!v*5] unit(s) died.\n":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>Temple Griffin</b> ([!v*3]) restored [!v*4] HP. Units revived: [!v*5].":{"v":"","t":"H"},"[ [!v*0]:[!v*1]:[!v*2] ] <color=#D6BC7B>Player</color>:  <b>Temple Griffin</b> ([!v*3]) restored [!v*4] HP. Units revived: [!v*5].\n":{"v":"","t":"H"},"[!v*0] d":{"v":"","t":"H"},"[!v*0] days":{"v":"","t":"H"},"[!v*0] days [!v*1] week":{"v":"","t":"H"},"[!v*0] level":{"v":"","t":"H"},"[!v*0] m":{"v":"","t":"H"},"[!v*0] MB of [!v*1] MB used":{"v":"","t":"H"},"[!v*0] Studios":{"v":"","t":"H"},"[!v*0] w":{"v":"","t":"H"},"[!v*0]… Ra[!v*1] [!v*2]. Nc[!v*3] Ra[!v*4] [!v*5]. Nb[!v*6] Ra[!v*7] [!v*8]. Nc[!v*9] Ra[!v*10] [!v*11]. Nb[!v*12].":{"v":"","t":"H"},"[!v*0]/[!v*1]/[!v*2] [!v*3]:[!v*4] AM":{"v":"","t":"H"},"[!v*0]/[!v*1]/[!v*2] [!v*3]:[!v*4] PM":{"v":"","t":"H"},"[!v*0]/[!v*1]/[!v*2] [!v*3]:[!v*4] PM Temple":{"v":"","t":"H"},"[!v*0]<color=#FDFDFD>/[!v*1]":{"v":"","t":"H"},"[!v*0]<color=green>+[!v*1]</color> ":{"v":"","t":"H"},"[!v*0]d":{"v":"","t":"H"},"[!v*0]D Artists":{"v":"","t":"H"},"[!v*0]m":{"v":"","t":"H"},"[!v*0]sad":{"v":"","t":"H"},"[!v*0]w":{"v":"","t":"H"},"[!v*0]X[!v*1]":{"v":"","t":"H"},"[Experimental] Simultaneous turns management":{"v":"","t":"H"},"• If the hero has accumulated bonuses that reduce terrain penalties or can currently fly.":{"v":"","t":"H"},"• If the terrain is native to the faction of <b>all </b>creatures in the hero’s army.":{"v":"","t":"H"},"• If the terrain is native to the hero’s faction.":{"v":"","t":"H"},"+[!v*0] Attack and Defense.":{"v":"","t":"H"},"+[!v*0] Attack, but –[!v*1] Defense.":{"v":"","t":"H"},"+[!v*0] Attack, Defense, Spell Power, and Knowledge.":{"v":"","t":"H"},"+[!v*0] Attack, Defense, Spell Power, and Knowledge. This bonus is doubled if the hero knows “Tactics.”":{"v":"","t":"H"},"+[!v*0] Attack, then +[!v*1] total Attack.":{"v":"","t":"H"},"+[!v*0] Attack.":{"v":"","t":"H"},"+[!v*0] Defense, then +[!v*1] total Defense.":{"v":"","t":"H"},"+[!v*0] Defense.":{"v":"","t":"H"},"+[!v*0] durability to all defensive structures.":{"v":"","t":"H"},"+[!v*0] Gold daily.":{"v":"","t":"H"},"+[!v*0] healing and revival from friendly creature abilities and hero spells in battle. This bonus is doubled if the hero knows “Summon Avatar.”":{"v":"","t":"H"},"+[!v*0] Initiative to friendly creatures.":{"v":"","t":"H"},"+[!v*0] Knowledge, but –[!v*1] Spell Power.":{"v":"","t":"H"},"+[!v*0] Knowledge, then +[!v*1] total Knowledge.":{"v":"","t":"H"},"+[!v*0] Knowledge.":{"v":"","t":"H"},"+[!v*0] level to all spells.":{"v":"","t":"H"},"+[!v*0] level(s) to all spells while worn.":{"v":"","t":"H"},"+[!v*0] level(s) to this hero’s Daylight spells.":{"v":"","t":"H"},"+[!v*0] Luck.":{"v":"","t":"H"},"+[!v*0] Magic Damage dealt.":{"v":"","t":"H"},"+[!v*0] maximum mana.":{"v":"","t":"H"},"+[!v*0] Morale and Luck.":{"v":"","t":"H"},"+[!v*0] Morale.":{"v":"","t":"H"},"+[!v*0] more Magic Damage dealt. This bonus is doubled if the hero knows “Offense.”":{"v":"","t":"H"},"+[!v*0] Movement points on the global map.":{"v":"","t":"H"},"+[!v*0] Movement points when the hero starts the day in an area you control. This bonus is doubled if the hero knows “Wisdom.”":{"v":"","t":"H"},"+[!v*0] Movement points.":{"v":"","t":"H"},"+[!v*0] Movement points. This bonus is doubled if the hero knows “Logistics.”":{"v":"","t":"H"},"+[!v*0] Persuasion Power in Diplomacy with neutral squads from the hero’s faction.":{"v":"","t":"H"},"+[!v*0] round(s) to the cooldown of all enemy creature abilities.":{"v":"","t":"H"},"+[!v*0] round(s) to the cooldown of all enemy spells.":{"v":"","t":"H"},"+[!v*0] sight radius.":{"v":"","t":"H"},"+[!v*0] Speed to friendly creatures.":{"v":"","t":"H"},"+[!v*0] Spell Power and Knowledge.":{"v":"","t":"H"},"+[!v*0] Spell Power when casting Daylight spells. Gain an additional +[!v*1] for each other Magic School skill known.":{"v":"","t":"H"},"+[!v*0] Spell Power when casting Nightshade spells. Gain an additional +[!v*1] for each other Magic School skill known.":{"v":"","t":"H"},"+[!v*0] Spell Power, but –[!v*1] Knowledge.":{"v":"","t":"H"},"+[!v*0] Spell Power.":{"v":"","t":"H"},"+[!v*0] to Persuasion Power in Diplomacy.":{"v":"","t":"H"},"+[!v*0] to the number of units from neutral squads joining the hero’s army.":{"v":"","t":"H"},"+[!v*0] to tier‑[!v*1] creature growth in all your cities.":{"v":"","t":"H"},"+[!v*0] Wood and Ore daily.":{"v":"","t":"H"},"<b><size=[!v*0]>[!v*1]</b><size=[!v*2]>/[!v*3]":{"v":"","t":"H"},"<b>Ambassador’s Word</b>":{"v":"","t":"H"},"<b>Anesthesia</b>":{"v":"","t":"H"},"<b>Angelic Alliance</b>":{"v":"","t":"H"},"<b>Beelzebub’s Chosen</b>":{"v":"","t":"H"},"<b>Dominion of Puppeteers</b>":{"v":"","t":"H"},"<b>Duelist’s Pride</b>":{"v":"","t":"H"},"<b>Ethereal Knowledge</b>":{"v":"","t":"H"},"<b>Hero of Tales</b>":{"v":"","t":"H"},"<b>Heroes of Might and Magic: Olden Era</b> is a tactical turn-based game with deep gameplay and a great variety of mechanics that may not be immediately obvious to newcomers.":{"v":"","t":"H"},"<b>Inner Song</b>":{"v":"","t":"H"},"<b>Keeper’s Fortitude</b>":{"v":"","t":"H"},"<b>Knight’s Honor</b>":{"v":"","t":"H"},"<b>Living Arrows</b>":{"v":"","t":"H"},"<b>Milos’s Curse</b>":{"v":"","t":"H"},"<b>Pauper’s Glory</b>":{"v":"","t":"H"},"<b>Power of the Dragon Father</b>":{"v":"","t":"H"},"<b>Scholar’s Wisdom</b>":{"v":"","t":"H"},"<b>Shadow of Death</b>":{"v":"","t":"H"},"<b>Shamanic Soul</b>":{"v":"","t":"H"},"<b>Tranquil Glass</b>":{"v":"","t":"H"},"<b>Ukhtabar Signet</b>":{"v":"","t":"H"},"<b>Wanderer’s Way</b>":{"v":"","t":"H"},"<b>Warrior’s Strength</b>":{"v":"","t":"H"},"<b>Wizard’s Might</b>":{"v":"","t":"H"},"<br>+[!v*0]":{"v":"","t":"H"},"<color=#56C953>[!v*0]</color>":{"v":"","t":"H"},"<color=#68FE64>[!v*0]</color><color=#51A44D>/[!v*1]</color>":{"v":"","t":"H"},"<color=#7EC1FF>[!v*0]</color><color=#2A93F3>/[!v*1]</color>":{"v":"","t":"H"},"<color=#AB9B82>[!v*0]":{"v":"","t":"H"},"<color=#AB9B82>[!v*0]<color=#554E3D>/[!v*1]":{"v":"","t":"H"},"<color=#C33432>[!v*0]</color>":{"v":"","t":"H"},"<color=#D6BC7B>-":{"v":"","t":"H"},"<color=#D6BC7B>[!v*0]  <color=#A6A6A6>+[!v*1]":{"v":"","t":"H"},"<color=green>[!v*0]</color>/[!v*1]":{"v":"","t":"H"},"<color=green><size=[!v*0]>[!v*1]</size></color>/[!v*2]":{"v":"","t":"H"},"<i>All who fall in battle do so in the hero’s name!</i> Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by [!v*0] for four rounds. This effect is stackable.":{"v":"","t":"H"},"<i>All who fall in battle do so in the hero’s name!</i> Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by [!v*0] for three rounds. This effect is stackable.":{"v":"","t":"H"},"<i>All who fall in battle do so in the hero’s name!</i> Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by [!v*0] for two rounds. This effect is stackable.":{"v":"","t":"H"},"<indent=[!v*0]>–[!v*1] movement cost while flying.":{"v":"","t":"H"},"<indent=[!v*0]>Affects all enemy creatures.":{"v":"","t":"H"},"<indent=[!v*0]>Affects all friendly creatures.":{"v":"","t":"H"},"<indent=[!v*0]>Also applies to Long Reach Damage.":{"v":"","t":"H"},"<indent=[!v*0]>Base Damage: [!v*1] > [!v*2] HP.":{"v":"","t":"H"},"<indent=[!v*0]>Base Damage: [!v*1] > [!v*2].":{"v":"","t":"H"},"<indent=[!v*0]>Base effect bonus: [!v*1] > [!v*2].":{"v":"","t":"H"},"<indent=[!v*0]>Base mana cost: [!v*1] > [!v*2].":{"v":"","t":"H"},"<indent=[!v*0]>Basic attack Damage: –[!v*1] > –[!v*2].":{"v":"","t":"H"},"<indent=[!v*0]>Basic attacks Damage: [!v*1] > [!v*2].":{"v":"","t":"H"},"<indent=[!v*0]>Bonus Damage instantly destroys summoned creatures and temporary stacks.":{"v":"","t":"H"},"<indent=[!v*0]>Bonus Movement points: [!v*1] > [!v*2].":{"v":"","t":"H"},"<indent=[!v*0]>Can be used +[!v*1] time per day.":{"v":"","t":"H"},"<indent=[!v*0]>Damage bonus: [!v*1] > [!v*2].":{"v":"","t":"H"},"<indent=[!v*0]>Damage dealt and taken: [!v*1] > [!v*2].":{"v":"","t":"H"},"<indent=[!v*0]>Damage dealt: –[!v*1] > –[!v*2].\nDamage taken: +[!v*3] > +[!v*4].":{"v":"","t":"H"},"<indent=[!v*0]>Damage per Focus Charge: [!v*1] > [!v*2].":{"v":"","t":"H"},"<indent=[!v*0]>Damage per Spell Power: [!v*1] > [!v*2] HP.":{"v":"","t":"H"},"<indent=[!v*0]>Damage per Spell Power: [!v*1] > [!v*2].":{"v":"","t":"H"},"<indent=[!v*0]>Damage: –[!v*1] > –[!v*2].":{"v":"","t":"H"},"<indent=[!v*0]>Dispels “Enlarge Shadow.”":{"v":"","t":"H"},"<indent=[!v*0]>Dispels “Shorten Shadow.”":{"v":"","t":"H"},"<indent=[!v*0]>Dispels “Web.”":{"v":"","t":"H"},"<indent=[!v*0]>Dispels all effects that block creature attacks or abilities.":{"v":"","t":"H"},"<indent=[!v*0]>Effect bonus per Spell Power: [!v*1] > [!v*2].":{"v":"","t":"H"},"<indent=[!v*0]>First attack under this effect deals +[!v*1] Damage.":{"v":"","t":"H"},"<indent=[!v*0]>Flying above obstacles doesn’t increase movement cost.":{"v":"","t":"H"},"<indent=[!v*0]>Focus Charges: [!v*1] > [!v*2].":{"v":"","t":"H"},"<indent=[!v*0]>Fog of war radius: [!v*1] > [!v*2].":{"v":"","t":"H"},"<indent=[!v*0]>Foothold entrance can be created within [!v*1] square(s).":{"v":"","t":"H"},"<indent=[!v*0]>Foothold entrance lasts until the end of the next day.":{"v":"","t":"H"},"<indent=[!v*0]>HP per Spell Power: [!v*1] > [!v*2].":{"v":"","t":"H"},"<indent=[!v*0]>Initiative bonus: [!v*1] > [!v*2].":{"v":"","t":"H"},"<indent=[!v*0]>Initiative reduction: –[!v*1] > –[!v*2].":{"v":"","t":"H"},"<indent=[!v*0]>Kills target enemy creature if its stack size is lower than or equal to [!v*1] of its original number.":{"v":"","t":"H"},"<indent=[!v*0]>Marked target additionally loses [!v*1] Speed and Initiative whenever it performs any action. This effect is stackable.":{"v":"","t":"H"},"<indent=[!v*0]>Radius multiplier: [!v*1] > [!v*2].":{"v":"","t":"H"},"<indent=[!v*0]>Reveals information on enemy cities.":{"v":"","t":"H"},"<indent=[!v*0]>Reveals information on enemy heroes.":{"v":"","t":"H"},"<indent=[!v*0]>Reveals the location of all cities.":{"v":"","t":"H"},"<indent=[!v*0]>Reveals the location of all enemy heroes.":{"v":"","t":"H"},"<indent=[!v*0]>Reveals the location of artifacts.":{"v":"","t":"H"},"<indent=[!v*0]>Reveals the location of resources.":{"v":"","t":"H"},"<indent=[!v*0]>Selection radius multiplier: [!v*1] > [!v*2].":{"v":"","t":"H"},"<indent=[!v*0]>Speed bonus: [!v*1] > [!v*2].":{"v":"","t":"H"},"<indent=[!v*0]>Spell Power multiplier: [!v*1] > [!v*2].":{"v":"","t":"H"},"<indent=[!v*0]>Squares revealed: [!v*1] > [!v*2].":{"v":"","t":"H"},"<indent=[!v*0]>Stack size: [!v*1] > [!v*2].":{"v":"","t":"H"},"<indent=[!v*0]>Summon radius: [!v*1] > [!v*2].":{"v":"","t":"H"},"<indent=[!v*0]>Summoned stack can use active abilities.":{"v":"","t":"H"},"<indent=[!v*0]>Target radius: [!v*1] > [!v*2].":{"v":"","t":"H"},"<indent=[!v*0]>Target strength reduction: [!v*1] > [!v*2].":{"v":"","t":"H"},"<indent=[!v*0]>Targets: [!v*1] > [!v*2].":{"v":"","t":"H"},"<indent=[!v*0]>The bonus to Attack and Defense increases each round.":{"v":"","t":"H"},"<indent=[!v*0]>The creature may use its limited abilities again.":{"v":"","t":"H"},"<indent=[!v*0]>The reduction of Attack and Defense increases each round.":{"v":"","t":"H"},"<indent=[!v*0]>Triggers one more time at the beginning of the next round.":{"v":"","t":"H"},"<indent=[!v*0]>Unlimited casting range.":{"v":"","t":"H"},"<indent=[!v*0]>When transforming a target, its strength is reduced by [!v*1].":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>–[!v*2] Initiative and Speed to all enemy creatures.":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>–[!v*2] Morale and Luck to all enemy creatures.":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>+[!v*2] Attack and Defense.":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>+[!v*2] Attack, Defense, Spell Power, Knowledge, Morale, and Luck.":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>+[!v*2] Attack.":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>+[!v*2] chance of Morale and Luck triggering for each point of them the wearer has.":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>+[!v*2] Defense.":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>+[!v*2] Gold daily.":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>+[!v*2] Initiative and Speed to all friendly creatures.":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>+[!v*2] Initiative to all friendly creatures.":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>+[!v*2] Knowledge.":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>+[!v*2] maximum HP to all friendly creatures.":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>+[!v*2] maximum mana.":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>+[!v*2] Morale and Luck.":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>+[!v*2] more Attack, Defense, Spell Power, Knowledge, Morale, and Luck.":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>+[!v*2] round(s) to the cooldown of all enemy spells.":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>+[!v*2] Speed to friendly creatures.":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>+[!v*2] Spell Power and Knowledge.":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>+[!v*2] Spell Power.":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>+[!v*2] to all attributes.":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>+[!v*2] XP gain.":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>All enemy creatures deal minimal Damage. (If enemy creatures must deal maximum Damage due to another effect, neither is active.)":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>All friendly creatures have unlimited counterattacks.":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>All lasting effects from friendly spells and creature abilities have unlimited duration.":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>All spells in the enemy’s Spellbook have minimum level. (If all spells must have maximum level due to another effect, neither is active.)":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>All spells in the Spellbook have maximum level. (If all spells must have minimum level due to another effect, neither is active.)":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>Creatures from different factions do not lower each other’s Morale.":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>Creatures with Ranged attacks gain “Double Shot.”":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>Eliminates all terrain penalties.":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>Friendly creatures are immune to all Magic Damage.":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>Friendly creatures are immune to all negative effects.":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>Friendly creatures deal maximum Damage. (If the creature must deal minimum Damage due to another effect, neither is active.)":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>Friendly creatures heal [!v*2] of their starting HP at the start of each round. This can revive fallen units.":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>Fully restores the hero’s mana at the start of each day.":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>Neutral squads join the wearer’s army for free.":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>When friendly creatures use abilities, their turn doesn’t end.":{"v":"","t":"H"},"<indent=[!v*0]>With [!v*1] set items equipped:<br>When the hero uses Heroic Strike, its effects apply twice.":{"v":"","t":"H"},"<size=[!v*0]>[!v*1]":{"v":"","t":"H"},"<size=[!v*0]>[!v*1]/</size>[!v*2]":{"v":"","t":"H"},"<size=[!v*0]>[!v*1]</size>/[!v*2]":{"v":"","t":"H"},"<size=[!v*0]>[!v*1]<size=[!v*2]>/<color=#6D6D6D>[!v*3]":{"v":"","t":"H"},"<sprite index=[!v*0]>":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>–[!v*2] movement cost while flying.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>Affects all enemy creatures.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>Affects all friendly creatures.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>Also applies to Long Reach Damage.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>Base Damage: [!v*2] > [!v*3].":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>Base mana cost: [!v*2] > [!v*3].":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>Basic attack Damage: –[!v*2] > –[!v*3].":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>Basic attacks Damage: [!v*2] > [!v*3].":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>Bonus Damage instantly destroys summoned creatures and temporary stacks.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>Bonus Movement points: [!v*2] > [!v*3].":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>Can be used +[!v*2] time per day.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>Damage bonus: [!v*2] > [!v*3].":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>Damage per Spell Power: [!v*2] > [!v*3].":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>Damage: –[!v*2] > –[!v*3].":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>Dispels “Shorten Shadow.”":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>Flying above obstacles doesn’t increase movement cost.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>Foothold entrance can be created within [!v*2] square(s).":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>Foothold entrance lasts until the end of the next day.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>Initiative reduction: –[!v*2] > –[!v*3].":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>Radius multiplier: [!v*2] > [!v*3].":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>Reveals information on enemy cities.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>Reveals information on enemy heroes.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>Reveals the location of all cities.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>Reveals the location of all enemy heroes.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>Selection radius multiplier: [!v*2] > [!v*3].":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>Spell Power multiplier: [!v*2] > [!v*3].":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>Squares revealed: [!v*2] > [!v*3].":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>Summon radius: [!v*2] > [!v*3].":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>Summoned stack can use active abilities.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>Target radius: [!v*2] > [!v*3].":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>The bonus to Attack and Defense increases each round.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>Unlimited casting range.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>With [!v*2] set items equipped:<br>–[!v*3] Initiative and Speed to all enemy creatures.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>With [!v*2] set items equipped:<br>–[!v*3] Morale and Luck to all enemy creatures.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>With [!v*2] set items equipped:<br>+[!v*3] Attack and Defense.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>With [!v*2] set items equipped:<br>+[!v*3] Attack, Defense, Spell Power, Knowledge, Morale, and Luck.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>With [!v*2] set items equipped:<br>+[!v*3] chance of Morale and Luck triggering for each point of them the wearer has.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>With [!v*2] set items equipped:<br>+[!v*3] Initiative and Speed to all friendly creatures.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>With [!v*2] set items equipped:<br>+[!v*3] Initiative to all friendly creatures.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>With [!v*2] set items equipped:<br>+[!v*3] Knowledge.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>With [!v*2] set items equipped:<br>+[!v*3] maximum HP to all friendly creatures.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>With [!v*2] set items equipped:<br>+[!v*3] maximum mana.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>With [!v*2] set items equipped:<br>+[!v*3] Morale and Luck.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>With [!v*2] set items equipped:<br>+[!v*3] more Attack, Defense, Spell Power, Knowledge, Morale, and Luck.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>With [!v*2] set items equipped:<br>+[!v*3] round(s) to the cooldown of all enemy spells.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>With [!v*2] set items equipped:<br>+[!v*3] Speed to friendly creatures.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>With [!v*2] set items equipped:<br>+[!v*3] to all attributes.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>With [!v*2] set items equipped:<br>+[!v*3] XP gain.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>With [!v*2] set items equipped:<br>All enemy creatures deal minimal Damage. (If enemy creatures must deal maximum Damage due to another effect, neither is active.)":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>With [!v*2] set items equipped:<br>All friendly creatures have unlimited counterattacks.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>With [!v*2] set items equipped:<br>All spells in the enemy’s Spellbook have minimum level. (If all spells must have maximum level due to another effect, neither is active.)":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>With [!v*2] set items equipped:<br>All spells in the Spellbook have maximum level. (If all spells must have minimum level due to another effect, neither is active.)":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>With [!v*2] set items equipped:<br>Creatures from different factions do not lower each other’s Morale.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>With [!v*2] set items equipped:<br>Creatures with Ranged attacks gain “Double Shot.”":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>With [!v*2] set items equipped:<br>Friendly creatures are immune to all Magic Damage.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>With [!v*2] set items equipped:<br>Friendly creatures are immune to all negative effects.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>With [!v*2] set items equipped:<br>Friendly creatures deal maximum Damage. (If the creature must deal minimum Damage due to another effect, neither is active.)":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>With [!v*2] set items equipped:<br>Friendly creatures heal [!v*3] of their starting HP at the start of each round. This can revive fallen units.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>With [!v*2] set items equipped:<br>Fully restores the hero’s mana at the start of each day.":{"v":"","t":"H"},"<sprite index=[!v*0]><indent=[!v*1]>With [!v*2] set items equipped:<br>When friendly creatures use abilities, their turn doesn’t end.":{"v":"","t":"H"},"A":{"v":"","t":"H"},"A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.\n\nMorale range: –[!v*0] to [!v*1].\nLuck range: –[!v*2] to [!v*3].\n\nFallen Magic Creatures count towards the power of Necromancy reanimation after battle.":{"v":"","t":"H"},"A choice between fleeting riches and timeless wisdom.":{"v":"","t":"H"},"A common tool of negotiation in Alvar court.":{"v":"","t":"H"},"A conqueror who was said to have never died, but instead ventured to conquer new worlds beyond this one, Quix exists now only in legend.":{"v":"","t":"H"},"A creature or person whose life has been prolonged by unnatural means.\n\nMorale: Always neutral.\nLuck range: –[!v*0] to [!v*1].\n\nFallen Undead do NOT count towards the power of Necromancy reanimation after battle.":{"v":"","t":"H"},"A fictional deity invented by pixies as a prank, Eridore would later be worshipped by many seeking to bless their messages.":{"v":"","t":"H"},"A fully sentient inhabitant of Jadame.\n\nMorale range: –[!v*0] to [!v*1].\nLuck range: –[!v*2] to [!v*3].\n\nFallen Living creatures count towards the power of Necromancy reanimation after battle.":{"v":"","t":"H"},"A hall where medusae display their most immaculate statues, each one frozen in time — trophies of their deadly craft.":{"v":"","t":"H"},"A haven for alchemists seeking the perfect formula, where each experiment brings them closer to their grand masterpiece.":{"v":"","t":"H"},"A labyrinth of self‑discovery, where only the strongest emerge with their true strength.":{"v":"","t":"H"},"A light, stinging weapon. A tool for elegant fighters.":{"v":"","t":"H"},"A link from a Concubus chain worn around the finger. It’s seen a lot.":{"v":"","t":"H"},"A nameless village boy had one chance to learn to read — now the world is an open book.":{"v":"","t":"H"},"A new force in this world, Beelzebub sought a way to ensure his summoning would never end.":{"v":"","t":"H"},"A part of a hivemind that serves a powerful lord from beyond.\n\nMorale range: –[!v*0] to [!v*1].\nLuck range: –[!v*2] to [!v*3].\n\nFallen Hive Spawn count towards the power of Necromancy reanimation after battle.":{"v":"","t":"H"},"A peasant’s only treasure.":{"v":"","t":"H"},"A quick game mode in which you draft a hero, their equipment, and an army, then directly proceed to duel with an opponent.":{"v":"","t":"H"},"A ring crafted from a stray shard of tranquil glass retains some of its calming properties.":{"v":"","t":"H"},"A safehouse used by the Triumvirate’s spies to rest between missions and store their ill‑gotten wealth.":{"v":"","t":"H"},"A small tear in reality lets pure magic seep through. Use it!":{"v":"","t":"H"},"A soul fused with its armor, dread knights exist by a single rule — to fight is to live, and to live is to fight.":{"v":"","t":"H"},"A spirit, soul, or other intangible power that has coalesced into material form.\n\nMorale range: –[!v*0] to [!v*1].\nLuck range: –[!v*2] to [!v*3].\n\nFallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.":{"v":"","t":"H"},"A timeless artifact, its knowledge passed down through generations, offering wisdom to those who seek it.":{"v":"","t":"H"},"A towering, ominous structure looming in the distance, filled with dangerous creatures and hidden treasures.":{"v":"","t":"H"},"A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a computer screen, or while playing video games, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, have an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a video or computer game - dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions - IMMEDIATELY discontinue use and consult your physician before resuming play.\n":{"v":"","t":"H"},"Aaron Nathan":{"v":"","t":"H"},"Abaddonis":{"v":"","t":"H"},"Abandoned Cart":{"v":"","t":"H"},"Abandoned Mansion":{"v":"","t":"H"},"Abhishek Chaudhry":{"v":"","t":"H"},"Abigor, Duke of Battle":{"v":"","t":"H"},"Ability cost: [!v*0]":{"v":"","t":"H"},"Abnormal Structure":{"v":"","t":"H"},"Absolute Resistance":{"v":"","t":"H"},"Abyssal Envoy":{"v":"","t":"H"},"Abyssal Envoy: [!v*0]":{"v":"","t":"H"},"Abyssal Remnant":{"v":"","t":"H"},"Abyssal Remnant II":{"v":"","t":"H"},"Abyssal Remnant III":{"v":"","t":"H"},"Accept":{"v":"","t":"H"},"Accept Result":{"v":"","t":"H"},"Account Manager, Sales":{"v":"","t":"H"},"Accountant":{"v":"","t":"H"},"Active Abilities":{"v":"","t":"H"},"Active Gaming Media":{"v":"","t":"H"},"Adam Hudec":{"v":"","t":"H"},"Adam Piesiak":{"v":"","t":"H"},"Adamiak Jakub (orchestra), Adamin Michał (orchestra), Alberski Mateusz (arrangements/compositions/transcriptions), Antonowicz Ewelina (choir), Antonowicz Stanisław (choir), Ece Naz Aydoğdu (orchestra), Bała Agata (orchestra), Baranowski Bartłomiej (arrangements/compositions & piano), Bardowski Adam (orchestra), Bilenka Nataliia (choir), Błoch Romualda (orchestra), Bobruk Karolina (choir), Bogdalin Mateusz (arrangements/compositions/transcriptions), Bokowy Maria (choir), Borkowski-Thieu Dariusz (orchestra), Bote Vitaliya (orchestra), Broniowska Julia (orchestra), Brzeziński Filip (choir), Buk Aleksander (choir), Byzdra Ziemowit (choir), Chamera Magdalena (choir), Chinek Cecylia (orchestra), Chinek Klara (orchestra), Chodakowska Dominika (orchestra), Częstkowska-Biernacka Magdalena (orchestra), Ćwikliński Jakub (orchestra), Dahlen Jan (orchestra), Dąbrowski Paweł (orchestra), Dereń-Błazik Maja (orchestra), Dubec Anna (choir), Dubec Maria (choir), Florczak Judyta (orchestra), Gadzina Piotr (orchestra), Gadzina Stanisław (orchestra), Galbarczyk Krzysztof (orchestra), Gerula Magdalena Halszka (orchestra), Gołda Konrad (orchestra), Gruszczyńska Natalia (orchestra), Gryciuk Adrian (orchestra), Jakubczyk Maria (choir), Jankowska Emilia (choir), Jankowski Wojciech (choir), Jarosiński Jędrzej (arrangements/compositions/transcriptions)(orchestra), Jastrzebska Michalina (orchestra), Jendrysiak Mikołaj (orchestra), Kaczmarczyk Jakub (orchestra), Kapsiak Maria (orchestra), Kielak Paweł (orchestra), Kluza Judyta (orchestra), Kochel Piotr (orchestra), Koniuch Aleksandra (choir), Korniluk Patrycja (orchestra), Korzycka Maria (orchestra), Kowalski Krzysztof (choir), Kropidłowski Michał (orchestra), Kuc Wojciech (sound supervisor/recording/premix), Kuna Tomasz (choir), Kwasowiec Filip (choir), Lesiak Dobromir (orchestra), Łazuka Tadeusz (orchestra), Majchrzak Agata (orchestra), Marut Mateusz (orchestra), Mazgajczyk Katarzyna (orchestra), Mazurek Julia (orchestra), Mrozek Katarzyna (orchestra), Mścisz Aneta (orchestra), Obstawska Elżbieta (choir), Ostromęcka Zuzanna (orchestra), Ostrowski Maciej (choir), Piotrowski Jan (choir), Plasota Bartłomiej (choir), Poniszowski Szymon (orchestra), Pożyczka Jakub (orchestra), Przychodzień-Witek Paulina (choir), Roszkowska Ewa (choir), Rościszewski Piotr (orchestra), Rybacka Katarzyna (choir), Sejdak Mateusz (orchestra), Sejdak Szymon (orchestra), Skrzyniarz Aleksandra (orchestra), Sowińska Justyna (choir), Sporniak Filip (orchestra), Stawiarz Barbara (orchestra), Stawiarz Danuta (orchestra), Stetsiuk-Witek Dominika (orchestra), Studniarz Marcin (orchestra), Szenfeld Mikołaj (choir), Tatarcewa Władysława (orchestra), Tchórzewska Anna (orchestra), Tchórzewski Piotr (orchestra), Toczyski Mateusz (orchestra), Tukaj Wiktor (orchestra), Twardziak Bolesław (orchestra), Ulenberg Urszula (orchestra), Wardziak Adam (orchestra), Wasilewska Iga (orchestra), Wierzbicka Maria (orchestra), Bartek Seweryn Wilk (arrangements/compositions/transcriptions), Witek Piotr (choir), Witkowski Konrad (orchestra), Wojakowska-Łazuka Elżbieta (choir), Wójcik Tomasz (choir), Wójtowicz Weronika (orchestra), Zińczuk Agnieszka (choir)":{"v":"","t":"H"},"Adaptation: Defense":{"v":"","t":"H"},"Add":{"v":"","t":"H"},"Add a skill to the hero":{"v":"","t":"H"},"Add a stack to the hero":{"v":"","t":"H"},"Add all army":{"v":"","t":"H"},"Add all artefacts":{"v":"","t":"H"},"Add all magic in guild":{"v":"","t":"H"},"Add all magic in hero no rules":{"v":"","t":"H"},"Add all magic in hero with rules":{"v":"","t":"H"},"Add all spells to the hero":{"v":"","t":"H"},"Add an artifact set to the hero":{"v":"","t":"H"},"Add an artifact to the hero":{"v":"","t":"H"},"Add artefact":{"v":"","t":"H"},"Add astro magic points":{"v":"","t":"H"},"Add Astrological Insight":{"v":"","t":"H"},"Add energy all units":{"v":"","t":"H"},"Add energy current unit":{"v":"","t":"H"},"Add magic in guild":{"v":"","t":"H"},"Add resources":{"v":"","t":"H"},"Add set artefacts":{"v":"","t":"H"},"Add skill":{"v":"","t":"H"},"Add the selected spell to the hero (ignores restrictions)":{"v":"","t":"H"},"Add the selected spell to the Magic Observatory":{"v":"","t":"H"},"Add unit":{"v":"","t":"H"},"Additional":{"v":"","t":"H"},"Additional passages appear in the city walls.":{"v":"","t":"H"},"Additional Player Timer":{"v":"","t":"H"},"Adds one more grand tower to the battlements that shoots at attackers during sieges and spikes by the walls. Allows the builder to pick one level‑[!v*0] defensive upgrade. City dwellings produce +[!v*1] units.":{"v":"","t":"H"},"Adds one more grand tower to the battlements that shoots at attackers during sieges and spikes by the walls. Allows the builder to pick one level[!v*0] defensive upgrade. City dwellings produce +[!v*1] units.":{"v":"","t":"H"},"Adds the “Arina’s Chosen” spell to the hero’s Spellbook.":{"v":"","t":"H"},"Adds the “Arina’s Touch” spell to the hero’s Spellbook.":{"v":"","t":"H"},"Adds the “Assemble” spell to the hero’s Spellbook.":{"v":"","t":"H"},"Adds the “Early Start” spell to the hero’s Spellbook.":{"v":"","t":"H"},"Adds the “Earth’s Rage” spell to the hero’s Spellbook.":{"v":"","t":"H"},"Adds the “Energize” spell to the hero’s Spellbook.":{"v":"","t":"H"},"Adds the “Enlarge Shadow” spell to the hero’s Spellbook.":{"v":"","t":"H"},"Adds the “From a Bird’s Eye” spell to the hero’s Spellbook.":{"v":"","t":"H"},"Adds the “Groundsight” spell to the hero’s Spellbook.":{"v":"","t":"H"},"Adds the “Haste” spell to the hero’s Spellbook.":{"v":"","t":"H"},"Adds the “Healing Water” spell to the hero’s Spellbook.":{"v":"","t":"H"},"Adds the “Ice Bolt” spell to the hero’s Spellbook.":{"v":"","t":"H"},"Adds the “Read Minds” spell to the hero’s Spellbook.":{"v":"","t":"H"},"Adds the “Reinforcements” spell to the hero’s Spellbook.":{"v":"","t":"H"},"Adds the “Rewind Life” spell to the hero’s Spellbook.":{"v":"","t":"H"},"Adds the “Silence” spell to the hero’s Spellbook.":{"v":"","t":"H"},"Adds the “Twilight” spell to the hero’s Spellbook.":{"v":"","t":"H"},"Adds the “Unnatural Calm” spell to the hero’s Spellbook.":{"v":"","t":"H"},"Adds the “Web” spell to the hero’s Spellbook.":{"v":"","t":"H"},"Adds the max. level “Arina’s Touch” spell to the hero’s Spellbook.":{"v":"","t":"H"},"Adds the max. level “Blessing” spell to the hero’s Spellbook.":{"v":"","t":"H"},"Adds the max. level “Crystal Crown” spell to the hero’s Spellbook.":{"v":"","t":"H"},"Adds the max. level “Despair” spell to the hero’s Spellbook.":{"v":"","t":"H"},"Adds the max. level “Energy Explosion” spell to the hero’s Spellbook.":{"v":"","t":"H"},"Adds the max. level “From a Bird’s Eye” spell to the hero’s Spellbook.":{"v":"","t":"H"},"Adds the max. level “Ice Bolt” spell to the hero’s Spellbook.":{"v":"","t":"H"},"Adds the max. level “Optical Illusion” spell to the hero’s Spellbook.":{"v":"","t":"H"},"Adds the max. level “Read Minds” spell to the hero’s Spellbook.":{"v":"","t":"H"},"Adds the max. level “Shorten Shadow” spell to the hero’s Spellbook.":{"v":"","t":"H"},"Adds the max. level “Unnatural Calm” spell to the hero’s Spellbook.":{"v":"","t":"H"},"Adds the max. level “Vulnerability” spell to the hero’s Spellbook.":{"v":"","t":"H"},"Adds the max. level “Web” spell to the hero’s Spellbook.":{"v":"","t":"H"},"Adds two towers to the battlements that shoot at attackers during sieges. Allows the builder to pick one level‑[!v*0] defensive upgrade. City dwellings produce +[!v*1] units.":{"v":"","t":"H"},"Adds two towers to the battlements that shoot at attackers during sieges. Allows the builder to pick one level[!v*0] defensive upgrade. City dwellings produce +[!v*1] units.":{"v":"","t":"H"},"Adjacent friendly creatures always take minimal Damage.":{"v":"","t":"H"},"Adrian Lacey":{"v":"","t":"H"},"Advanced":{"v":"","t":"H"},"Advanced Arcane Magic":{"v":"","t":"H"},"Advanced Battlecraft":{"v":"","t":"H"},"Advanced Diplomacy":{"v":"","t":"H"},"Advanced Economy":{"v":"","t":"H"},"Advanced Insight":{"v":"","t":"H"},"Advanced Leadership":{"v":"","t":"H"},"Advanced Offense":{"v":"","t":"H"},"Advanced Primal Magic":{"v":"","t":"H"},"Advanced Righteousness":{"v":"","t":"H"},"Advanced Scouting":{"v":"","t":"H"},"Advanced Sorcery":{"v":"","t":"H"},"Advanced Summon Avatar":{"v":"","t":"H"},"Advanced Tactics":{"v":"","t":"H"},"Adventurers all over the world throw their possessions into these bags. It’s about time someone began to fish them out.":{"v":"","t":"H"},"Aegis":{"v":"","t":"H"},"Affects a neutral squad in a [!v*0]‑square radius. Transforms it into a different squad of the same strength. Usable [!v*1] time(s) per day.":{"v":"","t":"H"},"Affects a neutral squad in a [!v*0]‑square radius. Transforms it into a different squad, reducing its strength by [!v*1]. Usable [!v*2] time(s) per day.":{"v":"","t":"H"},"After improvement":{"v":"","t":"H"},"After Lord Edgar’s entourage fell to a bandit ambush, Pip and his mother — a pair of simple peasants — helped him recover. Conceited as he was, Edgar then valued hard work he witness and took on the sharp‑witted boy as a servant.\nIn this new and unfamiliar environment, Pip quickly realized the power of reading and writing. Now, the world is an open book to him, and he still remembers how dim life was before he stepped into the wonders of a library.":{"v":"","t":"H"},"Aga’Shoth Mat’ha":{"v":"","t":"H"},"Aga’Shoth Rider":{"v":"","t":"H"},"Aga’Shoth Stables":{"v":"","t":"H"},"Aga’Shoth Stables II":{"v":"","t":"H"},"Agree":{"v":"","t":"H"},"AI":{"v":"","t":"H"},"AI Player":{"v":"","t":"H"},"AI player lost: Blue.":{"v":"","t":"H"},"AI player lost: Green.":{"v":"","t":"H"},"AI player lost: Orange.":{"v":"","t":"H"},"AI player lost: Pink.":{"v":"","t":"H"},"AI player lost: Purple.":{"v":"","t":"H"},"Alain Gion":{"v":"","t":"H"},"Alan Orman":{"v":"","t":"H"},"Alchemic Depot":{"v":"","t":"H"},"Alchemical Dust":{"v":"","t":"H"},"Alchemical Dust Storage":{"v":"","t":"H"},"Alchemical Lab":{"v":"","t":"H"},"Alchemist’s Laboratory":{"v":"","t":"H"},"Aleksandra Grigorian-Kopka":{"v":"","t":"H"},"Aleksey Khramovskikh":{"v":"","t":"H"},"Alert I":{"v":"","t":"H"},"Alex Simon":{"v":"","t":"H"},"Alexander “LittleDruid” Pechenkin":{"v":"","t":"H"},"Alexander “VeLoNe” Biryuk, Aleksey “THRASH_LAB” Budovskiy, Alexsandr “Pinokew“, Alexandru “Skayne” Teglariu, András Ács, Anton “Fenih/Kittenhorn” Chernobrovkin, Anton “KaLich” Mukhachev, Anton “OilikA” Permikin, Anton “Silent” Vasilev, Apostolis “Elvin” Gkionis, Bartosz “Ledan” Kopeć, Bill “Mesignosis” Camenzuli, Cyril “FerouCyril” Pantchenko, Daniel “Alterot” Tammer, Dmitrii “Madiar” Ivanchikov, Dmitriy “RezvayaKolbaska” Voronin, Eduardo “Vitirr” Cabezas, Erki Andre “Ordulops[!v*0]” Klemm, Evgeni “Narrative” Danilov, Evgeny “Imladris” Lavrov, Gennadiy “Gangena” Ivanov, George “Giorgakis” Yfantis, Giyas Mamedov, Gleb “Ged” Yurchenko, Ilia “Toxic Troglodyte” Dolbin, Ivan “AstralLein” Sharshanevich, Ivan “shir“, Juraj “Liso[!v*1]” Lisicky, Kamil “FirstBlood” Sztejnbis, Konstantin “stalken[!v*2]” Lifanov, Konstantin “K[!v*3]ban” Muravskiy, Krzysztof “Filcefix” Tyrka, Leonie Philine “Labyrinth” Bitto, Łukasz Słowikowski, Maciej “Trolldaeron” Cichosz, Martin “magiC” Gofroj, Matt Piper, Michał “Gontar” Górecki, Michał “Rychlas” Rychlewski, Mikhail “Kipperin” Panfilov, Paul “UseCactus” Kreismann, Pavel “Dwarfogus” Razuvailo, Paweł “Cruiser” Klimesz, Roman “Comrade Bender” Gorokhov, Roman “Renhor” Tonkoshkurov, Sergey “Klanker” Ivlev, Simeon Yeager, Stefan “Rastrepa” Bukiel, Tyler Heidenreich, Vadim “Vadim Tgame” Zaikin, Valentin Poroshkov, Victor Radu, Vladislav “KronosV” Grinko, Vladislav “Blackhawk” Shmulevskiy, Vladislav “Manti-Core” Sidorenko and others.":{"v":"","t":"H"},"Alexander Dudkin, Valentina Plotnikova, Vsevolod Prorashnev, Ekaterina Sapunova, Anton Lebedev, Polina Muranova, Olha Kovtun, Alexandra Golubeva, Mikhail Denisov":{"v":"","t":"H"},"Alexander Fedorkov":{"v":"","t":"H"},"Alexander Gonchar":{"v":"","t":"H"},"Alexander Khuramshin":{"v":"","t":"H"},"Alexander Prokhorov":{"v":"","t":"H"},"Alexander Strepetilov":{"v":"","t":"H"},"Alexandra Alekseevich":{"v":"","t":"H"},"Alexandru Axinte":{"v":"","t":"H"},"Alexei Isaev":{"v":"","t":"H"},"Alexei Mamadin":{"v":"","t":"H"},"Alice x Junction":{"v":"","t":"H"},"Alina Nazhmutinova":{"v":"","t":"H"},"Alina Yashina":{"v":"","t":"H"},"Aliyah Boucher":{"v":"","t":"H"},"Alkis Argyriadis":{"v":"","t":"H"},"All":{"v":"","t":"H"},"All Artifacts":{"v":"","t":"H"},"All cities owned by the player bring +[!v*0] more gold daily":{"v":"","t":"H"},"All cities owned by the player bring <color=green>+[!v*0]</color> more gold daily":{"v":"","t":"H"},"All creatures always have neutral Morale and Luck in battle.":{"v":"","t":"H"},"All enemies deal –[!v*0] Damage with basic attacks. \nDuration: [!v*1] round(s).":{"v":"","t":"H"},"All enemies within [!v*0] hexes from the target friendly creature can only target that creature. Each instance of Damage makes the effect last [!v*1] round(s) shorter.\nDuration: [ [!v*2] + [!v*3] per every [!v*4] hero’s Spell Power ] round(s).":{"v":"","t":"H"},"All enemies within a [!v*0]‑hex radius can target only this creature until the end of the round.":{"v":"","t":"H"},"All for One":{"v":"","t":"H"},"All for One\nFriendly creatures gain +[!v*0] Defense for each adjacent ally. This bonus is doubled if the hero knows “Defense.”":{"v":"","t":"H"},"All friendly creatures deal +[!v*0] Damage with basic attacks. \nDuration: [ [!v*1] + [!v*2] per every [!v*3] hero’s Spell Power ] round(s).":{"v":"","t":"H"},"All friendly creatures deal +[!v*0] Damage with basic attacks. \nDuration: [!v*1] round(s).":{"v":"","t":"H"},"All friendly creatures deal +[!v*0] Pure Damage with each basic attack and restore the same amount of HP. Cannot revive fallen units. Bonus Damage instantly destroys summoned creatures and temporary stacks.\nDuration: [!v*1] round(s).":{"v":"","t":"H"},"All friendly creatures gain [!v*0] Attack and Defense. This bonus increases each round. Dispels “Shorten Shadow.”\nDuration: [ [!v*1] + [!v*2] per every [!v*3] hero’s Spell Power ] round(s).":{"v":"","t":"H"},"All friendly creatures gain [!v*0] Attack and Defense. This bonus increases each round. Dispels “Shorten Shadow.”\nDuration: [!v*1] round(s).":{"v":"","t":"H"},"All friendly creatures take –[!v*0] Damage from Melee attacks.\nDuration: [!v*1] round(s).":{"v":"","t":"H"},"All friendly creatures take –[!v*0] Ranged and Long Reach Damage.\nDuration: [ [!v*1] + [!v*2] per every [!v*3] hero’s Spell Power ] round(s).":{"v":"","t":"H"},"All Life is Endless":{"v":"","t":"H"},"All Life is Endless\n+[!v*0] healing and revival from friendly creature abilities and hero spells in battle. This bonus is doubled if the hero knows “Summon Avatar.”":{"v":"","t":"H"},"All negative effects on friendly creatures last for –[!v*0] round(s).":{"v":"","t":"H"},"All of the hero’s Nightshade spells have +[!v*0] level(s). Enemy hero has –[!v*1] Nightshade spell level.":{"v":"","t":"H"},"All of the hero’s Primal spells have +[!v*0] level(s). Enemy hero has –[!v*1] Primal spell level.":{"v":"","t":"H"},"All positive effects on friendly creatures last [!v*0] additional round(s).":{"v":"","t":"H"},"All positive effects on friendly creatures last for +[!v*0] round(s).":{"v":"","t":"H"},"All Templars are believers, but some prioritize military tradition over religious doctrine. The Arm of the Sun is an order that unites those who seek enlightenment through combat prowess rather than inquisitorial teachings.":{"v":"","t":"H"},"All the “research” here is of necromantic nature — including attempts to resurrect dragons. So far, they have not succeeded, but they’ve certainly accumulated a great deal of funds.":{"v":"","t":"H"},"All the hero’s spells always cost [!v*0] mana.":{"v":"","t":"H"},"All the spells belonging to Magic Schools the hero has learned gain [!v*0] level(s).":{"v":"","t":"H"},"All Ubisoft Global Publishing Transversal and Local Teams":{"v":"","t":"H"},"Allan Lefeuvre":{"v":"","t":"H"},"Allows a hero to travel to any city of their choice under your control.":{"v":"","t":"H"},"Allows a selected hero to spend a day learning. They will be unavailable until the next day and receive a permanent increase to an attribute of their choice.":{"v":"","t":"H"},"Allows artifacts to be traded.":{"v":"","t":"H"},"Allows each visiting hero to learn up to [!v*0] random skills for [!v*1] Gold each.":{"v":"","t":"H"},"Allows enchanting of magic scrolls so that they grant spells of maximum level.":{"v":"","t":"H"},"Allows Gems, Crystals and Mercury to be converted into Alchemical Dust.":{"v":"","t":"H"},"Allows heroes to teach each other spells when they interact on the global map. In the exchange, each hero will learn all the spells of the other that their skills, level, and items permit.":{"v":"","t":"H"},"Allows resources to be traded.":{"v":"","t":"H"},"Allows sacrificing of any creatures to turn them into Undead units of the same tier.":{"v":"","t":"H"},"Allows the hero to cast all Arcane spells.":{"v":"","t":"H"},"Allows the hero to cast all Nightshade spells.":{"v":"","t":"H"},"Allows the hero to cast all Primal spells.":{"v":"","t":"H"},"Allows the hero to pick and learn [!v*0] out of [!v*1] random Daylight spells.":{"v":"","t":"H"},"Allows the hero to pick and learn [!v*0] out of [!v*1] random Nightshade spells.":{"v":"","t":"H"},"Allows the hero to pick and learn [!v*0] out of [!v*1] random Primal spells.":{"v":"","t":"H"},"Allows the hero to recruit up to [!v*0] random units. Refreshes every week.":{"v":"","t":"H"},"Allows the hero to use a specific spell at its maximum level.":{"v":"","t":"H"},"Allows the hero to use a specific spell.":{"v":"","t":"H"},"Allows the hero to use the Spellbook again this round. Removes any effects that prevent its use.":{"v":"","t":"H"},"Allows the recruitment of Abyssal Envoys.":{"v":"","t":"H"},"Allows the recruitment of Abyssal Overseers and Abyssal Executors.":{"v":"","t":"H"},"Allows the recruitment of Aga’Shoth Riders.":{"v":"","t":"H"},"Allows the recruitment of Aga’Shoth Tamers and Aga’Shoth Matha.":{"v":"","t":"H"},"Allows the recruitment of Angels.":{"v":"","t":"H"},"Allows the recruitment of Arbitrators.":{"v":"","t":"H"},"Allows the recruitment of Archangels and Apotheoses.":{"v":"","t":"H"},"Allows the recruitment of Austringers and Marksmen.":{"v":"","t":"H"},"Allows the recruitment of Avatars of War and Hollow Reapers.":{"v":"","t":"H"},"Allows the recruitment of Barghests and Armored Hounds.":{"v":"","t":"H"},"Allows the recruitment of Binders and Votaries.":{"v":"","t":"H"},"Allows the recruitment of Black Dragons and Ashen Dragons.":{"v":"","t":"H"},"Allows the recruitment of Cavalry.":{"v":"","t":"H"},"Allows the recruitment of Cave Dragons.":{"v":"","t":"H"},"Allows the recruitment of Chanters and Stingers.":{"v":"","t":"H"},"Allows the recruitment of Concubi.":{"v":"","t":"H"},"Allows the recruitment of Crossbowmen.":{"v":"","t":"H"},"Allows the recruitment of Dawn Hoplets and Dusk Hoplets.":{"v":"","t":"H"},"Allows the recruitment of Devourers and Pyroboroses.":{"v":"","t":"H"},"Allows the recruitment of Dread Knights.":{"v":"","t":"H"},"Allows the recruitment of Faun Archers and Faun Warriors.":{"v":"","t":"H"},"Allows the recruitment of Flaming Phoenixes and Energy Phoenixes.":{"v":"","t":"H"},"Allows the recruitment of Fungal Iriyads and Crystal Iriyads.":{"v":"","t":"H"},"Allows the recruitment of Grand Shoth.":{"v":"","t":"H"},"Allows the recruitment of Graverobbers.":{"v":"","t":"H"},"Allows the recruitment of Griffins.":{"v":"","t":"H"},"Allows the recruitment of Guard Captains and Sun’s Aegises.":{"v":"","t":"H"},"Allows the recruitment of Guile Infiltrators and Bleak Infiltrators.":{"v":"","t":"H"},"Allows the recruitment of Herbomancers.":{"v":"","t":"H"},"Allows the recruitment of Hierophants and Sun Heralds.":{"v":"","t":"H"},"Allows the recruitment of Hive Mothers and Hive Huntresses.":{"v":"","t":"H"},"Allows the recruitment of Hive Queens.":{"v":"","t":"H"},"Allows the recruitment of Hoplets.":{"v":"","t":"H"},"Allows the recruitment of Hornets.":{"v":"","t":"H"},"Allows the recruitment of Hydras.":{"v":"","t":"H"},"Allows the recruitment of Infernal Troglodytes and Toxic Troglodytes.":{"v":"","t":"H"},"Allows the recruitment of Infiltrators.":{"v":"","t":"H"},"Allows the recruitment of Inquisitors.":{"v":"","t":"H"},"Allows the recruitment of Jasper Dancers and Aureate Dancers.":{"v":"","t":"H"},"Allows the recruitment of Liches.":{"v":"","t":"H"},"Allows the recruitment of Lightweavers.":{"v":"","t":"H"},"Allows the recruitment of Medusa Sculptors and Medusa Queens.":{"v":"","t":"H"},"Allows the recruitment of Medusae.":{"v":"","t":"H"},"Allows the recruitment of Menacing Reavers and Maniacal Reavers.":{"v":"","t":"H"},"Allows the recruitment of Merchants of Death and Kennelmasters.":{"v":"","t":"H"},"Allows the recruitment of Minotaur Lords and Minotaur Vanguards.":{"v":"","t":"H"},"Allows the recruitment of Minotaurs.":{"v":"","t":"H"},"Allows the recruitment of Mistresses of Chains and Bewitchers.":{"v":"","t":"H"},"Allows the recruitment of Mothers Superior and Excommunicators.":{"v":"","t":"H"},"Allows the recruitment of Naiads.":{"v":"","t":"H"},"Allows the recruitment of Noble Cavalry and Sunspear Cavalry.":{"v":"","t":"H"},"Allows the recruitment of Onyx Dancers.":{"v":"","t":"H"},"Allows the recruitment of Overgrown Locusts and Harvester Locusts.":{"v":"","t":"H"},"Allows the recruitment of Parasites.":{"v":"","t":"H"},"Allows the recruitment of Pestilent Liches and Sanguine Liches.":{"v":"","t":"H"},"Allows the recruitment of Phoenixes.":{"v":"","t":"H"},"Allows the recruitment of Qilins.":{"v":"","t":"H"},"Allows the recruitment of Reavers.":{"v":"","t":"H"},"Allows the recruitment of Rift Arbitrators and Bloated Arbitrators.":{"v":"","t":"H"},"Allows the recruitment of Scorpions.":{"v":"","t":"H"},"Allows the recruitment of Skeleton Warriors and Skeleton Archers.":{"v":"","t":"H"},"Allows the recruitment of Skeletons.":{"v":"","t":"H"},"Allows the recruitment of Sporemancers and Murmurmancers":{"v":"","t":"H"},"Allows the recruitment of Stinging Ra’Shoth and Ferocious Ra’Shoth.":{"v":"","t":"H"},"Allows the recruitment of Temple Griffins and Guardian Griffins.":{"v":"","t":"H"},"Allows the recruitment of Thunder Qilins and Mist Qilins.":{"v":"","t":"H"},"Allows the recruitment of Troglodytes.":{"v":"","t":"H"},"Allows the recruitment of Undead Pets.":{"v":"","t":"H"},"Allows the recruitment of Unspeakable Shoth and Unthinkable Shoth.":{"v":"","t":"H"},"Allows the recruitment of Vampire Lords and Vampire Scholars.":{"v":"","t":"H"},"Allows the recruitment of Vampires.":{"v":"","t":"H"},"Allows the recruitment of Vernal Naiads and Brumal Naiads.":{"v":"","t":"H"},"Allows the recruitment of Volcanic Scorpions and Spelaean Scorpions.":{"v":"","t":"H"},"Allows the recruitment of Warden Parasites and Ravager Parasites.":{"v":"","t":"H"},"Allows the recruitment of Waurmos.":{"v":"","t":"H"},"Allows the recruitment of Wights.":{"v":"","t":"H"},"Allows the recruitment of Wraiths and Phantasms.":{"v":"","t":"H"},"Allows the study of all spells contained within the magical observatory.":{"v":"","t":"H"},"Allows to revert a hero to level one once. The hero receives a permanent bonus to their attributes that depends on their level at the moment of the ritual.":{"v":"","t":"H"},"Allows visiting heroes to exchange their resources for different ones.":{"v":"","t":"H"},"Allows visiting heroes to recruit additional heroes.":{"v":"","t":"H"},"Allows visiting heroes to sacrifice artifacts and creatures for experience.":{"v":"","t":"H"},"Allows visiting heroes to trade creatures for other, random creatures.":{"v":"","t":"H"},"Allows you to trade your resources for different ones.":{"v":"","t":"H"},"Already visited":{"v":"","t":"H"},"Altar of Insight":{"v":"","t":"H"},"Alternative Attack":{"v":"","t":"H"},"Alternative Battle Camera Position":{"v":"","t":"H"},"Alvar Outpost":{"v":"","t":"H"},"Always Heads":{"v":"","t":"H"},"Always Highlight Interactables":{"v":"","t":"H"},"Ambassador’s Sash":{"v":"","t":"H"},"Amelchia’s Law":{"v":"","t":"H"},"Among the mangled figments of the building, the Rift spawns prowl. What are they guarding?":{"v":"","t":"H"},"Amphitheater":{"v":"","t":"H"},"Amphitheater II":{"v":"","t":"H"},"An imp on your shoulder spells bad luck… for the enemy.":{"v":"","t":"H"},"An indispensable resource for any construction.":{"v":"","t":"H"},"Anastasia Bogdanova":{"v":"","t":"H"},"Ancient Crypt":{"v":"","t":"H"},"Ancient Idol":{"v":"","t":"H"},"Ancient Scrolls\nAdds all tier‑[!v*0] spells to the hero’s Spellbook.":{"v":"","t":"H"},"And what a lovely community awaits them there!":{"v":"","t":"H"},"András Ács":{"v":"","t":"H"},"Andrei “Persona” Lukyanenko":{"v":"","t":"H"},"Andrei Kubyshkin":{"v":"","t":"H"},"Andrei Voicu":{"v":"","t":"H"},"Andrew Hume":{"v":"","t":"H"},"Aneta Zagórska":{"v":"","t":"H"},"Angel":{"v":"","t":"H"},"Angel growth in your cities increases by [!v*0]. They gain [!v*1] of their hero’s Attack and Defense as Attack and Defense.":{"v":"","t":"H"},"Angel Huang":{"v":"","t":"H"},"Ángela Fernández":{"v":"","t":"H"},"Animal handling has always been a challenge for humans. However, those with a talent for ranged combat forge such strong bonds with their hawks that they move as one, guiding each other against their foes.":{"v":"","t":"H"},"Animation speed":{"v":"","t":"H"},"Animator":{"v":"","t":"H"},"Anis Boujaouane":{"v":"","t":"H"},"Anna “Dzikawa” Burenkova ":{"v":"","t":"H"},"Anna Baricheva":{"v":"","t":"H"},"Anne Blondel Jouin":{"v":"","t":"H"},"Anointed for Attack":{"v":"","t":"H"},"Anointed for Defense":{"v":"","t":"H"},"Antagarich will one day adopt this tradition of meditating upon wheels.":{"v":"","t":"H"},"Anti-Aliasing":{"v":"","t":"H"},"Anti‑Magic":{"v":"","t":"H"},"Antimage\nEnemy spells cost +[!v*0] mana.":{"v":"","t":"H"},"Antoine Bissonnette-Lavoie":{"v":"","t":"H"},"Antony Floyd aka HForHavoc":{"v":"","t":"H"},"Any chosen target becomes immune to spells of tier [!v*0] and lower. This effect cannot be dispelled. If the target is a summoned creature or contains temporary units in its stack, those are destroyed. \nDuration: [!v*1] round(s).":{"v":"","t":"H"},"Any warrior can appreciate a good belt to hang their sword on.":{"v":"","t":"H"},"Apex":{"v":"","t":"H"},"Apex II":{"v":"","t":"H"},"Apiary’s Heart":{"v":"","t":"H"},"Apiary’s Heart II":{"v":"","t":"H"},"Apiary’s Heart III":{"v":"","t":"H"},"Apotheosis":{"v":"","t":"H"},"Arbitrator":{"v":"","t":"H"},"Arcane Magic":{"v":"","t":"H"},"Arcane Magic Tier [!v*0]":{"v":"","t":"H"},"Arcane Teachings\n+[!v*0] level(s) to this hero’s Arcane spells.":{"v":"","t":"H"},"Arcane Time":{"v":"","t":"H"},"Arcane Time\nThe cooldowns of all the hero’s Arcane spells are reduced by [!v*0] round(s).":{"v":"","t":"H"},"Arcane Tome":{"v":"","t":"H"},"Archangel":{"v":"","t":"H"},"Archery":{"v":"","t":"H"},"Architect’s Mastery":{"v":"","t":"H"},"Archmage\nAll the spells belonging to Magic Schools the hero has learned gain [!v*0] level(s).":{"v":"","t":"H"},"Are you sure you want to automatically play and finish the rest of the battle?":{"v":"","t":"H"},"Are you sure you want to delete the stack?":{"v":"","t":"H"},"Are you sure you want to end your turn?":{"v":"","t":"H"},"Are you sure you want to exit the game? All unsaved progress will be lost.":{"v":"","t":"H"},"Are you sure you want to flee? Your army will be lost.":{"v":"","t":"H"},"Area Strike":{"v":"","t":"H"},"Areas":{"v":"","t":"H"},"areas info":{"v":"","t":"H"},"Arena":{"v":"","t":"H"},"Arena Draft":{"v":"","t":"H"},"ARENA MODE":{"v":"","t":"H"},"arena_skill_assault":{"v":"","t":"H"},"arena_skill_battle_artistry":{"v":"","t":"H"},"arena_skill_battlemage":{"v":"","t":"H"},"arena_skill_diplomacy":{"v":"","t":"H"},"arena_skill_economy":{"v":"","t":"H"},"arena_skill_enlightenment":{"v":"","t":"H"},"arena_skill_faction_demons":{"v":"","t":"H"},"arena_skill_faction_dungeon":{"v":"","t":"H"},"arena_skill_faction_humans":{"v":"","t":"H"},"arena_skill_faction_nature":{"v":"","t":"H"},"arena_skill_faction_undead":{"v":"","t":"H"},"arena_skill_faction_unfrozen":{"v":"","t":"H"},"arena_skill_formation":{"v":"","t":"H"},"arena_skill_leadership":{"v":"","t":"H"},"arena_skill_logistic":{"v":"","t":"H"},"arena_skill_luck":{"v":"","t":"H"},"arena_skill_magic_day":{"v":"","t":"H"},"arena_skill_magic_night":{"v":"","t":"H"},"arena_skill_magic_primal":{"v":"","t":"H"},"arena_skill_magic_space":{"v":"","t":"H"},"arena_skill_mastery":{"v":"","t":"H"},"arena_skill_protection":{"v":"","t":"H"},"arena_skill_resistance":{"v":"","t":"H"},"arena_skill_scouting":{"v":"","t":"H"},"arena_skill_siege":{"v":"","t":"H"},"arena_skill_sorcery":{"v":"","t":"H"},"arena_skill_summoner":{"v":"","t":"H"},"arena_skill_tactics":{"v":"","t":"H"},"arena_skill_trainer":{"v":"","t":"H"},"arena_skill_wisdom":{"v":"","t":"H"},"Arina’s spells usually deal with tactical advantages, positive effects, and healing.":{"v":"","t":"H"},"Arina’s Touch":{"v":"","t":"H"},"Arina’s Way":{"v":"","t":"H"},"Arkadiusz Bochenek":{"v":"","t":"H"},"Armageddon":{"v":"","t":"H"},"Armet":{"v":"","t":"H"},"Armor":{"v":"","t":"H"},"Armor of Wonder":{"v":"","t":"H"},"Armored Hound":{"v":"","t":"H"},"Army":{"v":"","t":"H"},"Aron Sayed":{"v":"","t":"H"},"Art":{"v":"","t":"H"},"Art Director":{"v":"","t":"H"},"Art of the Deal":{"v":"","t":"H"},"Art of the Deal\nNeutral squads take –[!v*0] Gold to recruit. This bonus is doubled if the hero knows “Economy.”":{"v":"","t":"H"},"Artifact Merchant":{"v":"","t":"H"},"Artifacts":{"v":"","t":"H"},"Artur Szczurzyński":{"v":"","t":"H"},"Artur Trzciński":{"v":"","t":"H"},"As Luck Would Have It\nFriendly creatures gain +[!v*0] Defense for each point of Luck.":{"v":"","t":"H"},"As opposed to all the other sashes that are so notorious for having souls.":{"v":"","t":"H"},"Ascendant":{"v":"","t":"H"},"asdadasdasd":{"v":"","t":"H"},"Ashkan Namousi":{"v":"","t":"H"},"Assemble!":{"v":"","t":"H"},"Associate Compatibility QA Lead":{"v":"","t":"H"},"Associate Director, Sales Account Management":{"v":"","t":"H"},"Associate Director, US Content Creators":{"v":"","t":"H"},"Associate Producer":{"v":"","t":"H"},"Astrology Points":{"v":"","t":"H"},"Astrology points are a special resource generated by your cities. They are used to learn high Neutral magic — powerful Global Map spells that also require the hero to meet specific level requirements.\n\nWhen you accumulate enough points, you gain an Insight, which can be spent to unlock and learn a high Neutral spell.":{"v":"","t":"H"},"At the beginning of each round, generates [!v*0] Focus Point(s).":{"v":"","t":"H"},"Attack":{"v":"","t":"H"},"Attack + [!v*0]":{"v":"","t":"H"},"Attack, Defense, Spell Power, and sight radius increase by [!v*0] when in an area you <b>do not</b> control. This bonus is doubled if the hero knows “Daylight Magic.”":{"v":"","t":"H"},"Attack!":{"v":"","t":"H"},"Attack<br>+[!v*0]":{"v":"","t":"H"},"Attacks cause the target to always deal minimal Damage.\nDuration: [!v*0] round(s).":{"v":"","t":"H"},"Attacks leave gaping wounds, causing the target to take +[!v*0] Damage until the end of the next round.":{"v":"","t":"H"},"Attacks prevent the target from restoring HP by any means until the end of the round.":{"v":"","t":"H"},"Attribute Bonus":{"v":"","t":"H"},"Attributes":{"v":"","t":"H"},"Attributes<br>+[!v*0]":{"v":"","t":"H"},"Audio Director & Lead Sound Designer":{"v":"","t":"H"},"Audrey Wangsanata":{"v":"","t":"H"},"Aura of Protection":{"v":"","t":"H"},"Aureate Dancer":{"v":"","t":"H"},"Austringer":{"v":"","t":"H"},"AUTO BATTLE":{"v":"","t":"H"},"Auto-Exit Results Window If No Losses":{"v":"","t":"H"},"Automated Antimagic Shield":{"v":"","t":"H"},"Automatically follow selected player":{"v":"","t":"H"},"Automatically win battles":{"v":"","t":"H"},"Autoplay Remaining Battle":{"v":"","t":"H"},"Autosave Day [!v*0]":{"v":"","t":"H"},"Auverin Morrow":{"v":"","t":"H"},"Avatar":{"v":"","t":"H"},"Avatar of Celerity":{"v":"","t":"H"},"Avatar of Celerity\nAvatar’s Speed and Initiative increase by [!v*0]. This bonus is doubled if the hero knows “Insight.”":{"v":"","t":"H"},"Avatar of Fury":{"v":"","t":"H"},"Avatar of Fury\nAvatar’s Attack increases by [!v*0] of the hero’s Spell Power. This bonus is doubled if the hero knows “Leadership.”":{"v":"","t":"H"},"Avatar of Toughness":{"v":"","t":"H"},"Avatar of Toughness\nAvatar’s Defense increases by [!v*0] of the hero’s Knowledge. This bonus is doubled if the hero knows “Defense.”":{"v":"","t":"H"},"Avatar’s Attack increases by [!v*0] of the hero’s Spell Power. This bonus is doubled if the hero knows “Leadership.”":{"v":"","t":"H"},"Avatar’s Defense increases by [!v*0] of the hero’s Knowledge. This bonus is doubled if the hero knows “Defense.”":{"v":"","t":"H"},"Avatar’s Speed and Initiative increase by [!v*0]. This bonus is doubled if the hero knows “Insight.”":{"v":"","t":"H"},"Avis used to be a renowned knight, with a wondrous life of nobility and marriage awaiting him. All of it was lost in a horrendous fire that left him disfigured and his fiancée dead. After receiving no answers from the Church, he donned a mask to hide his scars and seek out the Philosopher’s Stone, a miraculous item that can restore health and youth.\nNo matter how hard he searches for it, the Stone eludes Avis. Maybe it’s just a myth — but it’s not like he has any other choice.":{"v":"","t":"H"},"Awaken: Air I":{"v":"","t":"H"},"Awaken: Air II":{"v":"","t":"H"},"Awaken: Earth I":{"v":"","t":"H"},"Awaken: Earth II":{"v":"","t":"H"},"Awaken: Fire I":{"v":"","t":"H"},"Awaken: Fire II":{"v":"","t":"H"},"Awaken: Water I":{"v":"","t":"H"},"Awaken: Water II":{"v":"","t":"H"},"B":{"v":"","t":"H"},"B[!v*0]D[!v*1]":{"v":"","t":"H"},"Back":{"v":"","t":"H"},"Backpack":{"v":"","t":"H"},"Backspace":{"v":"","t":"H"},"Baglan “FireHand” Urazov":{"v":"","t":"H"},"Bailey Sullivan":{"v":"","t":"H"},"Ball Lightning":{"v":"","t":"H"},"Balthazar’s Bodyguard":{"v":"","t":"H"},"Bank":{"v":"","t":"H"},"Banner of Six Winds":{"v":"","t":"H"},"Barghest":{"v":"","t":"H"},"Barrage\nGrants a new siege ability. It attacks a chosen hex and all adjacent hexes. Usable once per round.":{"v":"","t":"H"},"Bartłomiej Stefan Podress-Leszek":{"v":"","t":"H"},"Base Time":{"v":"","t":"H"},"Basic":{"v":"","t":"H"},"Basic Arcane Magic":{"v":"","t":"H"},"Basic Battle Magic":{"v":"","t":"H"},"Basic Battlecraft":{"v":"","t":"H"},"Basic Combat":{"v":"","t":"H"},"Basic Daylight Magic":{"v":"","t":"H"},"Basic Defense":{"v":"","t":"H"},"Basic Diplomacy":{"v":"","t":"H"},"Basic Economy":{"v":"","t":"H"},"Basic Insight":{"v":"","t":"H"},"Basic Leadership":{"v":"","t":"H"},"Basic Logistics":{"v":"","t":"H"},"Basic Luck":{"v":"","t":"H"},"Basic Nightshade Magic":{"v":"","t":"H"},"Basic Offense":{"v":"","t":"H"},"Basic Primal Magic":{"v":"","t":"H"},"Basic Recruitment":{"v":"","t":"H"},"Basic Resistance":{"v":"","t":"H"},"Basic Righteousness":{"v":"","t":"H"},"Basic Scouting":{"v":"","t":"H"},"Basic Siegecraft":{"v":"","t":"H"},"Basic Sorcery":{"v":"","t":"H"},"Basic Summon Avatar":{"v":"","t":"H"},"Basic Tactics":{"v":"","t":"H"},"Basic Thaumaturgy":{"v":"","t":"H"},"Basic torso protection. Takes way too long to make for its mediocre defense.":{"v":"","t":"H"},"Basic Wisdom":{"v":"","t":"H"},"Battle":{"v":"","t":"H"},"Battle auto win":{"v":"","t":"H"},"Battle Autoresolve":{"v":"","t":"H"},"Battle Focus":{"v":"","t":"H"},"Battle Focus\nGenerates +[!v*0] Focus Charge(s) at the beginning of each round. This bonus is doubled if the hero knows “Battle Magic.”":{"v":"","t":"H"},"Battle Frenzy":{"v":"","t":"H"},"Battle Log":{"v":"","t":"H"},"Battle Mage’s Authority":{"v":"","t":"H"},"Battle Magic":{"v":"","t":"H"},"Battle March":{"v":"","t":"H"},"Battle Spells":{"v":"","t":"H"},"Battle!":{"v":"","t":"H"},"Battlecraft":{"v":"","t":"H"},"Be reborn":{"v":"","t":"H"},"Be respectful, or your voice will fall silent as well.":{"v":"","t":"H"},"Becomes fully immune to spells until the end of the next round.":{"v":"","t":"H"},"Bedlam":{"v":"","t":"H"},"Beelzebub’s Boon":{"v":"","t":"H"},"Beelzebub’s Hand":{"v":"","t":"H"},"Beginner":{"v":"","t":"H"},"Belt":{"v":"","t":"H"},"Benoit Malot":{"v":"","t":"H"},"Bent on conquering Jadame, Beelzebub's Order of the Fly is a faction driven by swift and aggressive tactics. Their strength lies in the single-minded determination of their ranks, exploiting the diversity of their opponents to strike with precision and speed.":{"v":"","t":"H"},"Berserk":{"v":"","t":"H"},"Betwixt two realms, the Mycelium serves as a bridge, allowing passage between our world and the realm beyond it. As a result, young elementals merge with the flora and fauna of the Murmurwoods to take on physical forms.\n\nVine iriyads are the earthkin’s preferred vessels for exploration.":{"v":"","t":"H"},"Betwixt two realms, the Mycelium serves as a bridge, allowing passage between our world and the realm beyond it. As a result, young elementals merge with the flora and fauna of the Murmurwoods to take on physical forms.\n\nWaterkin often choose the shape of naiads — spry, elusive, and ever‑shifting, much like the element they embody.":{"v":"","t":"H"},"Billy Kearns":{"v":"","t":"H"},"Binder":{"v":"","t":"H"},"Bing Li":{"v":"","t":"H"},"Biography":{"v":"","t":"H"},"Black Ice Shard":{"v":"","t":"H"},"Black Tower":{"v":"","t":"H"},"Blessing":{"v":"","t":"H"},"Blink":{"v":"","t":"H"},"Blinks to any free hex within a [!v*0]‑hex range.":{"v":"","t":"H"},"Blinks to any free hex within its movement range. Deals [!v*0] of a basic attack ([ [!v*1]–[!v*2] × amount of units ]) as Magic Damage to all creatures adjacent to the destination hex.":{"v":"","t":"H"},"Blinks to any hex and deals its basic attack as Pure Damage to all adjacent enemies. Once per battle.":{"v":"","t":"H"},"Bloated Mansion":{"v":"","t":"H"},"Bloated Mansion II":{"v":"","t":"H"},"Bloom effect":{"v":"","t":"H"},"Blooming Pond":{"v":"","t":"H"},"Blooming Pond II":{"v":"","t":"H"},"Blossom Kremer":{"v":"","t":"H"},"Blue":{"v":"","t":"H"},"Bone Boots":{"v":"","t":"H"},"Bone Exchange":{"v":"","t":"H"},"Bone Exchange II":{"v":"","t":"H"},"Bonus effects at higher levels:":{"v":"","t":"H"},"Boots":{"v":"","t":"H"},"Boots of Travel":{"v":"","t":"H"},"Boreal Call":{"v":"","t":"H"},"Boreath":{"v":"","t":"H"},"Boreoloth’s Hand":{"v":"","t":"H"},"Boreoloth’s Head":{"v":"","t":"H"},"Boreoloth’s Heart":{"v":"","t":"H"},"Boreoloth’s Tail":{"v":"","t":"H"},"Born into a clutch of ordinary dragons, Boreoloth spent his life striving for the greatness he was denied at birth. Even in death, his remains still hold the spark of endless self‑improvement.":{"v":"","t":"H"},"Brenda Triandafeledis":{"v":"","t":"H"},"Brightest Sun\n–[!v*0] level(s) to all enemy Daylight spells.":{"v":"","t":"H"},"Brine Mukombachoto":{"v":"","t":"H"},"Brooke Storey":{"v":"","t":"H"},"Brought back against their will, they are drawn by reflections — both physical and mental.":{"v":"","t":"H"},"Brumal Naiad":{"v":"","t":"H"},"Buckler":{"v":"","t":"H"},"Bug":{"v":"","t":"H"},"Bug Report":{"v":"","t":"H"},"Built by minotaurs, Balthazar’s Lair is arguably the most magnificent city in Jadame.":{"v":"","t":"H"},"Burning Soul Burrows":{"v":"","t":"H"},"Burning Soul Burrows II":{"v":"","t":"H"},"Business Development Director":{"v":"","t":"H"},"Business Development Project Manager":{"v":"","t":"H"},"Business Director":{"v":"","t":"H"},"Button":{"v":"","t":"H"},"Buy":{"v":"","t":"H"},"Buying":{"v":"","t":"H"},"Buying: Crystals":{"v":"","t":"H"},"Buying: Mercury":{"v":"","t":"H"},"Buying: Ore":{"v":"","t":"H"},"Buying: Wood":{"v":"","t":"H"},"Byzantine Palace":{"v":"","t":"H"},"Byzantine Palace II":{"v":"","t":"H"},"Byzantine Palace III":{"v":"","t":"H"},"C":{"v":"","t":"H"},"Caduceus":{"v":"","t":"H"},"Call Desynk":{"v":"","t":"H"},"Camera Movement":{"v":"","t":"H"},"Camera: Move Down":{"v":"","t":"H"},"Camera: Move Left":{"v":"","t":"H"},"Camera: Move Right":{"v":"","t":"H"},"Camera: Move Up":{"v":"","t":"H"},"Camille Seguy":{"v":"","t":"H"},"Campaign":{"v":"","t":"H"},"Campaign autosaves":{"v":"","t":"H"},"Campaign Videos":{"v":"","t":"H"},"campaign_skill_assault":{"v":"","t":"H"},"campaign_skill_battle_artistry":{"v":"","t":"H"},"campaign_skill_battlemage":{"v":"","t":"H"},"campaign_skill_diplomacy":{"v":"","t":"H"},"campaign_skill_economy":{"v":"","t":"H"},"campaign_skill_enlightenment":{"v":"","t":"H"},"campaign_skill_faction_demons":{"v":"","t":"H"},"campaign_skill_faction_dungeon":{"v":"","t":"H"},"campaign_skill_faction_humans":{"v":"","t":"H"},"campaign_skill_faction_nature":{"v":"","t":"H"},"campaign_skill_faction_undead":{"v":"","t":"H"},"campaign_skill_faction_unfrozen":{"v":"","t":"H"},"campaign_skill_formation":{"v":"","t":"H"},"campaign_skill_leadership":{"v":"","t":"H"},"campaign_skill_logistic":{"v":"","t":"H"},"campaign_skill_luck":{"v":"","t":"H"},"campaign_skill_magic_day":{"v":"","t":"H"},"campaign_skill_magic_night":{"v":"","t":"H"},"campaign_skill_magic_primal":{"v":"","t":"H"},"campaign_skill_magic_space":{"v":"","t":"H"},"campaign_skill_mastery":{"v":"","t":"H"},"campaign_skill_protection":{"v":"","t":"H"},"campaign_skill_resistance":{"v":"","t":"H"},"campaign_skill_scouting":{"v":"","t":"H"},"campaign_skill_siege":{"v":"","t":"H"},"campaign_skill_sorcery":{"v":"","t":"H"},"campaign_skill_summoner":{"v":"","t":"H"},"campaign_skill_tactics":{"v":"","t":"H"},"campaign_skill_trainer":{"v":"","t":"H"},"campaign_skill_wisdom":{"v":"","t":"H"},"Campaign:":{"v":"","t":"H"},"Campfire":{"v":"","t":"H"},"Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –[!v*0] Melee Damage.\nTargets [!v*1] or more hexes away take –[!v*2] Damage per hex (up to –[!v*3]).":{"v":"","t":"H"},"Can be unlocked":{"v":"","t":"H"},"Can be upgraded":{"v":"","t":"H"},"Can counterattack up to twice per round.":{"v":"","t":"H"},"Can have unlimited upgrades.":{"v":"","t":"H"},"Can only attack adjacent enemies. Provokes counterattacks.":{"v":"","t":"H"},"Can only be used after “Awaken.”":{"v":"","t":"H"},"Can’t be too cheerful when the opponent flaunts their trophies like that.":{"v":"","t":"H"},"Can’t stand in one place — need to act!":{"v":"","t":"H"},"Cancel":{"v":"","t":"H"},"Cannot be upgraded":{"v":"","t":"H"},"Cannot be upgraded.":{"v":"","t":"H"},"Capitulate":{"v":"","t":"H"},"Capture the flag":{"v":"","t":"H"},"Capture the flagCapture the flagCapture the flagCapture the flag":{"v":"","t":"H"},"Carapace":{"v":"","t":"H"},"Carlos Enrique Velasco Vaamonde":{"v":"","t":"H"},"Carlos Muñoz Díaz":{"v":"","t":"H"},"Caroline Lopez-Clemons":{"v":"","t":"H"},"Carrion Lair":{"v":"","t":"H"},"Carrion Lair II":{"v":"","t":"H"},"Carrion Pile":{"v":"","t":"H"},"Carrion‑eaters unite!":{"v":"","t":"H"},"Catapult Salvo":{"v":"","t":"H"},"Cause desynchronization":{"v":"","t":"H"},"Cavalry":{"v":"","t":"H"},"Cavalry: [!v*0]":{"v":"","t":"H"},"Cave Dragon":{"v":"","t":"H"},"Cave In":{"v":"","t":"H"},"Cave Palace":{"v":"","t":"H"},"Cave Palace II":{"v":"","t":"H"},"Celestial Flail":{"v":"","t":"H"},"Celestial Sash of Bliss":{"v":"","t":"H"},"Celestial Spire":{"v":"","t":"H"},"CEO":{"v":"","t":"H"},"CEO & Producer":{"v":"","t":"H"},"Chain Lightning":{"v":"","t":"H"},"Chain Link":{"v":"","t":"H"},"Chain Mail":{"v":"","t":"H"},"Chairman of the Board":{"v":"","t":"H"},"Challenge Map":{"v":"","t":"H"},"Challenges":{"v":"","t":"H"},"Chances can be calculated — and neutralized.":{"v":"","t":"H"},"Change":{"v":"","t":"H"},"Change Fog of War":{"v":"","t":"H"},"Change Upgrade":{"v":"","t":"H"},"Change Upgrade Path":{"v":"","t":"H"},"Changeling Urgo":{"v":"","t":"H"},"Chanter":{"v":"","t":"H"},"Chaos Reigns\nThe hero and friendly creatures deal [!v*0] more Damage with Lucky Strikes. This bonus is doubled if the hero knows “Battle Magic.”":{"v":"","t":"H"},"Character Animation":{"v":"","t":"H"},"Charge!":{"v":"","t":"H"},"Charlotte-Patricia Labeau":{"v":"","t":"H"},"Chat Wheel":{"v":"","t":"H"},"Chat Wheel Settings":{"v":"","t":"H"},"Chateau of Feasts":{"v":"","t":"H"},"Chateau of Feasts II":{"v":"","t":"H"},"Cheat Panel":{"v":"","t":"H"},"Cheat panel section for hero management":{"v":"","t":"H"},"Cheat panel section for managing spells":{"v":"","t":"H"},"Cheat panel section for managing the overall game state":{"v":"","t":"H"},"checking network connection...":{"v":"","t":"H"},"Chief Commercial Officer":{"v":"","t":"H"},"Chief Executive Officer":{"v":"","t":"H"},"Chief Marketing Officer":{"v":"","t":"H"},"Chief Player Experience Officer":{"v":"","t":"H"},"Chief Product Officer & Deputy CEO":{"v":"","t":"H"},"Chief Production Officer":{"v":"","t":"H"},"Chief Studios & Portfolio Officer":{"v":"","t":"H"},"Chima, Bosya, Vasti and Lasti, collie Jack, Olivia, Nelson, Gamma, Bonja, Stirlitz, Bree, Filechka & Venchik, Ciri, Tessa, Mary, Kikimer, Monet the Birb, Vila, Clarissa, Raphael “Raph”, Brush, Xena, Lexa, Pongo, Pitak, Mazik, Mary, Vasya, Kesha, Shatun, Elsa, Pixar, Skippy, Nori, Jar Jar, Zara, Rana, Malaya, Belka, Morda, Ratatouille, Tom, Many, Ryzhun, Yumi, Kitsu, Alma, Magnus, Shishka, Mr. Twister, Chicken Bricken, Koshka":{"v":"","t":"H"},"Chimerologist":{"v":"","t":"H"},"Chitinous Shield":{"v":"","t":"H"},"Chitinous Ziggurat":{"v":"","t":"H"},"Chitinous Ziggurat II":{"v":"","t":"H"},"Choose":{"v":"","t":"H"},"Choose  Hero":{"v":"","t":"H"},"Choose  Set Artifacts":{"v":"","t":"H"},"Choose  Squad":{"v":"","t":"H"},"Choose a creature to upgrade":{"v":"","t":"H"},"Choose artefact":{"v":"","t":"H"},"Choose Artifact":{"v":"","t":"H"},"Choose magic":{"v":"","t":"H"},"Choose reward":{"v":"","t":"H"},"Choose Skill":{"v":"","t":"H"},"CHOOSE SKILL":{"v":"","t":"H"},"Choose spell":{"v":"","t":"H"},"Choose Spell":{"v":"","t":"H"},"Choose what you want to sacrifice.":{"v":"","t":"H"},"Chooses a hero":{"v":"","t":"H"},"Chorus Conductor":{"v":"","t":"H"},"Chosen hero":{"v":"","t":"H"},"Chosen magic":{"v":"","t":"H"},"Chosen side":{"v":"","t":"H"},"Chronic Weakness\nEnemy creature maximum HP reduces by [!v*0]. This effect is doubled if the hero knows “Resistance.”":{"v":"","t":"H"},"Chthin":{"v":"","t":"H"},"Chthonic Home":{"v":"","t":"H"},"Chthonic Home II":{"v":"","t":"H"},"Circle of Life":{"v":"","t":"H"},"Circle of Winter":{"v":"","t":"H"},"City":{"v":"","t":"H"},"City Camera Mode":{"v":"","t":"H"},"City guards often wear these rings to help them react to danger one or two seconds faster.":{"v":"","t":"H"},"Civic Innovation":{"v":"","t":"H"},"Civic Innovation\nThe hero gains +[!v*0] Law points. This bonus is doubled if the hero knows “Leadership.”":{"v":"","t":"H"},"Clad in the finest armor a knight can wield, these equine lords serve as the Sun’s spear, shattering ranks and growing in power with each prayer uttered in their name. Chalice be their witness!":{"v":"","t":"H"},"Classic":{"v":"","t":"H"},"Classic Mode. You can control multiple heroes. If one of them dies, the game continues.":{"v":"","t":"H"},"Clawreach":{"v":"","t":"H"},"Clear Fog":{"v":"","t":"H"},"Clenching Ring":{"v":"","t":"H"},"Cleric":{"v":"","t":"H"},"Click law icon to enact or upgrade it":{"v":"","t":"H"},"Click spell icon to unlock or upgrade it":{"v":"","t":"H"},"Click to construct":{"v":"","t":"H"},"Click to select":{"v":"","t":"H"},"Click to Select":{"v":"","t":"H"},"Click to start new campaign":{"v":"","t":"H"},"Click to take this slot":{"v":"","t":"H"},"Close":{"v":"","t":"H"},"Close Window":{"v":"","t":"H"},"Cloud Nine":{"v":"","t":"H"},"Cloud Shadows":{"v":"","t":"H"},"Color Profile":{"v":"","t":"H"},"Colosseum":{"v":"","t":"H"},"Combat":{"v":"","t":"H"},"Command: Fear":{"v":"","t":"H"},"Command: Reposition":{"v":"","t":"H"},"Common Armor":{"v":"","t":"H"},"Common Back":{"v":"","t":"H"},"Common Belt":{"v":"","t":"H"},"Common Boots":{"v":"","t":"H"},"Common Head":{"v":"","t":"H"},"Common Item":{"v":"","t":"H"},"Common Main Hand":{"v":"","t":"H"},"Common Off Hand":{"v":"","t":"H"},"Common Ring":{"v":"","t":"H"},"Community Manager":{"v":"","t":"H"},"Community Managers":{"v":"","t":"H"},"Compatibility Manager":{"v":"","t":"H"},"Compatibility QA Technicians":{"v":"","t":"H"},"Composer":{"v":"","t":"H"},"Concept Art of Jadame Map":{"v":"","t":"H"},"Concept Artist":{"v":"","t":"H"},"Concubus":{"v":"","t":"H"},"Confirm":{"v":"","t":"H"},"Confirm changing upgrade path":{"v":"","t":"H"},"Confirm construction":{"v":"","t":"H"},"Confirm Selection":{"v":"","t":"H"},"Confuses the target enemy. While Confused, their Speed and Initiative are reduced by [!v*0].\nDuration: [!v*1] round(s).":{"v":"","t":"H"},"Connect to Lobby":{"v":"","t":"H"},"Connect via Code":{"v":"","t":"H"},"Connected to the Murmurwood’s Mycelium, this tree knows every tale. But how do its brethren on other continents learn things?":{"v":"","t":"H"},"Connecting directly to the brain, these eyes access an entirely new layer of knowledge.":{"v":"","t":"H"},"Connection problem":{"v":"","t":"H"},"Connection Problem":{"v":"","t":"H"},"Connection problem content\n":{"v":"","t":"H"},"Connection Problem title\n":{"v":"","t":"H"},"Construct":{"v":"","t":"H"},"Construct new buildings":{"v":"","t":"H"},"Construction cost:":{"v":"","t":"H"},"Construction Menu":{"v":"","t":"H"},"Contaminating Blast":{"v":"","t":"H"},"Content Manager — Korean":{"v":"","t":"H"},"Continue":{"v":"","t":"H"},"Continue Challenges":{"v":"","t":"H"},"Continue Movement":{"v":"","t":"H"},"Continue Tutorial":{"v":"","t":"H"},"Controlled by Blue":{"v":"","t":"H"},"Controlled by Green":{"v":"","t":"H"},"Controlled by Orange":{"v":"","t":"H"},"Controlled by Pink":{"v":"","t":"H"},"Controlled by Purple":{"v":"","t":"H"},"Controlled by Red":{"v":"","t":"H"},"Controlled by Teal":{"v":"","t":"H"},"Converts this creature’s Defense into additional Attack until the end of the round.":{"v":"","t":"H"},"COO & Project Manager":{"v":"","t":"H"},"Copyeditor":{"v":"","t":"H"},"Corentin François":{"v":"","t":"H"},"Corpse Eater":{"v":"","t":"H"},"Counterespionage":{"v":"","t":"H"},"Counterespionage\nEnemies can’t see detailed information about your army. When they try, they see random numbers of random creatures of your faction.":{"v":"","t":"H"},"Countershot":{"v":"","t":"H"},"Coup de Grâce":{"v":"","t":"H"},"Cover":{"v":"","t":"H"},"Cover\nFriendly creatures take –[!v*0] Damage from Ranged and Long Reach attacks.":{"v":"","t":"H"},"CPO":{"v":"","t":"H"},"Craftsmen use Gems for stained glass that some believe possesses miraculous qualities.":{"v":"","t":"H"},"Create":{"v":"","t":"H"},"Create a hero":{"v":"","t":"H"},"Create a neutral squad":{"v":"","t":"H"},"Create a random troop of a specified strength":{"v":"","t":"H"},"Create all builds":{"v":"","t":"H"},"Create hero":{"v":"","t":"H"},"Create random squad":{"v":"","t":"H"},"Create squad":{"v":"","t":"H"},"Creates a portal until the end of the day, allowing any hero to travel through it. Entry is from any free adjacent space, and exit is to any free space within [!v*0] square(s) of the hero. [!v*1] time(s) per day.":{"v":"","t":"H"},"Creates an entrance to a Foothold on an adjacent space that lasts until the end of the day, allowing any allied hero to leave creatures and artifacts there. If an enemy hero interacts with the entrance, it disappears. Usable [!v*0] time(s) per day.":{"v":"","t":"H"},"Creates an entrance to a Foothold on any free space within [!v*0] square(s) that lasts until the end of the day, allowing any allied hero to leave creatures and artifacts there. If an enemy hero interacts with the entrance, it disappears. Usable [!v*1] time(s) per day.":{"v":"","t":"H"},"Creating Lobby":{"v":"","t":"H"},"Creative Project Manager":{"v":"","t":"H"},"Creator Engagement Manager":{"v":"","t":"H"},"Creator Engagement Specialist":{"v":"","t":"H"},"Creator Relations Manager":{"v":"","t":"H"},"Creatures are guarding this place. You can fight the guards for a reward, or avoid the fight and return later.":{"v":"","t":"H"},"Creatures with a desire for greater glory wish to join you!":{"v":"","t":"H"},"Credits":{"v":"","t":"H"},"Crescent Dagger":{"v":"","t":"H"},"Cris Velasco":{"v":"","t":"H"},"Crossbowman":{"v":"","t":"H"},"Crossplay":{"v":"","t":"H"},"Crow Nest":{"v":"","t":"H"},"Crown of Dragontooth":{"v":"","t":"H"},"Crown of the Supreme Magi":{"v":"","t":"H"},"Crows are like jaybirds… but don’t tell them that.":{"v":"","t":"H"},"Crypts and Graves":{"v":"","t":"H"},"Crypts and Graves II":{"v":"","t":"H"},"Crystal Crown":{"v":"","t":"H"},"Crystal Iriyad":{"v":"","t":"H"},"Crystal Storage":{"v":"","t":"H"},"Crystal Thorns":{"v":"","t":"H"},"Crystal Vein":{"v":"","t":"H"},"Crystals":{"v":"","t":"H"},"Crystals<br>+[!v*0]":{"v":"","t":"H"},"Cultist":{"v":"","t":"H"},"Cultist Spire":{"v":"","t":"H"},"Cultist Spire II":{"v":"","t":"H"},"Cursed Old House":{"v":"","t":"H"},"Curses target enemy creature. Cursed creatures take [ [!v*0] + [!v*1] × amount of units ] Pure Damage at the start of their turn. This effect is stackable. \nDuration: [!v*2] round(s).":{"v":"","t":"H"},"Cursor Coordinates":{"v":"","t":"H"},"Cursor position":{"v":"","t":"H"},"Custom":{"v":"","t":"H"},"Custom Game":{"v":"","t":"H"},"Czech":{"v":"","t":"H"},"Czech — Proofreader":{"v":"","t":"H"},"D":{"v":"","t":"H"},"D [!v*0]":{"v":"","t":"H"},"Daily Astrology Points Production":{"v":"","t":"H"},"Daily Bonus Time":{"v":"","t":"H"},"Daily Gold Production":{"v":"","t":"H"},"Daily Increment":{"v":"","t":"H"},"Daily Law Points Production":{"v":"","t":"H"},"Damage":{"v":"","t":"H"},"Damian Jasiński":{"v":"","t":"H"},"Daniel Morawski":{"v":"","t":"H"},"Danielle Chaudhry":{"v":"","t":"H"},"Danil Gabaidullin":{"v":"","t":"H"},"Danil Murunov":{"v":"","t":"H"},"Dark Hatchet":{"v":"","t":"H"},"Darkest Night\n–[!v*0] level(s) to all enemy Nightshade spells.":{"v":"","t":"H"},"Dastan Namousi":{"v":"","t":"H"},"Date":{"v":"","t":"H"},"Dawnvale":{"v":"","t":"H"},"Day and Night Change Visuals":{"v":"","t":"H"},"Daylight Magic":{"v":"","t":"H"},"Daylight Magic Tier [!v*0]":{"v":"","t":"H"},"Daylight Shrine":{"v":"","t":"H"},"Daylight Teachings":{"v":"","t":"H"},"Daylight Teachings\n+[!v*0] level(s) to this hero’s Daylight spells.":{"v":"","t":"H"},"Daylight Time\nThe cooldowns of all the hero’s Daylight spells are reduced by [!v*0] round(s).":{"v":"","t":"H"},"Deals [ [!v*0] + [!v*1] × (hero’s Level – [!v*2]) ] Damage to the target defensive structure.":{"v":"","t":"H"},"Deals [ [!v*0] + [!v*1] × amount of units ] Damage to target enemy creature. Bees keep attacking it, dealing [ [!v*2] + [!v*3] × amount of units ] Damage at the beginning of each turn. This effect is stackable.\nDuration: [!v*4] round(s).":{"v":"","t":"H"},"Deals [ [!v*0] + [!v*1] × hero’s Spell Power ] Magic Damage to all creatures in a [!v*2]‑hex radius.":{"v":"","t":"H"},"Deals [ [!v*0] + [!v*1] × hero’s Spell Power ] Magic Damage to all creatures on the battlefield.":{"v":"","t":"H"},"Deals [ [!v*0] + [!v*1] × hero’s Spell Power ] Magic Damage to target enemy creature.":{"v":"","t":"H"},"Deals [ [!v*0] + [!v*1] × hero’s Spell Power ] Magic Damage to up to [!v*2] different target enemies.":{"v":"","t":"H"},"Deals [ [!v*0] + [!v*1] × hero’s Spell Power ]% of target enemy creature’s maximum HP as Magic Damage. Each time this spell is re‑cast on the same target, it deals +[!v*2] more Damage. This effect is stackable. If the target’s stack size is equal or lower than [!v*3] of its original number, the spell kills the target.":{"v":"","t":"H"},"Deals [!v*0] Damage to the target defensive structure.":{"v":"","t":"H"},"Deals [!v*0] Damage to the target enemy.":{"v":"","t":"H"},"Deals [!v*0] Magic Damage per Focus Charge to all creatures in one‑hex radius.":{"v":"","t":"H"},"Deals [!v*0] Magic Damage to a target enemy creature.":{"v":"","t":"H"},"Deals [!v*0] Magic Damage to target enemy creature and reduces their Initiative by [!v*1].\nDuration: [!v*2] round(s).":{"v":"","t":"H"},"Deals [!v*0] Magic Damage to target enemy creature.":{"v":"","t":"H"},"Deals [!v*0] Magic Damage to up to [!v*1] different target enemies.":{"v":"","t":"H"},"Deals [!v*0] of a basic attack ([ [!v*1]–[!v*2] × amount of units ]) as Magic Damage to the target and all creatures within two hexes of it.":{"v":"","t":"H"},"Deals [!v*0] of a basic attack ([ [!v*1]–[!v*2] × amount of units ]) as Pure Damage to the target.":{"v":"","t":"H"},"Deals [!v*0] of target enemy creature’s maximum HP as Magic Damage. Each time this spell is re‑cast on the same target, it deals +[!v*1] more Damage. This effect is stackable. If the target’s stack size is equal or lower than [!v*2] of its original number, the spell kills the target.":{"v":"","t":"H"},"Deals +[!v*0] Ranged Damage.\nDuration: [!v*1] round(s).":{"v":"","t":"H"},"Deals Damage to the target and <b>any creature</b> on the hex directly behind it.":{"v":"","t":"H"},"Deals Damage to the target and all enemies around it.":{"v":"","t":"H"},"Deals Damage to the target and all enemies around it. Additional targets take –[!v*0] Damage.":{"v":"","t":"H"},"Death Stare":{"v":"","t":"H"},"Déborah Papiernik":{"v":"","t":"H"},"Debug ai":{"v":"","t":"H"},"Debug Hacks":{"v":"","t":"H"},"Deck of Spells":{"v":"","t":"H"},"Decline Selection":{"v":"","t":"H"},"Deep in the woods dwell those who venerate nature in all its forms. Blessed as its stewards, herbomancers are the envoys of the Mycelium, sent across Jadame to safeguard the natural order. Many seek them out for assistance in grasping the magical flow of Enroth.":{"v":"","t":"H"},"default":{"v":"","t":"H"},"Defeat":{"v":"","t":"H"},"DEFEAT":{"v":"","t":"H"},"Defeat all enemy heroes and capture every enemy city to win.":{"v":"","t":"H"},"Defeat its guard to obtain Abyssal Envoys.":{"v":"","t":"H"},"Defeat its guard to obtain Cavalry.":{"v":"","t":"H"},"Defeat its guard to obtain Dread Knights.":{"v":"","t":"H"},"Defeat its guard to obtain Medusae.":{"v":"","t":"H"},"Defeat its guard to obtain Phoenixes.":{"v":"","t":"H"},"Defeat its guard to obtain Sentinels of Glory.":{"v":"","t":"H"},"Defeat its guard to obtain Waurmos.":{"v":"","t":"H"},"Defeats":{"v":"","t":"H"},"Defence+[!v*0]":{"v":"","t":"H"},"Defence+[!v*0]\nTest":{"v":"","t":"H"},"Defense":{"v":"","t":"H"},"Defense<br>+[!v*0]":{"v":"","t":"H"},"Delete Hero":{"v":"","t":"H"},"Delete Stack":{"v":"","t":"H"},"Deleting the squad":{"v":"","t":"H"},"Demon Claw":{"v":"","t":"H"},"demon_hero_[!v*0]":{"v":"","t":"H"},"Demonic Stench":{"v":"","t":"H"},"Denis Anikin":{"v":"","t":"H"},"Denis Fedorov":{"v":"","t":"H"},"Denis Kondratovich":{"v":"","t":"H"},"Depth of Field":{"v":"","t":"H"},"Description":{"v":"","t":"H"},"DescriptionDescriptionDescriptionDescriptionDescriptionDescriptionDescriptionDescriptionDescriptionDescriptionDescription":{"v":"","t":"H"},"Despair":{"v":"","t":"H"},"Destroy them!":{"v":"","t":"H"},"Detailed description of the problem:\nExplain in as much detail as possible what happened.\nSteps to reproduce:\nStep [!v*0]: ...\nStep [!v*1]: ...\nStep [!v*2]: ...\nActual result: what actually happened.":{"v":"","t":"H"},"Development Support":{"v":"","t":"H"},"dfgdfdfdfdfdfdf":{"v":"","t":"H"},"Dialo":{"v":"","t":"H"},"Dialogues and Tutorial":{"v":"","t":"H"},"Did you know it was actually a large jar, not a box?":{"v":"","t":"H"},"Difficulty":{"v":"","t":"H"},"Dimension Door":{"v":"","t":"H"},"Dimitrios Koutsouros":{"v":"","t":"H"},"Diplomacy":{"v":"","t":"H"},"Diplomatic Gifts":{"v":"","t":"H"},"Director of Business Development":{"v":"","t":"H"},"Director of Communications":{"v":"","t":"H"},"Director of Community":{"v":"","t":"H"},"Director of Creative Services":{"v":"","t":"H"},"Director of Creator Relations":{"v":"","t":"H"},"Director of IT & Systems":{"v":"","t":"H"},"Director of Marketing Coordination":{"v":"","t":"H"},"Director of Quality Assurance":{"v":"","t":"H"},"Director of Social Strategy":{"v":"","t":"H"},"Disable lobby invitations":{"v":"","t":"H"},"Disband stack":{"v":"","t":"H"},"Disdain":{"v":"","t":"H"},"Dispel fog of war":{"v":"","t":"H"},"Dispels all negative effects from friendly creatures and all positive effects from enemies.":{"v":"","t":"H"},"Dispirited — literally. Now, he wanders the land, searching for his wayward soul.":{"v":"","t":"H"},"Display":{"v":"","t":"H"},"Display Alt Information":{"v":"","t":"H"},"Display Mode":{"v":"","t":"H"},"Dissection":{"v":"","t":"H"},"Distance fog":{"v":"","t":"H"},"Distnace Map":{"v":"","t":"H"},"Distribute Equally Among Available Slots":{"v":"","t":"H"},"Disturbing Summoning Rite":{"v":"","t":"H"},"Disturbing Summoning Rite II":{"v":"","t":"H"},"Divide Equally":{"v":"","t":"H"},"Dmitrii Tripolskii":{"v":"","t":"H"},"Does not affect Constructs":{"v":"","t":"H"},"Does not affect Iriyads":{"v":"","t":"H"},"Does not affect Magic Creatures, Undead, or Constructs":{"v":"","t":"H"},"Does not affect Naiads":{"v":"","t":"H"},"Does not affect Phoenixes":{"v":"","t":"H"},"Does not affect Qilins":{"v":"","t":"H"},"Does not affect the Undead":{"v":"","t":"H"},"Does not affect Undead, Dragons, Embodiments, or Constructs":{"v":"","t":"H"},"Does not affect Undead, Embodiments, or Constructs":{"v":"","t":"H"},"Does not end the turn.":{"v":"","t":"H"},"Does not end the turn. Can only be used after “Awaken.”":{"v":"","t":"H"},"Does not spend Focus Charges.":{"v":"","t":"H"},"DoF:":{"v":"","t":"H"},"Dogs are so loyal to their masters that they often miss the moment of their own death, continuing to serve nonchalantly even after passing.":{"v":"","t":"H"},"Dominarus":{"v":"","t":"H"},"Dominik Krawczyk":{"v":"","t":"H"},"Don’t judge what makes others feel empowered!":{"v":"","t":"H"},"Doreath’s Way":{"v":"","t":"H"},"Double Strike":{"v":"","t":"H"},"downloads":{"v":"","t":"H"},"Draconic Blade":{"v":"","t":"H"},"Dragon hunter":{"v":"","t":"H"},"Dragon killing is not for the meek — or the sane. It demands risking life and limb against impossible odds. Yet, the lure of glory and riches ensures there are always those desperate or mad enough to try. The rare few who succeed become legends, their names etched into history forever.":{"v":"","t":"H"},"Dragon Scale Armor":{"v":"","t":"H"},"Dragon Scale Shield":{"v":"","t":"H"},"Dragon Utopia":{"v":"","t":"H"},"Dragon’s Blood":{"v":"","t":"H"},"Dragonbone Greaves":{"v":"","t":"H"},"Dragonbreath Strike":{"v":"","t":"H"},"Dragonslayer":{"v":"","t":"H"},"Dread Knight":{"v":"","t":"H"},"Dread Knight: [!v*0]":{"v":"","t":"H"},"Dreadful Presence":{"v":"","t":"H"},"Drum of War":{"v":"","t":"H"},"Dump items to log":{"v":"","t":"H"},"dungeon_hero_[!v*0]":{"v":"","t":"H"},"Duration":{"v":"","t":"H"},"Duration: [!v*0] day(s).":{"v":"","t":"H"},"During Early Access, you’ll be able to play:\n• Six unique factions: Temple, Dungeon, Schism, Grove, Necropolis, and Hive\n• An in‑game tutorial\n• The first act of our long, non‑linear campaign. More acts will be added with the full release of the game.\n• Premade scenarios with self‑contained stories, with even more coming during Early Access\n• Classic, Single Hero, and Arena modes, available in both single‑player and multiplayer\n• Matchmaking, ranked play, and leaderboards for all three modes\n• A wide variety of Random Map Generator templates for unlimited replayability\n• Hotseat mode, allowing you to play against friends and family one after another on a single PC\n• A series of puzzle‑style challenges\n• A map editor (beta) to create your own adventures\n\nMaster a wide range of skills and talents, equip powerful artifacts, visit a multitude of locations, command different fantasy creatures, shape the future of your kingdom with strategic faction laws, and upgrade your army for the challenges ahead!":{"v":"","t":"H"},"Dusk Hoplet":{"v":"","t":"H"},"E":{"v":"","t":"H"},"Each attack also kills +[!v*0] enemy unit(s) in addition to regular Damage. Works on creatures up to tier [!v*1].":{"v":"","t":"H"},"Each attack converts [!v*0] of the Damage dealt into additional HP. This can create temporary units in this creature’s stack.":{"v":"","t":"H"},"Each subsequent upgrade costs additional resources.":{"v":"","t":"H"},"Eagle Armor":{"v":"","t":"H"},"Early Access":{"v":"","t":"H"},"Early Start":{"v":"","t":"H"},"Earth’s Rage":{"v":"","t":"H"},"Earthshatter":{"v":"","t":"H"},"Easy":{"v":"","t":"H"},"Easy ([!v*0])":{"v":"","t":"H"},"Easy Battle":{"v":"","t":"H"},"Easy Prey":{"v":"","t":"H"},"Easy Prey\nOnce per round, when an enemy waits, friendly creatures gain +[!v*0] Initiative until the end of round. This effect <b>does not</b> stack.":{"v":"","t":"H"},"Echoes of the Murmurwoods":{"v":"","t":"H"},"Economy":{"v":"","t":"H"},"Editor — Japanese":{"v":"","t":"H"},"Eerie Summoning Rite":{"v":"","t":"H"},"Eerie Summoning Rite II":{"v":"","t":"H"},"Effects":{"v":"","t":"H"},"Effects applied by the hero last +[!v*0] round(s). This bonus is doubled if the hero knows “Wisdom.”":{"v":"","t":"H"},"Effortless Strike":{"v":"","t":"H"},"Egor Kobelev":{"v":"","t":"H"},"Egor Neff":{"v":"","t":"H"},"Egor Osinchuk":{"v":"","t":"H"},"Ekaterina Prikhodko":{"v":"","t":"H"},"Elder Tss’kish":{"v":"","t":"H"},"Eliminates all terrain penalties.":{"v":"","t":"H"},"Eliminates Ranged Damage penalty for friendly creatures.":{"v":"","t":"H"},"Elina Khakimova":{"v":"","t":"H"},"Elite Griffins":{"v":"","t":"H"},"Elite Guards":{"v":"","t":"H"},"Eloquence":{"v":"","t":"H"},"Eloquence\n–[!v*0] to the cost of surrendering.":{"v":"","t":"H"},"Emanuel Ricobenne":{"v":"","t":"H"},"Emanuelle Ricobenne":{"v":"","t":"H"},"Embodiment":{"v":"","t":"H"},"Embodiment of Air":{"v":"","t":"H"},"Embodiment of Earth":{"v":"","t":"H"},"Embodiment of Fire":{"v":"","t":"H"},"Embodiment of Water":{"v":"","t":"H"},"Emil Lubowicki":{"v":"","t":"H"},"Emilie Ouba":{"v":"","t":"H"},"Empty Name":{"v":"","t":"H"},"Enable constant flight":{"v":"","t":"H"},"Enable unlimited use of global map spells":{"v":"","t":"H"},"Enables viewing detailed information about the enemy hero during battle.":{"v":"","t":"H"},"Enact this Law":{"v":"","t":"H"},"Enatee":{"v":"","t":"H"},"Enchanted Magic Scroll":{"v":"","t":"H"},"End Day":{"v":"","t":"H"},"End Game When All Opponents Defeated":{"v":"","t":"H"},"End Tactics Phase":{"v":"","t":"H"},"End Turn":{"v":"","t":"H"},"End Turn (No Confirmation)":{"v":"","t":"H"},"Ending an opponent’s suffering swiftly is a mercy.":{"v":"","t":"H"},"Ending Turn":{"v":"","t":"H"},"Endless Bag":{"v":"","t":"H"},"Endless cast":{"v":"","t":"H"},"Endless cast of magic":{"v":"","t":"H"},"Endless Charisma":{"v":"","t":"H"},"Endless Charisma\n+[!v*0] Attack, Defense, Spell Power, and Knowledge. This bonus is doubled if the hero knows “Tactics.”":{"v":"","t":"H"},"Endless Scroll of Bronze":{"v":"","t":"H"},"Endless Scroll of Platinum":{"v":"","t":"H"},"Endless Scroll of Silver":{"v":"","t":"H"},"Endless spell unit":{"v":"","t":"H"},"Enemies can’t see detailed information about your army. When they try, they see random numbers of random creatures of your faction.":{"v":"","t":"H"},"Enemy city":{"v":"","t":"H"},"Enemy creatures adjacent to this creature take +[!v*0] Magic Damage. This effect <b>does not</b> stack.":{"v":"","t":"H"},"Enemy Fleeing":{"v":"","t":"H"},"Enemy Fleeing!":{"v":"","t":"H"},"Enemy fraction":{"v":"","t":"H"},"Enemy hero":{"v":"","t":"H"},"Enemy hero can use each spell only once per battle.":{"v":"","t":"H"},"Enemy Morale is reduced by [!v*0] in battle.":{"v":"","t":"H"},"Enemy Strength":{"v":"","t":"H"},"Enemy turn":{"v":"","t":"H"},"Energize":{"v":"","t":"H"},"Energizing Mana":{"v":"","t":"H"},"Energizing Mana\nGenerate +[!v*0] Focus Charge each time your enemy uses a spell.":{"v":"","t":"H"},"Energy Explosion":{"v":"","t":"H"},"Energy Phoenix":{"v":"","t":"H"},"Enlarge Shadow":{"v":"","t":"H"},"Enlightenment":{"v":"","t":"H"},"Enlightenment\nThe hero gains an additional +[!v*0] XP.":{"v":"","t":"H"},"Enter":{"v":"","t":"H"},"Enter a save name …":{"v":"","t":"H"},"Enter Lobby Name…":{"v":"","t":"H"},"Enter Password…":{"v":"","t":"H"},"Enter Seed…":{"v":"","t":"H"},"Enter text":{"v":"","t":"H"},"Enter text...":{"v":"","t":"H"},"Enter text…":{"v":"","t":"H"},"Enter the Code":{"v":"","t":"H"},"Enthusiasm":{"v":"","t":"H"},"Enthusiasm\nWhenever a friendly creature gains a turn from positive Morale effect, all friendly creatures’ Morale increases by [!v*0] until the end of the next round.":{"v":"","t":"H"},"Epic Armor":{"v":"","t":"H"},"Epic Back":{"v":"","t":"H"},"Epic Belt":{"v":"","t":"H"},"Epic Boots":{"v":"","t":"H"},"Epic Head":{"v":"","t":"H"},"Epic Item":{"v":"","t":"H"},"Epic Main Hand":{"v":"","t":"H"},"Epic Off Hand":{"v":"","t":"H"},"Epic Relic":{"v":"","t":"H"},"Epic Ring":{"v":"","t":"H"},"Erokay Andaç Yurdaer":{"v":"","t":"H"},"Esc":{"v":"","t":"H"},"ESC":{"v":"","t":"H"},"Escape":{"v":"","t":"H"},"Escaped hero":{"v":"","t":"H"},"Escaped Hero":{"v":"","t":"H"},"Essential for upgrading artifacts and more.":{"v":"","t":"H"},"Eternal life brings eternal feasts and unending luxuries.":{"v":"","t":"H"},"Eternal Visage":{"v":"","t":"H"},"Eternal Visage II":{"v":"","t":"H"},"Eternal Visage III":{"v":"","t":"H"},"Eternity’s Rest":{"v":"","t":"H"},"Ethric":{"v":"","t":"H"},"Even if the wearer is lacking, the power within this amulet more than compensates for it.":{"v":"","t":"H"},"Even the weirdest of heroes need a drink and a chat sometimes.":{"v":"","t":"H"},"Even with a plethora of dragons living above ground, these ones prefer to stay in the shadows.":{"v":"","t":"H"},"Everserpent":{"v":"","t":"H"},"Every time the hero uses a spell in a battle, their Defense increases by [!v*0] until the end of that battle.":{"v":"","t":"H"},"Everybody likes Gold. Even demons and spirits.":{"v":"","t":"H"},"Evgenia Shcherbakova":{"v":"","t":"H"},"Evgenia Shestakova":{"v":"","t":"H"},"Evgenii Mikhailov":{"v":"","t":"H"},"Evgeny Kolesnikov":{"v":"","t":"H"},"Excalibur":{"v":"","t":"H"},"Exchange":{"v":"","t":"H"},"Exchange Artifacts":{"v":"","t":"H"},"Exchange resources":{"v":"","t":"H"},"Excommunicator":{"v":"","t":"H"},"Exit":{"v":"","t":"H"},"EXIT":{"v":"","t":"H"},"Exit game":{"v":"","t":"H"},"Exit to Desktop":{"v":"","t":"H"},"Exit to main menu":{"v":"","t":"H"},"Exit to Main Menu":{"v":"","t":"H"},"Experience":{"v":"","t":"H"},"Experience<br>+[!v*0]":{"v":"","t":"H"},"Expert":{"v":"","t":"H"},"Expert Battle Magic":{"v":"","t":"H"},"Expert Battlecraft":{"v":"","t":"H"},"Expert Daylight Magic":{"v":"","t":"H"},"Expert Defense":{"v":"","t":"H"},"Expert Diplomacy":{"v":"","t":"H"},"Expert Insight":{"v":"","t":"H"},"Expert Leadership":{"v":"","t":"H"},"Expert Nightshade Magic":{"v":"","t":"H"},"Expert Offense":{"v":"","t":"H"},"Expert Righteousness":{"v":"","t":"H"},"Expert Scouting":{"v":"","t":"H"},"Expert Siegecraft":{"v":"","t":"H"},"Expert Sorcery":{"v":"","t":"H"},"Expert Summon Avatar":{"v":"","t":"H"},"Expert Tactics":{"v":"","t":"H"},"Expert Thaumaturgy":{"v":"","t":"H"},"Explore the Map":{"v":"","t":"H"},"Explore the Map After the Game Ends":{"v":"","t":"H"},"External Contractors":{"v":"","t":"H"},"Extras":{"v":"","t":"H"},"F[!v*0]":{"v":"","t":"H"},"Faction":{"v":"","t":"H"},"Faction Laws":{"v":"","t":"H"},"Faction Name":{"v":"","t":"H"},"Fallen Angel Wings":{"v":"","t":"H"},"Familiar Paths":{"v":"","t":"H"},"Familiar Paths\n+[!v*0] Movement points when the hero starts the day in an area you control. This bonus is doubled if the hero knows “Wisdom.”":{"v":"","t":"H"},"Fancy Mask":{"v":"","t":"H"},"Fancy tactics might be useful, but they won’t achieve much without basic infantry.":{"v":"","t":"H"},"Fatal Decay":{"v":"","t":"H"},"Faun":{"v":"","t":"H"},"Faun Archer":{"v":"","t":"H"},"Faun Huts":{"v":"","t":"H"},"Faun Huts II":{"v":"","t":"H"},"Faun Warrior":{"v":"","t":"H"},"Favorable Wind":{"v":"","t":"H"},"Featherfall":{"v":"","t":"H"},"Ferocious Ra’Shoth":{"v":"","t":"H"},"fffdfafafafdaf":{"v":"","t":"H"},"fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff":{"v":"","t":"H"},"Fields of Mana":{"v":"","t":"H"},"Fields of Mana\nUsing spells, the hero can summon creatures onto any free hex.":{"v":"","t":"H"},"Fields of Serenity":{"v":"","t":"H"},"Fields of Serenity\nFriendly Temple creatures deal +[!v*0] and take –[!v*1] Damage on Native Terrain.":{"v":"","t":"H"},"Fighting Style: Arrow Barrage":{"v":"","t":"H"},"Fighting Style: Sulfurous Assault":{"v":"","t":"H"},"Fighting Style: Whirlwind Strike":{"v":"","t":"H"},"Filip Ženíšek":{"v":"","t":"H"},"Fill All Slots with Units":{"v":"","t":"H"},"Finance Analytics Manager":{"v":"","t":"H"},"Find Opponent":{"v":"","t":"H"},"Fine Bolts":{"v":"","t":"H"},"Fine Wand":{"v":"","t":"H"},"Finish Battle":{"v":"","t":"H"},"Fireball":{"v":"","t":"H"},"Firewall":{"v":"","t":"H"},"Firmament’s Abyss":{"v":"","t":"H"},"Firmness":{"v":"","t":"H"},"First BuildingFirst Building":{"v":"","t":"H"},"Fish‑to‑the‑Face":{"v":"","t":"H"},"Flag of Truce":{"v":"","t":"H"},"Flaming Phoenix":{"v":"","t":"H"},"Flask of Oblivion":{"v":"","t":"H"},"Flee":{"v":"","t":"H"},"Fleu":{"v":"","t":"H"},"Flying":{"v":"","t":"H"},"Fog of War":{"v":"","t":"H"},"Folk Hero":{"v":"","t":"H"},"Folk Hero\n+[!v*0] Persuasion Power in Diplomacy with neutral squads from the hero’s faction.":{"v":"","t":"H"},"For those who know that they know nothing.":{"v":"","t":"H"},"Forbids the wearer and the enemy hero to cast tier‑[!v*0] and [!v*1] spells in combat.":{"v":"","t":"H"},"Forged with the breath of a true dragon.":{"v":"","t":"H"},"Forging Perfection":{"v":"","t":"H"},"Forgotten Remains":{"v":"","t":"H"},"Fortifications":{"v":"","t":"H"},"Fortifications II":{"v":"","t":"H"},"Fortifications III":{"v":"","t":"H"},"Forward Observers\nRanged Damage of friendly creatures is not reduced by walls during a siege.":{"v":"","t":"H"},"Four Scholars Observatory":{"v":"","t":"H"},"FOV:":{"v":"","t":"H"},"FPS: \nPing: ":{"v":"","t":"H"},"Fraction":{"v":"","t":"H"},"François \"Papyjama\" Ravily":{"v":"","t":"H"},"François “Papyjama” Ravily":{"v":"","t":"H"},"Free and ever‑present, the element of air takes many forms — the wind that carries a child’s laughter, the gust of smoke in battle, the breeze that steals a widow’s scarf.\n\nQilins embody all that such zephyrs represent — swift, graceful and ephemeral.":{"v":"","t":"H"},"Free magic cast":{"v":"","t":"H"},"Free Slot":{"v":"","t":"H"},"Free unit spell":{"v":"","t":"H"},"Friendly creatures always deal maximum and take minimum Damage.":{"v":"","t":"H"},"Friendly creatures are immune to negative effects when fighting on their Native Terrain.":{"v":"","t":"H"},"Friendly creatures deal +[!v*0] and take –[!v*1] Melee Damage.":{"v":"","t":"H"},"Friendly creatures deal +[!v*0] and take –[!v*1] Melee Damage. This effect is doubled for non‑Temple friendly creatures.":{"v":"","t":"H"},"Friendly creatures deal +[!v*0] and take –[!v*1] Ranged and Long Reach Damage.":{"v":"","t":"H"},"Friendly creatures deal +[!v*0] Damage to summoned enemy creatures. This bonus is doubled if the hero knows “Nightshade Magic.”":{"v":"","t":"H"},"Friendly creatures deal +[!v*0] Damage.":{"v":"","t":"H"},"Friendly creatures deal +[!v*0] Melee Damage":{"v":"","t":"H"},"Friendly creatures gain [!v*0] Initiative.":{"v":"","t":"H"},"Friendly creatures gain [!v*0] of their hero’s Spell Power and Knowledge as Attack and Defense respectively.":{"v":"","t":"H"},"Friendly creatures gain +[!v*0] Attack for each adjacent enemy. This bonus is doubled if the hero knows “Offense.”":{"v":"","t":"H"},"Friendly creatures gain +[!v*0] Attack for each point of Morale.":{"v":"","t":"H"},"Friendly creatures gain +[!v*0] Defense for each adjacent ally. This bonus is doubled if the hero knows “Defense.”":{"v":"","t":"H"},"Friendly creatures gain overwatch when they choose to wait in battle. While overwatching, they will counterattack when an enemy moves into their Melee Range.":{"v":"","t":"H"},"Friendly creatures generate +[!v*0] Focus Point(s) per attack. This bonus is doubled if the hero knows “Luck.”":{"v":"","t":"H"},"Friendly creatures have +[!v*0] Initiative.":{"v":"","t":"H"},"Friendly creatures prepare for a preemptive strike when they choose to skip their turn. If they are attacked, their counterattack will land before the enemy’s first blow.":{"v":"","t":"H"},"Friendly creatures take –[!v*0] Damage from basic attacks.":{"v":"","t":"H"},"Friendly creatures take –[!v*0] Damage from Ranged and Long Reach attacks.":{"v":"","t":"H"},"Friendly creatures take –[!v*0] Magic Damage.":{"v":"","t":"H"},"Friendly creatures with neutral affinity gain an additional +[!v*0] of the hero’s Attack and Defense to their Attack and Defense.":{"v":"","t":"H"},"Friendly creatures’ abilities summon +[!v*0] creatures.":{"v":"","t":"H"},"Friendly creatures’ Attack and Defense increase by [!v*0] of the hero’s Spell Power and Knowledge respectively.":{"v":"","t":"H"},"Friendly creatures’ Attack increases by [!v*0] of the hero’s Spell Power. This bonus is doubled if the hero knows “Sorcery.”":{"v":"","t":"H"},"Friendly creatures’ basic attacks deal +[!v*0] Damage.":{"v":"","t":"H"},"Friendly creatures’ chance to take an additional turn increases by [!v*0] for each point of Morale. This bonus is doubled if the hero knows “Battlecraft.”":{"v":"","t":"H"},"Friendly creatures’ counterattacks deal +[!v*0] Damage.":{"v":"","t":"H"},"Friendly creatures’ Defense increases by [!v*0] of the hero’s Knowledge. This bonus is doubled if the hero knows “Resistance.”":{"v":"","t":"H"},"Friendly creatures’ Ranged and Long Reach attacks deal +[!v*0] Damage.":{"v":"","t":"H"},"Friendly Temple creatures deal +[!v*0] and take –[!v*1] Damage on Native Terrain.":{"v":"","t":"H"},"Frightened by your might, the enemy wants to flee.":{"v":"","t":"H"},"From a Bird’s Eye":{"v":"","t":"H"},"From Map":{"v":"","t":"H"},"Frontline Program Manager":{"v":"","t":"H"},"Frost":{"v":"","t":"H"},"Fun fact: originally, \"Eagle Eye\" had nothing to do with magic.":{"v":"","t":"H"},"Fungal Iriyad":{"v":"","t":"H"},"Furia":{"v":"","t":"H"},"Furor":{"v":"","t":"H"},"G":{"v":"","t":"H"},"G ([!v*0] × [!v*1])":{"v":"","t":"H"},"G ([!v*0] x [!v*1])":{"v":"","t":"H"},"Ga-Yi Ng":{"v":"","t":"H"},"Gain [!v*0] Crystals.":{"v":"","t":"H"},"Gain [!v*0] Experience.":{"v":"","t":"H"},"Gain [!v*0] Gems.":{"v":"","t":"H"},"Gain [!v*0] Gold.":{"v":"","t":"H"},"Gain [!v*0] Mercury.":{"v":"","t":"H"},"Gains immunity to Magic Damage and negative effects until the end of the round. Once per battle.":{"v":"","t":"H"},"Game Design":{"v":"","t":"H"},"Game Designers":{"v":"","t":"H"},"Game Director":{"v":"","t":"H"},"Game mode":{"v":"","t":"H"},"Game Mode":{"v":"","t":"H"},"Game Setup":{"v":"","t":"H"},"Game Time":{"v":"","t":"H"},"Game Trailer":{"v":"","t":"H"},"GameDash":{"v":"","t":"H"},"Gamepad Input":{"v":"","t":"H"},"Gameplay":{"v":"","t":"H"},"Gameplay settings":{"v":"","t":"H"},"Games":{"v":"","t":"H"},"Games History":{"v":"","t":"H"},"Garrison":{"v":"","t":"H"},"Garrison II":{"v":"","t":"H"},"Gate of Light":{"v":"","t":"H"},"GEM Capital":{"v":"","t":"H"},"Gem Mound":{"v":"","t":"H"},"Gem Seeker":{"v":"","t":"H"},"Gem Storage":{"v":"","t":"H"},"Gems":{"v":"","t":"H"},"Gems<br>+[!v*0]":{"v":"","t":"H"},"General":{"v":"","t":"H"},"General Manager":{"v":"","t":"H"},"Generate +[!v*0] Focus Charge each time your enemy uses a spell.":{"v":"","t":"H"},"Generates [!v*0] Focus Point(s) at the start of the battle.":{"v":"","t":"H"},"Generates +[!v*0] Focus Charge(s) at the beginning of each round. This bonus is doubled if the hero knows “Battle Magic.”":{"v":"","t":"H"},"Georgii Lysenko ":{"v":"","t":"H"},"Giant Toad: [!v*0]":{"v":"","t":"H"},"Gingerbread House":{"v":"","t":"H"},"Giovanni Marcon":{"v":"","t":"H"},"Gives [!v*0][!v*1] Alchemical Dust.":{"v":"","t":"H"},"Gives [!v*0][!v*1] Crystals.":{"v":"","t":"H"},"Gives [!v*0][!v*1] Gems.":{"v":"","t":"H"},"Gives [!v*0][!v*1] Gold.":{"v":"","t":"H"},"Gives [!v*0][!v*1] Mercury.":{"v":"","t":"H"},"Gives [!v*0][!v*1] Ore.":{"v":"","t":"H"},"Gives [!v*0][!v*1] Wood.":{"v":"","t":"H"},"Gives +[!v*0] XP to each visiting hero.":{"v":"","t":"H"},"Gives a choice of either [!v*0][!v*1] Gold or half that amount in XP.":{"v":"","t":"H"},"Gives a small amount of random resources.":{"v":"","t":"H"},"Gives a valuable artifact, some Gold, or resources after defeating its guard.":{"v":"","t":"H"},"Gives a very large amount of Gold and resources after defeating its guard.":{"v":"","t":"H"},"Gives a very large amount of Gold and valuable artifacts after defeating its guard.":{"v":"","t":"H"},"Gives an unpredictable but great reward.":{"v":"","t":"H"},"Gives common and valuable resources after defeating its guard.":{"v":"","t":"H"},"Gives Gems, Crystals, and Mercury after defeating its guard.":{"v":"","t":"H"},"Gives Gold and Crystals after defeating its guard.":{"v":"","t":"H"},"Gives Gold and Gems after defeating its guard.":{"v":"","t":"H"},"Gives Gold and Mercury after defeating its guard.":{"v":"","t":"H"},"Gives Gold and possibly also valuable artifacts after defeating its guard.":{"v":"","t":"H"},"Gives Gold, Wood, and Ore after defeating its guard.":{"v":"","t":"H"},"Gives one level to each visiting hero.":{"v":"","t":"H"},"Gives the first visiting hero [!v*0][!v*1] XP.":{"v":"","t":"H"},"Gives valuable artifacts after defeating its guard.":{"v":"","t":"H"},"Gizmo Animation Studio":{"v":"","t":"H"},"Glance of the Abyss":{"v":"","t":"H"},"Global battle":{"v":"","t":"H"},"Global Cheats":{"v":"","t":"H"},"Global Map":{"v":"","t":"H"},"Global Map Background Desaturation":{"v":"","t":"H"},"Global Map Spells":{"v":"","t":"H"},"Global Map spells of the hero cost [!v*0] mana.":{"v":"","t":"H"},"Globalway Co., Ltd.":{"v":"","t":"H"},"Glow":{"v":"","t":"H"},"Glow Color for Enemy Heroes":{"v":"","t":"H"},"Glow Color for Interactables":{"v":"","t":"H"},"Glow Color for Neutral Squads":{"v":"","t":"H"},"Glow Color for Visited Objects":{"v":"","t":"H"},"Glow Color for Your Heroes":{"v":"","t":"H"},"Goblin Cache":{"v":"","t":"H"},"Goblins are like jaybirds: they stash loot everywhere.":{"v":"","t":"H"},"God mod":{"v":"","t":"H"},"Gökhan Halil Düzgün":{"v":"","t":"H"},"Gold":{"v":"","t":"H"},"Gold Mine":{"v":"","t":"H"},"Gold Storage":{"v":"","t":"H"},"Gold<br>+[!v*0]":{"v":"","t":"H"},"Golden Calf":{"v":"","t":"H"},"Golden Goose Egg":{"v":"","t":"H"},"Golden Moth":{"v":"","t":"H"},"Golden Pig":{"v":"","t":"H"},"Grand Inquisitor":{"v":"","t":"H"},"Grand Shoth":{"v":"","t":"H"},"Grant hero [!v*0] Mana":{"v":"","t":"H"},"Grant infinite Mana":{"v":"","t":"H"},"Grant infinite Movement points":{"v":"","t":"H"},"Grants [!v*0] Insight(s) to the first visiting hero. It can be used as usual to learn or upgrade Global Map spells.":{"v":"","t":"H"},"Grants +[!v*0] Attack to any visiting hero.":{"v":"","t":"H"},"Grants +[!v*0] Knowledge to any visiting hero.":{"v":"","t":"H"},"Grants a new ability. It dispels all negative effects from the target.":{"v":"","t":"H"},"Grants a new ability. It increases Attack of a friendly creature by [!v*0] of the hero’s Attack and Spell Power, and its Defense by [!v*1] of the hero’s Defense and Knowledge (until the end of the round).":{"v":"","t":"H"},"Grants a new battle spell. It deals Magic Damage to a single target, has no cooldown, and costs no mana.":{"v":"","t":"H"},"Grants a new battle spell. It summons an Avatar that scales even more strongly with the hero’s Spell Power and Knowledge.":{"v":"","t":"H"},"Grants a new battle spell. It summons an Avatar that scales more strongly with the hero’s Spell Power and Knowledge.":{"v":"","t":"H"},"Grants a new battle spell. It summons an Avatar that scales with the hero’s Spell Power and Knowledge.":{"v":"","t":"H"},"Grants a random wondrous reward after a random number of upgrades.":{"v":"","t":"H"},"Grants constant flight.":{"v":"","t":"H"},"Grants Gold after defeating its guard.":{"v":"","t":"H"},"Grants Gold and possibly also valuable artifacts after defeating its guard.":{"v":"","t":"H"},"Grants the hero a unique battle ability: Eat target corpse, gaining bonus Atack, Defence, and Spell Power until the end of battle.":{"v":"","t":"H"},"Grants the hero the ability to fly, moving freely through any obstacles on the global map.":{"v":"","t":"H"},"Grants the hero the ability to fly, moving freely through any obstacles on the global map. –[!v*0] movement cost while flying.":{"v":"","t":"H"},"Grants the hero the ability to fly, moving freely through any obstacles on the global map. Flying above obstacles costs +[!v*0] Movement points.":{"v":"","t":"H"},"Grants the kingdom [!v*0] Gold, Law points, and Astrology points daily. +[!v*1] hero cap.":{"v":"","t":"H"},"Grants the kingdom [!v*0] Gold, Law points, and Astrology points daily. Allows the owner to pick one level‑[!v*1] economy upgrade.":{"v":"","t":"H"},"Graphics":{"v":"","t":"H"},"Graphics Designer":{"v":"","t":"H"},"Graverobber":{"v":"","t":"H"},"Grayrock":{"v":"","t":"H"},"Great Library":{"v":"","t":"H"},"Green":{"v":"","t":"H"},"Green Swearl":{"v":"","t":"H"},"Gregory Spielmann":{"v":"","t":"H"},"Griffin":{"v":"","t":"H"},"Griffin growth in your cities increases by [!v*0]. They gain [!v*1] HP.":{"v":"","t":"H"},"Griffin Rock":{"v":"","t":"H"},"Griffin Rookery":{"v":"","t":"H"},"Griffin Rookery II":{"v":"","t":"H"},"Griffins are not native to Jadame — they were brought from Karigor Isle and Antagarich by the Templars. A powerful symbol among the faithful, they soar high in the skies and embolden armies to venture deep into the unknown that surrounds their towns.":{"v":"","t":"H"},"Grimhold":{"v":"","t":"H"},"Groundsight":{"v":"","t":"H"},"Grove Palace":{"v":"","t":"H"},"Grove Palace II":{"v":"","t":"H"},"Grove Palace III":{"v":"","t":"H"},"Grzegorz Styczeń":{"v":"","t":"H"},"Guard Captain":{"v":"","t":"H"},"Guardian":{"v":"","t":"H"},"Guardian\nWhenever a friendly creature kills an enemy, it fully restores its HP.":{"v":"","t":"H"},"Guardian Griffin":{"v":"","t":"H"},"Guards!":{"v":"","t":"H"},"Guild of Six Winds":{"v":"","t":"H"},"Guildmaster Klastor":{"v":"","t":"H"},"Guile Infiltrator":{"v":"","t":"H"},"Guillotine":{"v":"","t":"H"},"Guo Yu Shun Wilson":{"v":"","t":"H"},"Gymnasium":{"v":"","t":"H"},"H":{"v":"","t":"H"},"Half‑drowned in Abyssal emanations, the mansion itself pulses with life.":{"v":"","t":"H"},"Haran Dev Murugan":{"v":"","t":"H"},"Haste":{"v":"","t":"H"},"He knew the land like his five (sticky) fingers — yet they still got him on a leash.":{"v":"","t":"H"},"He produces +[!v*0] Gem per day, plus another +[!v*1] for every [!v*2] hero level(s). Increases the amount of Gems found on the map by [!v*3].":{"v":"","t":"H"},"Head":{"v":"","t":"H"},"Head of Business Development":{"v":"","t":"H"},"Head of Localization":{"v":"","t":"H"},"Head Of Music":{"v":"","t":"H"},"Head Torch":{"v":"","t":"H"},"Healing does not affect Undead, Embodiments, or Constructs":{"v":"","t":"H"},"Healing Water":{"v":"","t":"H"},"Health":{"v":"","t":"H"},"Heartbeat":{"v":"","t":"H"},"Heatwave":{"v":"","t":"H"},"Heavenly Blades":{"v":"","t":"H"},"Heavily transfigured and rendered immobile, these immensely powerful warlocks serve Schism by inscribing Vori seals upon the riftwalkers her cult summons. Yet over time, they slowly unravel into something utterly grotesque.":{"v":"","t":"H"},"Heliotrop":{"v":"","t":"H"},"Hello and welcome to <i>Heroes of Might and Magic: Olden Era</i> Early Access! We’re delighted to have you here as you dive into the continent of Jadame and discover its wonders. Throughout Early Access, we’ll be adding new content and continuing to work on bug fixes, polish, and balance — your feedback will help us shape the best possible experience.":{"v":"","t":"H"},"Helm of Heavenly Enlightenment":{"v":"","t":"H"},"Herbomancer":{"v":"","t":"H"},"Heretic Avis":{"v":"","t":"H"},"Hero":{"v":"","t":"H"},"HERO":{"v":"","t":"H"},"Hero and Garrison":{"v":"","t":"H"},"Hero Cage":{"v":"","t":"H"},"Hero Interaction Screen":{"v":"","t":"H"},"Hero Level":{"v":"","t":"H"},"Hero Movement":{"v":"","t":"H"},"Hero of Legends":{"v":"","t":"H"},"Hero of Legends\nEnemy Morale is reduced by [!v*0] in battle.":{"v":"","t":"H"},"Hero Window":{"v":"","t":"H"},"Hero’s army":{"v":"","t":"H"},"Hero’s Crypt":{"v":"","t":"H"},"Heroes":{"v":"","t":"H"},"heroes list":{"v":"","t":"H"},"Heroes Orchestra":{"v":"","t":"H"},"heroes targets\n":{"v":"","t":"H"},"Heroic Strike":{"v":"","t":"H"},"Heroic Strike costs [!v*0] fewer Focus Charge(s).":{"v":"","t":"H"},"Heroic Strike deals +[!v*0] basic Damage.":{"v":"","t":"H"},"Heroic Strike kills +[!v*0] unit(s). Works on creatures up to tier [!v*1].":{"v":"","t":"H"},"Hide":{"v":"","t":"H"},"Hide Battle Difficulty":{"v":"","t":"H"},"Hide Password-Protected Lobbies":{"v":"","t":"H"},"Hierophant":{"v":"","t":"H"},"High Mage":{"v":"","t":"H"},"High Mage\nAll the spells belonging to Magic Schools the hero has learned gain [!v*0] level(s).":{"v":"","t":"H"},"High Neutral Magic":{"v":"","t":"H"},"High Neutral Magic Constellation":{"v":"","t":"H"},"Highlight Active Stack":{"v":"","t":"H"},"Highlight Stack (Hover)":{"v":"","t":"H"},"Highlighted Stack Glow":{"v":"","t":"H"},"Hippodrome":{"v":"","t":"H"},"Hippodrome II":{"v":"","t":"H"},"Hire Hero":{"v":"","t":"H"},"Hire heroes":{"v":"","t":"H"},"Hits all adjacent enemies, dealing –[!v*0] Damage to each.":{"v":"","t":"H"},"Hive Mother":{"v":"","t":"H"},"Hive Queen":{"v":"","t":"H"},"Hive Spawn":{"v":"","t":"H"},"Hksmilla’s Rampage":{"v":"","t":"H"},"Hksmilla’s spells are mostly powerful attacks with various effects.":{"v":"","t":"H"},"Hksmilla’s Way":{"v":"","t":"H"},"Hollow Reaper":{"v":"","t":"H"},"Holy Relic":{"v":"","t":"H"},"Holy Sigil of Eridore":{"v":"","t":"H"},"Holy Sigil of Insara":{"v":"","t":"H"},"Holy Sigil of Quix":{"v":"","t":"H"},"Holy Sigil of The Seven Magi":{"v":"","t":"H"},"Honestly, it’s not that much deader than a reanimated skeleton.":{"v":"","t":"H"},"Hooded Horse – Publishing":{"v":"","t":"H"},"Hop Patch":{"v":"","t":"H"},"Hop Patch II":{"v":"","t":"H"},"Hoplet":{"v":"","t":"H"},"Hornet":{"v":"","t":"H"},"HorribleHorribleHorrible":{"v":"","t":"H"},"Horses are far from the only mounts maintained here.":{"v":"","t":"H"},"Host":{"v":"","t":"H"},"Hotseat Mode":{"v":"","t":"H"},"Hour of the Wolf\n–[!v*0] Attack and Defense to enemy creatures.":{"v":"","t":"H"},"House of Chains":{"v":"","t":"H"},"House of Chains II":{"v":"","t":"H"},"How does she connect to other merchants? Must be magic.":{"v":"","t":"H"},"How long have they been rotting in that cell?":{"v":"","t":"H"},"However, there are times when a hero can move through difficult terrain without any penalty:":{"v":"","t":"H"},"HP":{"v":"","t":"H"},"human_hero_[!v*0]":{"v":"","t":"H"},"Hungarian":{"v":"","t":"H"},"Hungering Hollow":{"v":"","t":"H"},"Hydra":{"v":"","t":"H"},"Hymn to the Martyrs\nFriendly creatures generate +[!v*0] Focus Point(s) when they take Damage. This bonus is doubled if the hero knows “Recruitment.”":{"v":"","t":"H"},"I":{"v":"","t":"H"},"Ice Bolt":{"v":"","t":"H"},"Icy Spikes":{"v":"","t":"H"},"Icy Veins":{"v":"","t":"H"},"If spells are written in the stars, the crescent moon is there to cut them to pieces.":{"v":"","t":"H"},"If templar infantry is the anvil, these cavaliers are the hammer of the inquisitorial forces. Mounted on sturdy steeds, they charge into battle, inspiring their troops while wreaking havoc in enemy ranks.":{"v":"","t":"H"},"If we knew for certain how golden geese are hatched, we’d live like kings. But there doesn’t seem to be a pattern.":{"v":"","t":"H"},"If you don't leave the match the match will start in {[!v*0]} seconds. seconds.":{"v":"","t":"H"},"If you enter the crypt, a curse will fall upon <b>all your heroes</b>. Proceed?":{"v":"","t":"H"},"Ignacio Hermoso Bianchi":{"v":"","t":"H"},"Igor Galakhov":{"v":"","t":"H"},"II":{"v":"","t":"H"},"III":{"v":"","t":"H"},"Ilya Frolov":{"v":"","t":"H"},"Immediately and at the beginning of next round, restores [ [!v*0] + [!v*1] × hero’s Spell Power ] HP to all friendly creatures.\nCannot revive fallen units.":{"v":"","t":"H"},"Immediately and at the beginning of next round, restores [!v*0] HP to all friendly creatures.\nCannot revive fallen units.":{"v":"","t":"H"},"Immediately generates [!v*0] Focus Charge(s).":{"v":"","t":"H"},"Immediately restores [!v*0] Movement points to the hero. Usable [!v*1] time(s) per day.":{"v":"","t":"H"},"Immediately restores all mana to any visiting hero.":{"v":"","t":"H"},"Immortal":{"v":"","t":"H"},"Immortal City":{"v":"","t":"H"},"Immune to all Magic Damage.":{"v":"","t":"H"},"Immune to tier‑[!v*0] and lower spells.":{"v":"","t":"H"},"Impending Fate":{"v":"","t":"H"},"In Jadame, the Alliance’s effect extends to all creatures, not just those part of the initial pact.":{"v":"","t":"H"},"In the olden days, Vori elves created exquisite outposts all over Jadame. Now they are gone to their secluded land.":{"v":"","t":"H"},"In the Tactics Phase, creatures can be placed within a [!v*0]‑line area.":{"v":"","t":"H"},"In this mission, you must reach the marked location at the edge of the map. Manage your heroes’ <b>Movement points</b> carefully, and you’ll surely succeed!":{"v":"","t":"H"},"Increase hero’s Attack by [!v*0], Defense by [!v*1], Spell Power by [!v*2], Knowledge by [!v*3]":{"v":"","t":"H"},"Increase hero’s Attack by [!v*0].":{"v":"","t":"H"},"Increase hero’s Defense by [!v*0].":{"v":"","t":"H"},"Increase hero’s Knowledge by [!v*0].":{"v":"","t":"H"},"Increase hero’s Spell Power by [!v*0].":{"v":"","t":"H"},"Increases the hero’s maximum mana by [!v*0]. This effect <b>does not</b> stack.":{"v":"","t":"H"},"Increases the number of units in the target friendly stack by [!v*0]. These units are temporary and cannot exceed [!v*1] of the current number of permanent units in the stack.":{"v":"","t":"H"},"Increases this creature’s Defense by [!v*0] and Speed by [!v*1], and dispels any negative effects that restrict movement.\nDuration: [!v*2] round(s).":{"v":"","t":"H"},"Increases this creature’s Speed and Initiative by [!v*0] and HP by [!v*1] and grants it “Swift Strike.” Once per battle; lasts until the end of battle.":{"v":"","t":"H"},"Increases this creature’s Speed and Initiative by [!v*0] and HP by [!v*1] and grants it maximum Damage. Once per battle; lasts until the end of battle.":{"v":"","t":"H"},"Increases this creature’s Speed and Initiative by [!v*0], HP by [!v*1] and grants it “Swift Strike.” Allows the use of other abilities. Once per battle; lasts until the end of battle.":{"v":"","t":"H"},"Infernal Troglodyte":{"v":"","t":"H"},"Infiltrator":{"v":"","t":"H"},"Infinity mana":{"v":"","t":"H"},"Infinity step":{"v":"","t":"H"},"Infuse Armor":{"v":"","t":"H"},"Initiative":{"v":"","t":"H"},"Inner Glow":{"v":"","t":"H"},"Inner Light":{"v":"","t":"H"},"Inquisitor":{"v":"","t":"H"},"Insight":{"v":"","t":"H"},"Inspiring":{"v":"","t":"H"},"Inspiring Strike":{"v":"","t":"H"},"Inspiring Strike\nThe hero gains a chance to instantly reset the cooldown of Heroic Strike whenever they use it: [!v*0] per point of the hero’s Morale.":{"v":"","t":"H"},"Instant defeat (ends the match)":{"v":"","t":"H"},"Instant victory (ends the match)":{"v":"","t":"H"},"Interact with Nearest Object":{"v":"","t":"H"},"Interactables (Alt Mode)":{"v":"","t":"H"},"Interactables (Hover)":{"v":"","t":"H"},"Investment Associate":{"v":"","t":"H"},"Investment Manager":{"v":"","t":"H"},"Involuntary Summons":{"v":"","t":"H"},"Iridescent Abbey":{"v":"","t":"H"},"Iridescent Cloak":{"v":"","t":"H"},"Is fly":{"v":"","t":"H"},"Ister":{"v":"","t":"H"},"It becomes incredibly hard to do something when the Queen of Alvar forbids it.":{"v":"","t":"H"},"IT Director":{"v":"","t":"H"},"It does more than prevent speech; it saps the very desire to resist.":{"v":"","t":"H"},"It goes “wobble wobble” in battle.":{"v":"","t":"H"},"It has an eerie aura of <b>thinking for you</b>.":{"v":"","t":"H"},"It magically blocks out distractions, allowing the wizard to focus solely on their spellcraft.":{"v":"","t":"H"},"It may be just a plank of wood, but at least it’s sturdy wood.":{"v":"","t":"H"},"It should be noted that one of civilization’s greatest achievements, paper, was invented in a hornet nest — though its inhabitants never learned to write.":{"v":"","t":"H"},"It was a building with a peaked roof, black with age and devoid of any charm… The house stood in silence, keeping the secrets of past years.":{"v":"","t":"H"},"It’s better than climbing a random tree!":{"v":"","t":"H"},"It’s strange to behold, as though within this orb light and sound do not exist.":{"v":"","t":"H"},"Item":{"v":"","t":"H"},"IV":{"v":"","t":"H"},"Ivan Pensionerov":{"v":"","t":"H"},"Iwona Szarzyńska":{"v":"","t":"H"},"Jacek Fajfer":{"v":"","t":"H"},"Jakub Dudkowski":{"v":"","t":"H"},"James Davis":{"v":"","t":"H"},"James Gardiner":{"v":"","t":"H"},"Jasper Dancer":{"v":"","t":"H"},"Jebus Cross":{"v":"","t":"H"},"Jérôme Ponset":{"v":"","t":"H"},"Joe Robinson":{"v":"","t":"H"},"John Carey":{"v":"","t":"H"},"John Johnson":{"v":"","t":"H"},"John was just a soldier until the Ravenshore campaign, where he carried his fallen commander to safety and led a retreat. Proving himself in battle, he rose through the ranks as a general who fought alongside his men.\nThe loyalty of his army never wavered — even against a dragon. When they slew the beast together, John was the last to believe it. He still sees himself as just a soldier, but hero or not, his greatest deeds may yet lie ahead.":{"v":"","t":"H"},"Jon Van Caneghem":{"v":"","t":"H"},"Jonathan Gillet":{"v":"","t":"H"},"Josh Atkinson":{"v":"","t":"H"},"Jousting and griffin fights! They’ll gladly follow you to a more open area for better jousting action.":{"v":"","t":"H"},"Jousting Bonus":{"v":"","t":"H"},"Julia Gaillardot-Chourgnoz":{"v":"","t":"H"},"Juliette Dijoux":{"v":"","t":"H"},"Just a soldier.":{"v":"","t":"H"},"Just don’t venture into Alvar, Garrote Gorge, or any other land ruled by dragons wearing them.":{"v":"","t":"H"},"Just feel the rhythm of the Chorus.":{"v":"","t":"H"},"Just these few shards hold vast knowledge, suggesting they may have once been part of something much greater.":{"v":"","t":"H"},"K":{"v":"","t":"H"},"Kacper Bork":{"v":"","t":"H"},"Kacper Brzuszek ":{"v":"","t":"H"},"Karina López García":{"v":"","t":"H"},"Karolina Jagnyziak":{"v":"","t":"H"},"Katabasis":{"v":"","t":"H"},"Katharina Viveros Shevchuk ":{"v":"","t":"H"},"Kazunori Yanagita":{"v":"","t":"H"},"Keandra":{"v":"","t":"H"},"Keandra​":{"v":"","t":"H"},"Keandra was always quick and clever. But during an expedition, she encountered Marl. When the ugly creature’s gaze fell on her, the ground turned to sand, wax, web — liquid beneath her feet. And her legs failed her.\nIn that moment, she realized speed and bravery weren’t enough — she needed strength, better tools, and sturdier legs. So she became a cavalier, a jouster. And she swore never to feel helpless again.":{"v":"","t":"H"},"Keeper’s Amulet":{"v":"","t":"H"},"Keeper’s Ring":{"v":"","t":"H"},"Kelly Weaver":{"v":"","t":"H"},"Kennel":{"v":"","t":"H"},"Kennel II":{"v":"","t":"H"},"Kestrel":{"v":"","t":"H"},"Ketty Federico":{"v":"","t":"H"},"Keywords Studios":{"v":"","t":"H"},"Khariseth":{"v":"","t":"H"},"Kick":{"v":"","t":"H"},"Kick player":{"v":"","t":"H"},"KIM Jaehyun":{"v":"","t":"H"},"KIM Taesung":{"v":"","t":"H"},"King Elloran was said to have cursed touch. Even now his finger brings misfortune, so long as you let it grow into your hand.":{"v":"","t":"H"},"Kinga Wang":{"v":"","t":"H"},"Kira Nepochatova":{"v":"","t":"H"},"Kirill Gursky":{"v":"","t":"H"},"Kittenhorn":{"v":"","t":"H"},"Knight":{"v":"","t":"H"},"Knowledge":{"v":"","t":"H"},"Knowledge + [!v*0]":{"v":"","t":"H"},"Knowledge Garden":{"v":"","t":"H"},"Knowledge<br>+[!v*0]":{"v":"","t":"H"},"Konrad Kaczmarzyk":{"v":"","t":"H"},"Konstantin Lyzhin":{"v":"","t":"H"},"Kuang-Yu Chang":{"v":"","t":"H"},"L":{"v":"","t":"H"},"L. Alt":{"v":"","t":"H"},"L. Ctrl":{"v":"","t":"H"},"L. Shift":{"v":"","t":"H"},"Labyrinth":{"v":"","t":"H"},"Labyrinth II":{"v":"","t":"H"},"LamNot":{"v":"","t":"H"},"Lance":{"v":"","t":"H"},"Language":{"v":"","t":"H"},"LARGE MAP":{"v":"","t":"H"},"Larger Than Life":{"v":"","t":"H"},"Larger Than Life\nNeutral squads view the hero’s army as +[!v*0] more powerful than it is, increasing the chance that they will join or flee. 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Their unbreakable will often proves decisive in battle.":{"v":"","t":"H"},"Leadership":{"v":"","t":"H"},"Leaps and Bounds":{"v":"","t":"H"},"Learn":{"v":"","t":"H"},"Learn more about the mechanics of terrain penalties.":{"v":"","t":"H"},"Learning & Development Coordinator":{"v":"","t":"H"},"Learning & Development Specialists":{"v":"","t":"H"},"Learning Stone":{"v":"","t":"H"},"Leave":{"v":"","t":"H"},"Leaves a stone obstacle after death. It is destroyed after taking Damage [!v*0] times.":{"v":"","t":"H"},"LEE Hanjoo":{"v":"","t":"H"},"Leeching Hop":{"v":"","t":"H"},"Legal Counsel\n":{"v":"","t":"H"},"Legend speaks of an oracle who could foresee the outcomes of wars and battles. Over time, generals began to revere her name.":{"v":"","t":"H"},"Legendary among wizards, this hat is the dream of every mage on Enroth.":{"v":"","t":"H"},"Legendary Armor":{"v":"","t":"H"},"Legendary Back":{"v":"","t":"H"},"Legendary Belt":{"v":"","t":"H"},"Legendary Boots":{"v":"","t":"H"},"Legendary Head":{"v":"","t":"H"},"Legendary Item":{"v":"","t":"H"},"Legendary Main Hand":{"v":"","t":"H"},"Legendary Off Hand":{"v":"","t":"H"},"Legion’s Memorial":{"v":"","t":"H"},"Lenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master\nLenya - Project master":{"v":"","t":"H"},"Leon Sticky‑Fingers":{"v":"","t":"H"},"Leon was once the most elusive bandit, outsmarting officials and knights alike. 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They deal +[!v*1] Damage.":{"v":"","t":"H"},"limit construction":{"v":"","t":"H"},"Limit construction\n":{"v":"","t":"H"},"Lion’s Shield of Courage":{"v":"","t":"H"},"Liquid Silence":{"v":"","t":"H"},"Living":{"v":"","t":"H"},"Living Cover":{"v":"","t":"H"},"Living Maze":{"v":"","t":"H"},"Load":{"v":"","t":"H"},"Load Game":{"v":"","t":"H"},"Loading":{"v":"","t":"H"},"Loading the map…":{"v":"","t":"H"},"loading...":{"v":"","t":"H"},"Lobby":{"v":"","t":"H"},"Lobby List":{"v":"","t":"H"},"Lobby 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This bonus is doubled if the hero knows “Luck.”":{"v":"","t":"H"},"Look at how you struggle":{"v":"","t":"H"},"Look, not everyone has the privilege of having personal drama. Sometimes people simply fight for money.":{"v":"","t":"H"},"Looking for an opponent…":{"v":"","t":"H"},"Lord’s Ring":{"v":"","t":"H"},"Lorem ipsum ":{"v":"","t":"H"},"Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.":{"v":"","t":"H"},"Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.":{"v":"","t":"H"},"Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam lectus sem, facilisis quis suscipit vitae, imperdiet ac lectus. In augue velit, blandit nec luctus sed, lobortis at ante.":{"v":"","t":"H"},"Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut id turpis nunc. Vivamus mi lacus, pretium eu maximus non, interdum ut dolor. Etiam quis lectus erat.":{"v":"","t":"H"},"Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut id turpis nunc. Vivamus mi lacus, pretium eu maximus non, interdum ut dolor. Etiam quis lectus erat.Etiam quis lectus erat.Etiam quis lectus erat.Etiam quis lectus erat.":{"v":"","t":"H"},"Lorenz Hommers":{"v":"","t":"H"},"Lose game":{"v":"","t":"H"},"Losses":{"v":"","t":"H"},"Lost Library":{"v":"","t":"H"},"LQA - Japanese":{"v":"","t":"H"},"LQA — Ukrainian":{"v":"","t":"H"},"LQA Lead":{"v":"","t":"H"},"LQA Team Leaders":{"v":"","t":"H"},"Lucas Pereira":{"v":"","t":"H"},"Luck":{"v":"","t":"H"},"LUCKY STRIKE!":{"v":"","t":"H"},"Lucky Strikes deal +[!v*0] Damage, and the maximum possible Luck is increased to [!v*1].":{"v":"","t":"H"},"Luminous Focus\nGenerates [!v*0] Focus Charge(s) at the start of every battle.":{"v":"","t":"H"},"Lv.[!v*0]":{"v":"","t":"H"},"lvl":{"v":"","t":"H"},"Lvl.":{"v":"","t":"H"},"Lyceum":{"v":"","t":"H"},"M":{"v":"","t":"H"},"M [!v*0]":{"v":"","t":"H"},"Maciej \"Vyr\" Reniewicz ":{"v":"","t":"H"},"Maciej “Trolldaeron” Cichosz":{"v":"","t":"H"},"Maciej “Vyr” Reniewicz ":{"v":"","t":"H"},"Maciej Polak":{"v":"","t":"H"},"Made from the sturdy carapaces of its inhabitants.":{"v":"","t":"H"},"Made of silverwort, a unique herb that feels like metal.":{"v":"","t":"H"},"Maelstrom":{"v":"","t":"H"},"Mage Guild":{"v":"","t":"H"},"Mage Guild II":{"v":"","t":"H"},"Mage Guild III":{"v":"","t":"H"},"Mage Guild IV":{"v":"","t":"H"},"Mage Guild V":{"v":"","t":"H"},"Mage Protector’s Authority":{"v":"","t":"H"},"Magic":{"v":"","t":"H"},"MAGIC":{"v":"","t":"H"},"Magic Arrow":{"v":"","t":"H"},"Magic Arrow\nGrants a new battle spell. It deals Magic Damage to a single target, has no cooldown, and costs no mana.":{"v":"","t":"H"},"Magic Creature":{"v":"","t":"H"},"Magic Garden":{"v":"","t":"H"},"Magic garden of magic riches.":{"v":"","t":"H"},"Magic Hero. Upon leveling up, most of the time gains Spell Power and Knowledge bonuses, along with skills that enhance spellcasting. Knows <b>Heroic Strike</b>, which is used to attack the enemies in battle. This skill’s Damage scales with the hero’s level.":{"v":"","t":"H"},"Magic Immunity IV":{"v":"","t":"H"},"Magic Mirror":{"v":"","t":"H"},"Magic Observatory":{"v":"","t":"H"},"Magic Scroll":{"v":"","t":"H"},"Magic Slippers":{"v":"","t":"H"},"Magic Time":{"v":"","t":"H"},"Magic Wheel":{"v":"","t":"H"},"Magical Influence":{"v":"","t":"H"},"Magical Influence\nThe cooldowns of all friendly creature abilities are reduced by [!v*0] round(s).":{"v":"","t":"H"},"Maha Kamal Gin":{"v":"","t":"H"},"Main":{"v":"","t":"H"},"Main Hand":{"v":"","t":"H"},"Main Information":{"v":"","t":"H"},"Main Menu":{"v":"","t":"H"},"MainMenu":{"v":"","t":"H"},"Maïté Lerebours":{"v":"","t":"H"},"Make a sacrifice":{"v":"","t":"H"},"Makes all tier‑[!v*0] spells available to the hero.":{"v":"","t":"H"},"Makes an additional attack, dealing [!v*0] of a basic attack ([ [!v*1]–[!v*2] × amount of units ]) as Pure Damage to the target enemy and all adjacent enemies.":{"v":"","t":"H"},"Maksymilian Rezmer":{"v":"","t":"H"},"Maleficus":{"v":"","t":"H"},"Małgorzata Twarogal":{"v":"","t":"H"},"Mana":{"v":"","t":"H"},"Mana\nPermanent: [!v*0]\nTemporary: [!v*1]":{"v":"","t":"H"},"Mana Flex\nSpells cost –[!v*0] mana.":{"v":"","t":"H"},"Mana: [!v*0]":{"v":"","t":"H"},"Manacraft":{"v":"","t":"H"},"Manacraft\nThe hero’s maximum mana increases by [!v*0] per their Attack and Defense. This bonus is doubled if the hero knows “Recruitment.”":{"v":"","t":"H"},"Manager, GP Localization":{"v":"","t":"H"},"Managing Directors":{"v":"","t":"H"},"Mandalore Herrington":{"v":"","t":"H"},"Manu Bachet":{"v":"","t":"H"},"Many brilliant minds on Enroth hail from Jadamean schools.":{"v":"","t":"H"},"Many say this is the helm of Erathia’s founder, but could it be possible for it to have ended up on Jadame?":{"v":"","t":"H"},"Map":{"v":"","t":"H"},"Map Camera Speed":{"v":"","t":"H"},"Map description":{"v":"","t":"H"},"Map Editor":{"v":"","t":"H"},"Map Makers":{"v":"","t":"H"},"MAP NAME":{"v":"","t":"H"},"Map Settings":{"v":"","t":"H"},"Map size":{"v":"","t":"H"},"Map Size":{"v":"","t":"H"},"Map Square on Hover":{"v":"","t":"H"},"MapName":{"v":"","t":"H"},"Maps":{"v":"","t":"H"},"Marble Arrows":{"v":"","t":"H"},"Marcello Perricone":{"v":"","t":"H"},"March!":{"v":"","t":"H"},"March!\nFriendly creatures gain [!v*0] Initiative.":{"v":"","t":"H"},"Marcin Szupłak":{"v":"","t":"H"},"María José Valverde Caler":{"v":"","t":"H"},"Maria Shumeikina":{"v":"","t":"H"},"Marie-Sophie de Waubert":{"v":"","t":"H"},"Marine Mazel":{"v":"","t":"H"},"Marketing":{"v":"","t":"H"},"Marketing Consultant":{"v":"","t":"H"},"Marketing Coordinator":{"v":"","t":"H"},"Marketing Manager":{"v":"","t":"H"},"Marketing Manager (Japan, Korea & Southeast Asia)":{"v":"","t":"H"},"Marketplace":{"v":"","t":"H"},"Marks the target enemy creature. Marked creatures take [ [!v*0] + [!v*1] × hero’s Spell Power ] Magic Damage whenever they perform any action.\nDuration: [ [!v*2] + [!v*3] per every [!v*4] hero’s Spell Power ] round(s).":{"v":"","t":"H"},"Marks the target enemy creature. Marked creatures take [!v*0] Magic Damage whenever they perform any action.\nDuration: [!v*1] round(s).":{"v":"","t":"H"},"Marksman":{"v":"","t":"H"},"Markup: [!v*0]":{"v":"","t":"H"},"Marta González Marruecos":{"v":"","t":"H"},"Marta Olejniczak":{"v":"","t":"H"},"Marta Zygmunt":{"v":"","t":"H"},"Martin Schelling":{"v":"","t":"H"},"Martti Aarnio-Wihuri":{"v":"","t":"H"},"Mary Osipova":{"v":"","t":"H"},"Master Builder":{"v":"","t":"H"},"Master Volume":{"v":"","t":"H"},"Masterful Blessing":{"v":"","t":"H"},"Match Code":{"v":"","t":"H"},"Matches":{"v":"","t":"H"},"Matt Nickerson":{"v":"","t":"H"},"Matthew Palacio":{"v":"","t":"H"},"Matthijs Hoving":{"v":"","t":"H"},"max":{"v":"","t":"H"},"Maxim “DedMaxim[!v*0]” Bondarenko":{"v":"","t":"H"},"Maximum FPS":{"v":"","t":"H"},"Maze of Mazes":{"v":"","t":"H"},"Mearea grants her golden blessing to the worthy alone.":{"v":"","t":"H"},"Mearea’s Altar":{"v":"","t":"H"},"Medusa":{"v":"","t":"H"},"Medusa Queen":{"v":"","t":"H"},"Medusa: [!v*0]":{"v":"","t":"H"},"Melee Attack":{"v":"","t":"H"},"Melee attacks deal double Damage.":{"v":"","t":"H"},"Melee Mastery":{"v":"","t":"H"},"Melee Mastery\nFriendly creatures deal +[!v*0] and take –[!v*1] Melee Damage.":{"v":"","t":"H"},"Memory Devourer":{"v":"","t":"H"},"Menhir Circle":{"v":"","t":"H"},"Menhir Circle II":{"v":"","t":"H"},"Menu":{"v":"","t":"H"},"Mercenary Guild":{"v":"","t":"H"},"Merchants are like jaybirds: they carry loot around.":{"v":"","t":"H"},"Mercury":{"v":"","t":"H"},"Mercury Fissure":{"v":"","t":"H"},"Mercury Storage":{"v":"","t":"H"},"Mercury<br>+[!v*0]":{"v":"","t":"H"},"Merge All Units into One Slot":{"v":"","t":"H"},"Meridith Malone":{"v":"","t":"H"},"Merry Elias":{"v":"","t":"H"},"Mews":{"v":"","t":"H"},"Mews II":{"v":"","t":"H"},"Michael Radnitz":{"v":"","t":"H"},"Michał Grabuś":{"v":"","t":"H"},"Michał Soral":{"v":"","t":"H"},"Might Hero. Upon leveling up, most of the time gains Attack and Defense bonuses, along with skills that strengthen this hero’s creatures. Knows <b>Heroic Strike</b>, which is used to attack the enemies in battle. This skill’s Damage scales with the hero’s level.":{"v":"","t":"H"},"Miguel David Medina García":{"v":"","t":"H"},"Mikhail Sudarikov":{"v":"","t":"H"},"Mikhail Trifonov":{"v":"","t":"H"},"Mikhail Zorin\n":{"v":"","t":"H"},"Mila":{"v":"","t":"H"},"Minotaur":{"v":"","t":"H"},"Miroslav Malinovsky":{"v":"","t":"H"},"Mirror Copy":{"v":"","t":"H"},"Mirror Haven":{"v":"","t":"H"},"Mirror Tiara":{"v":"","t":"H"},"Misericorde":{"v":"","t":"H"},"Mission name":{"v":"","t":"H"},"Mist Form":{"v":"","t":"H"},"Mist Qilin":{"v":"","t":"H"},"Mizar Becerril Bustos":{"v":"","t":"H"},"Mode template":{"v":"","t":"H"},"Monetary reform":{"v":"","t":"H"},"Monica Morales":{"v":"","t":"H"},"Monster Head":{"v":"","t":"H"},"Month/Week/Day":{"v":"","t":"H"},"Months: [!v*0] ":{"v":"","t":"H"},"Months: [!v*0] Days: [!v*1]":{"v":"","t":"H"},"Months: [!v*0] Weeks: [!v*1] Days: [!v*2]":{"v":"","t":"H"},"Moo-Yen Tsai":{"v":"","t":"H"},"Morale":{"v":"","t":"H"},"Most rare first":{"v":"","t":"H"},"Mother Nature":{"v":"","t":"H"},"Mother Superior":{"v":"","t":"H"},"Mountain Monastery":{"v":"","t":"H"},"Mousetown":{"v":"","t":"H"},"Move All Except [!v*0] Unit from Selected to Another Line":{"v":"","t":"H"},"Move Hero":{"v":"","t":"H"},"Move Hero (Diagonals Allowed)":{"v":"","t":"H"},"Move Hero to Another Line":{"v":"","t":"H"},"Move Stack to Another Line":{"v":"","t":"H"},"Movement":{"v":"","t":"H"},"Movement ignores obstacles and traps.":{"v":"","t":"H"},"Movement points":{"v":"","t":"H"},"Movement points must be managed with great care. As you already know, they are spent when heroes move, so using them wisely allows you to explore the map more efficiently and cover greater distances in a single turn.":{"v":"","t":"H"},"Moves a friendly creature to a free hex within [!v*0] hexes of their initial position.":{"v":"","t":"H"},"Moves an enemy to a free hex within [!v*0] hexes of their initial position.":{"v":"","t":"H"},"Moves to another hex within its movement range.":{"v":"","t":"H"},"Multiplayer":{"v":"","t":"H"},"Multiplayer lobby autosaves":{"v":"","t":"H"},"Multiplayer Settings":{"v":"","t":"H"},"Murmurmancer":{"v":"","t":"H"},"Murmurwood casters rarely read, relying instead on memory for their mystical knowledge.":{"v":"","t":"H"},"Mushroom Magic":{"v":"","t":"H"},"Music":{"v":"","t":"H"},"Music Coordinators":{"v":"","t":"H"},"Music Licensing Specialists":{"v":"","t":"H"},"Music Sheet":{"v":"","t":"H"},"Music Supervisor":{"v":"","t":"H"},"Music Volume":{"v":"","t":"H"},"Mute Sound When Minimized":{"v":"","t":"H"},"Mycelium Roots":{"v":"","t":"H"},"Myriam Ellimouni":{"v":"","t":"H"},"Nadir":{"v":"","t":"H"},"Naiad":{"v":"","t":"H"},"Naira’s Kiss":{"v":"","t":"H"},"Naira’s spells usually deal with curses, defense, and mental effects.":{"v":"","t":"H"},"Naira’s Veil":{"v":"","t":"H"},"Naira’s Way":{"v":"","t":"H"},"Name":{"v":"","t":"H"},"NAME":{"v":"","t":"H"},"name quest name quest name quest ":{"v":"","t":"H"},"name quest name quest name quest name quest name quest name quest name quest":{"v":"","t":"H"},"Name:":{"v":"","t":"H"},"NameNameNameNameNameNameNameNameNameNameNameNameNameNameNameNameNameNameNameNameNameNameNameNameNameNameNameNameName":{"v":"","t":"H"},"Narrative Designers":{"v":"","t":"H"},"Narrative Lead":{"v":"","t":"H"},"Natalia Gorbova":{"v":"","t":"H"},"Natalia Montero":{"v":"","t":"H"},"Nathanaël Hélin":{"v":"","t":"H"},"Necessary resources":{"v":"","t":"H"},"Necromancers are often too detached to gather bones themselves — and that’s where a savvy entrepreneur steps in!":{"v":"","t":"H"},"Negative and positive effects used by the hero and friendly creatures last [!v*0] additional round(s).":{"v":"","t":"H"},"Negative effect":{"v":"","t":"H"},"Neglected Housing":{"v":"","t":"H"},"Neglected Housing II":{"v":"","t":"H"},"Negotiator":{"v":"","t":"H"},"Negotiator\n+[!v*0] to the number of units from neutral squads joining the hero’s army.":{"v":"","t":"H"},"Network License":{"v":"","t":"H"},"Neutral Global Map spells cost –[!v*0] mana. This bonus is doubled if the hero knows “Scouting.”":{"v":"","t":"H"},"Neutral Magic":{"v":"","t":"H"},"Neutral opponent":{"v":"","t":"H"},"Neutral squads take –[!v*0] Gold to recruit. This bonus is doubled if the hero knows “Economy.”":{"v":"","t":"H"},"Neutral squads view the hero’s army as +[!v*0] more powerful than it is, increasing the chance that they will join or flee. This bonus is doubled if the hero knows “Battlecraft.”":{"v":"","t":"H"},"New Business Team":{"v":"","t":"H"},"New day":{"v":"","t":"H"},"New Day":{"v":"","t":"H"},"New Game":{"v":"","t":"H"},"NEW LEVEL!":{"v":"","t":"H"},"New Text":{"v":"","t":"H"},"New Text New New ":{"v":"","t":"H"},"New TextN":{"v":"","t":"H"},"New TextNew":{"v":"","t":"H"},"New TextNew ":{"v":"","t":"H"},"New TextNew TextNew ":{"v":"","t":"H"},"New TextNew TextNew Text":{"v":"","t":"H"},"New TextNew TextNew TextNew TextN":{"v":"","t":"H"},"New TextNew TextNew TextNew TextNew Text":{"v":"","t":"H"},"New TextNew TextNew TextNew TextNew TextNew TextNew TextNew Text":{"v":"","t":"H"},"New TextNew TextNew TextNew TextNew TextNew TextNew TextNew TextNeNew TextNew TextNew TextNew TextNew TextNew TextNew TextNew TextNe":{"v":"","t":"H"},"New TextNew TextNew TextNew TextNew TextNew TextNew TextNew TextNew TextNew Text":{"v":"","t":"H"},"New TextNew TextNew TextNew TextNew TextNew TextNew TextNew TextNew TextNew TextNew TextNew Text":{"v":"","t":"H"},"New TextNNew TextNNew TextNNew TextNNew TextNNew TextNNew ":{"v":"","t":"H"},"Next City":{"v":"","t":"H"},"Next Dialogue":{"v":"","t":"H"},"Next Hero":{"v":"","t":"H"},"Next Page of Spellbook":{"v":"","t":"H"},"NEXT STEP":{"v":"","t":"H"},"Next Tutorial Window":{"v":"","t":"H"},"Nickname":{"v":"","t":"H"},"Nightshade Magic":{"v":"","t":"H"},"Nightshade magic is subtle, specializing in negative effects, mind‑reading, and manipulation.":{"v":"","t":"H"},"Nightshade Magic Tier [!v*0]":{"v":"","t":"H"},"Nightshade Shrine":{"v":"","t":"H"},"Nightshade Teachings\n+[!v*0] level(s) to this hero’s Nightshade spells.":{"v":"","t":"H"},"Nightshade Time":{"v":"","t":"H"},"Nightshade Time\nThe cooldowns of all the hero’s Nightshade spells are reduced by [!v*0] round(s).":{"v":"","t":"H"},"Nightshade Tome":{"v":"","t":"H"},"Nikita Beznosykov":{"v":"","t":"H"},"Nikita Gerasimov":{"v":"","t":"H"},"No available army slots":{"v":"","t":"H"},"No block hiring hero":{"v":"","t":"H"},"No city available to move to":{"v":"","t":"H"},"No desire for independence can withstand the power of goodies.":{"v":"","t":"H"},"No faith is bad faith if it serves the Church of Sun.":{"v":"","t":"H"},"No free slots":{"v":"","t":"H"},"No god or godling approves of whoever just takes the offerings to a hero.":{"v":"","t":"H"},"No heroes available":{"v":"","t":"H"},"No matter how powerful you are on the battlefield, in the end all disputes are solved politically.":{"v":"","t":"H"},"No matter their usefulness, Troglodytes remain at the bottom of the food chain.":{"v":"","t":"H"},"No scale, armor, or shield can offer protection against this blade.":{"v":"","t":"H"},"Noble Cavalry":{"v":"","t":"H"},"Node: [!v*0], X: [!v*1], Z: [!v*2]":{"v":"","t":"H"},"Normal":{"v":"","t":"H"},"Normal Battle":{"v":"","t":"H"},"Not affected by Spell Power and spell lvl.":{"v":"","t":"H"},"Not affected by Spell Power.":{"v":"","t":"H"},"Not enough resources":{"v":"","t":"H"},"Not enough resources.":{"v":"","t":"H"},"Not even death can bring you comfort":{"v":"","t":"H"},"Not the most comfortable, but definitely very magical.":{"v":"","t":"H"},"Nothing beats soft leather for travelling long distances.":{"v":"","t":"H"},"Num[!v*0]":{"v":"","t":"H"},"Number of Cities":{"v":"","t":"H"},"Number of Heroes\nPossible maximum: [!v*0]":{"v":"","t":"H"},"Number of players":{"v":"","t":"H"},"Number: [!v*0] Timer: [!v*1] TypeTymer: NoMyTurn ExtraTimeDay: [!v*2] ExtraTimeWeek: [!v*3]\n":{"v":"","t":"H"},"Number: [!v*0] Timer: [!v*1] TypeTymer: NoMyTurn ExtraTimeDay: [!v*2] ExtraTimeWeek: [!v*3]\n\nbattleTimer":{"v":"","t":"H"},"Number: [!v*0] Timer: [!v*1] TypeTymer: World ExtraTimeDay: [!v*2] ExtraTimeWeek: [!v*3]\n":{"v":"","t":"H"},"Number: [!v*0] Timer: [!v*1] TypeTymer: World ExtraTimeDay: [!v*2] ExtraTimeWeek: [!v*3]\n\nbattleTimer":{"v":"","t":"H"},"O":{"v":"","t":"H"},"OBJECT":{"v":"","t":"H"},"Object captured":{"v":"","t":"H"},"Object Interaction Squares":{"v":"","t":"H"},"Observer Settings":{"v":"","t":"H"},"OctoJebus (G, [!v*0] x [!v*1], Players: [!v*2] )":{"v":"","t":"H"},"Oddly enough, different occultists can often find a common tongue.":{"v":"","t":"H"},"Off Hand":{"v":"","t":"H"},"Offense":{"v":"","t":"H"},"Offensive spells ignore [!v*0] of target’s magic resistance.":{"v":"","t":"H"},"Offer a draw":{"v":"","t":"H"},"Office Administrator":{"v":"","t":"H"},"Ogre’s Club of Havoc":{"v":"","t":"H"},"Ok":{"v":"","t":"H"},"OK":{"v":"","t":"H"},"Oksana Levchenko":{"v":"","t":"H"},"Old Lord Mandall":{"v":"","t":"H"},"Old Pilgrim":{"v":"","t":"H"},"Olga Anderson":{"v":"","t":"H"},"Olga Efimenko":{"v":"","t":"H"},"Olga Grunina":{"v":"","t":"H"},"Olivier Bignan":{"v":"","t":"H"},"Omencaller":{"v":"","t":"H"},"On the first round of the battle, heroes cannot use their Spellbook or active abilities.":{"v":"","t":"H"},"Once per battle, spends all Focus Charges to restore the hero’s mana: [!v*0] for each Focus Charge spent.":{"v":"","t":"H"},"Once per battle, summons a stack of Ra’Shoth in place of a friendly corpse.\nThe summon has [!v*0] HP of the corpse’s original stack and no more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.":{"v":"","t":"H"},"Once per battle, summons a stack of Unthinkable Shoth in place of a friendly corpse.\nThe summon has [!v*0] HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.":{"v":"","t":"H"},"Once per game, grants a random artifact. Curses its plunderer.":{"v":"","t":"H"},"Once per game, grants a random small reward.":{"v":"","t":"H"},"Once per game, offers a choice of [!v*0] among [!v*1] random artifacts.":{"v":"","t":"H"},"Once per round, when an enemy waits, friendly creatures gain +[!v*0] Initiative until the end of round. This effect <b>does not</b> stack.":{"v":"","t":"H"},"Once per week, allows the owner to recruit creatures from any one external dwelling under their control — even if there are no available units on the global map itself.":{"v":"","t":"H"},"Once per week, gives [!v*0][!v*1] Alchemical Dust to the first visiting hero.":{"v":"","t":"H"},"Once per week, gives [!v*0][!v*1] Crystals to the first visiting hero.":{"v":"","t":"H"},"Once per week, gives [!v*0][!v*1] Gems to the first visiting hero.":{"v":"","t":"H"},"Once per week, gives [!v*0][!v*1] Gold to the first visiting hero.":{"v":"","t":"H"},"Once per week, gives [!v*0][!v*1] Mercury to the first visiting hero.":{"v":"","t":"H"},"Once per week, gives [!v*0][!v*1] Ore to the first visiting hero.":{"v":"","t":"H"},"Once per week, gives [!v*0][!v*1] Wood to the first visiting hero.":{"v":"","t":"H"},"Once per week, gives Gold or valuable resources to the first visiting hero.":{"v":"","t":"H"},"Once per week, gives the first visiting hero a common resource of their choice.":{"v":"","t":"H"},"Once per week, gives the first visiting hero a small amount of random resources.":{"v":"","t":"H"},"Once per week, gives the first visiting hero a valuable resource of their choice.":{"v":"","t":"H"},"One day, the medusae shall strike again.":{"v":"","t":"H"},"One for All":{"v":"","t":"H"},"One for All\nFriendly creatures gain +[!v*0] Attack for each adjacent enemy. This bonus is doubled if the hero knows “Offense.”":{"v":"","t":"H"},"One of the scriptures of the Church proclaims, “The Sun is a chalice into which all human souls flow after death. To truly empower it, one must seek enlightenment and self‑discipline.” Lightweavers help the faithful achieve this, guiding them in rituals that foster clarity and spiritual strength.":{"v":"","t":"H"},"Only the admin can save":{"v":"","t":"H"},"Onyx Dancer":{"v":"","t":"H"},"Open Innovation Accelerator":{"v":"","t":"H"},"Open Innovation Director":{"v":"","t":"H"},"Open Law Screen":{"v":"","t":"H"},"Open Observatory":{"v":"","t":"H"},"Open Spellbook":{"v":"","t":"H"},"Opponent":{"v":"","t":"H"},"Opponent found.":{"v":"","t":"H"},"Opponent left the match":{"v":"","t":"H"},"OpponentOpponentOpponentOpponentOpponent":{"v":"","t":"H"},"Optical Illusion":{"v":"","t":"H"},"Option A":{"v":"","t":"H"},"Orb of Dawn":{"v":"","t":"H"},"Orb of Destruction":{"v":"","t":"H"},"Orb of Inhibition":{"v":"","t":"H"},"Orb of Twilight":{"v":"","t":"H"},"Ore":{"v":"","t":"H"},"Ore Mine":{"v":"","t":"H"},"Ore Storage":{"v":"","t":"H"},"Original Creator of Might & Magic Universe \nand Creative Advisor":{"v":"","t":"H"},"Out of all the elements, fire is the most demanding — it can bring hope as easily as it can reduce everything to ash. A blazing phoenix signals a new chick in the nest, but it also makes them fiercely territorial.":{"v":"","t":"H"},"Outlines":{"v":"","t":"H"},"Over-time spell effects cast by the hero last +[!v*0] round(s) longer.":{"v":"","t":"H"},"Overgrown Locust":{"v":"","t":"H"},"Overgrown Vori Ruins":{"v":"","t":"H"},"Overlord":{"v":"","t":"H"},"Overwatch":{"v":"","t":"H"},"Overwatch\nFriendly creatures gain overwatch when they choose to wait in battle. While overwatching, they will counterattack when an enemy moves into their Melee Range.":{"v":"","t":"H"},"Overwhelming curse":{"v":"","t":"H"},"Owls are known for wisdom, but not for their ability to learn <i>new</i> things.":{"v":"","t":"H"},"P":{"v":"","t":"H"},"Pandora’s Box":{"v":"","t":"H"},"Paper Nest":{"v":"","t":"H"},"Paper Nest II":{"v":"","t":"H"},"Paradoxical Shots":{"v":"","t":"H"},"Paragon":{"v":"","t":"H"},"Parasite":{"v":"","t":"H"},"Parasites do not care much about the state of their hosts’ houses.":{"v":"","t":"H"},"Parchment imbued with enough magical knowledge to replicate the power of a master.":{"v":"","t":"H"},"Parchment imbued with magical knowledge.":{"v":"","t":"H"},"Parry":{"v":"","t":"H"},"PartyElite":{"v":"","t":"H"},"Password":{"v":"","t":"H"},"Pathfinding":{"v":"","t":"H"},"Pathfinding\nTerrain penalties are reduced by [!v*0].":{"v":"","t":"H"},"Patrick Ritchie":{"v":"","t":"H"},"Patrik Arvidsson":{"v":"","t":"H"},"Patrycja Gdula":{"v":"","t":"H"},"Paul Anthony Romero":{"v":"","t":"H"},"Paul Audino":{"v":"","t":"H"},"Pauper":{"v":"","t":"H"},"Pauper Knight Order":{"v":"","t":"H"},"Paweł Książek":{"v":"","t":"H"},"Paweł Pierzchanowski":{"v":"","t":"H"},"Paweł Strzelczyk":{"v":"","t":"H"},"Pelagic Hourglass":{"v":"","t":"H"},"per level":{"v":"","t":"H"},"Perception":{"v":"","t":"H"},"Perception\nEnables viewing detailed information about the enemy hero during battle.":{"v":"","t":"H"},"Perfect for mincing meat and not mincing words.":{"v":"","t":"H"},"Performs a Cone Strike, dealing –[!v*0] Damage to each target.":{"v":"","t":"H"},"Perks":{"v":"","t":"H"},"Permanently increases each visiting hero’s Attack by [!v*0].":{"v":"","t":"H"},"Permanently increases each visiting hero’s Attack or Defense by [!v*0] for [!v*1] Gold.":{"v":"","t":"H"},"Permanently increases each visiting hero’s Attack, Defense, Spell Power, and Knowledge by [!v*0] for [!v*1] Gold.":{"v":"","t":"H"},"Permanently increases each visiting hero’s chosen attribute by [!v*0].":{"v":"","t":"H"},"Permanently increases each visiting hero’s Defense by [!v*0].":{"v":"","t":"H"},"Permanently increases each visiting hero’s Knowledge by [!v*0].":{"v":"","t":"H"},"Permanently increases each visiting hero’s Spell Power by [!v*0].":{"v":"","t":"H"},"Permanently increases each visiting hero’s Spell Power or Knowledge by [!v*0] for [!v*1] Gold.":{"v":"","t":"H"},"Peter Belozerov":{"v":"","t":"H"},"Petrified Memorial":{"v":"","t":"H"},"Phalanx":{"v":"","t":"H"},"Phalanx\nWhile besieging a city, friendly creatures take –[!v*0] Damage from the defender’s towers.":{"v":"","t":"H"},"Phantasm":{"v":"","t":"H"},"Phi:":{"v":"","t":"H"},"Phoenix":{"v":"","t":"H"},"Phoenix: [!v*0]":{"v":"","t":"H"},"Phoenixes are not native to Jadame but travelers who entered the land willingly. Nesting deep within the forest, they display remarkable intelligence.\n\nIt is said that a single spark of flame is enough to bring them back to life.":{"v":"","t":"H"},"Pick one upgrade from the list.":{"v":"","t":"H"},"Pick/Ban":{"v":"","t":"H"},"Piercing Spells":{"v":"","t":"H"},"Piercing Spells\nOffensive spells ignore [!v*0] of target’s magic resistance.":{"v":"","t":"H"},"Piercing Strike I":{"v":"","t":"H"},"Piercing Strike II":{"v":"","t":"H"},"Pierre Becker":{"v":"","t":"H"},"Pink":{"v":"","t":"H"},"Piotr Badurek":{"v":"","t":"H"},"Pip":{"v":"","t":"H"},"Plan your actions carefully on the global map to make sure your heroes and troops can get where they need to be!":{"v":"","t":"H"},"Plate Armor":{"v":"","t":"H"},"Play time":{"v":"","t":"H"},"PLAY[!v*0]FUN Co., Ltd.":{"v":"","t":"H"},"Player":{"v":"","t":"H"},"Player [!v*0]":{"v":"","t":"H"},"Player AI Player will lose in [!v*0] day(s).":{"v":"","t":"H"},"Player Info":{"v":"","t":"H"},"Player List":{"v":"","t":"H"},"Players":{"v":"","t":"H"},"PLAYERS [!v*0]":{"v":"","t":"H"},"Players: [!v*0]":{"v":"","t":"H"},"Playtesters":{"v":"","t":"H"},"Please enter a name for the save!":{"v":"","t":"H"},"Pocket Dimension":{"v":"","t":"H"},"Point of Balance":{"v":"","t":"H"},"Pole Star":{"v":"","t":"H"},"Pop‑up Notifications in Battle":{"v":"","t":"H"},"Position":{"v":"","t":"H"},"Position:":{"v":"","t":"H"},"Positive effect":{"v":"","t":"H"},"Power flows from the idol’s stone eyes, coursing into the body of its owner.":{"v":"","t":"H"},"Power of the Abyss":{"v":"","t":"H"},"Powerful curse":{"v":"","t":"H"},"PR":{"v":"","t":"H"},"Practical Incantations\nHeroic Strike deals +[!v*0] Damage.":{"v":"","t":"H"},"Pray to the Chalice, and it shall heal and bolster you. Or let professionals do the praying for you.":{"v":"","t":"H"},"Preemptive Strike":{"v":"","t":"H"},"Preemptive Strike\nFriendly creatures prepare for a preemptive strike when they choose to skip their turn. If they are attacked, their counterattack will land before the enemy’s first blow.":{"v":"","t":"H"},"Preparation Time":{"v":"","t":"H"},"Preparation Timer":{"v":"","t":"H"},"Prerequisite buildings not constructed.":{"v":"","t":"H"},"President & CEO":{"v":"","t":"H"},"President & Chief Financial Officer":{"v":"","t":"H"},"Press ALT to see more information":{"v":"","t":"H"},"Press ALT to view more information":{"v":"","t":"H"},"Press any button to close.":{"v":"","t":"H"},"Press any button to continue":{"v":"","t":"H"},"Press Any Key":{"v":"","t":"H"},"Previous City":{"v":"","t":"H"},"Previous Hero":{"v":"","t":"H"},"Previous Page of Spellbook":{"v":"","t":"H"},"Previous Tutorial Window":{"v":"","t":"H"},"Primal Force":{"v":"","t":"H"},"Primal Force\nNegative and positive effects used by the hero and friendly creatures last [!v*0] additional round(s).":{"v":"","t":"H"},"Primal Magic":{"v":"","t":"H"},"Primal Magic Tier [!v*0]":{"v":"","t":"H"},"Primal Shrine":{"v":"","t":"H"},"Primal Teachings\n+[!v*0] level(s) to this hero’s Primal spells.":{"v":"","t":"H"},"Primal Time":{"v":"","t":"H"},"Primal Time\nThe cooldowns of all the hero’s Primal spells are reduced by [!v*0] round(s).":{"v":"","t":"H"},"Primal Tome":{"v":"","t":"H"},"Primordial Chaos":{"v":"","t":"H"},"Primordial Orb":{"v":"","t":"H"},"Prismatic Nest":{"v":"","t":"H"},"Produce all creatures once":{"v":"","t":"H"},"Producer":{"v":"","t":"H"},"Produces [!v*0] Alchemical Dust daily.":{"v":"","t":"H"},"Produces [!v*0] Crystals daily.":{"v":"","t":"H"},"Produces [!v*0] Gems daily.":{"v":"","t":"H"},"Produces [!v*0] Gold daily.":{"v":"","t":"H"},"Produces [!v*0] Mercury daily.":{"v":"","t":"H"},"Produces [!v*0] more Astrology points daily.":{"v":"","t":"H"},"Produces [!v*0] more Gold daily.":{"v":"","t":"H"},"Produces [!v*0] more Law points daily.":{"v":"","t":"H"},"Produces [!v*0] Ore daily.":{"v":"","t":"H"},"Produces [!v*0] Wood daily.":{"v":"","t":"H"},"Produces +[!v*0] Gem, Crystal, or Mercury daily. (The resource depends on the bearer’s faction.)":{"v":"","t":"H"},"Profile name":{"v":"","t":"H"},"Profundum":{"v":"","t":"H"},"Programmers":{"v":"","t":"H"},"Project Closer":{"v":"","t":"H"},"Project Closing":{"v":"","t":"H"},"PROJECT CLOSING":{"v":"","t":"H"},"Project Coordinator":{"v":"","t":"H"},"Project Coordinator, Service Enablement":{"v":"","t":"H"},"Project Manager":{"v":"","t":"H"},"Project Manager/Proofreader — Polish":{"v":"","t":"H"},"Proofreader — Polish":{"v":"","t":"H"},"Proofreading — Japanese":{"v":"","t":"H"},"Protective Roots":{"v":"","t":"H"},"Protects the <b>important</b> bits.":{"v":"","t":"H"},"Provides a chance of neutral squads offering to join the hero’s army for Gold instead of fighting them.":{"v":"","t":"H"},"Provides a chance of neutral squads offering to join the hero’s army for Gold instead of fighting them. +[!v*0] Persuasion Power in Diplomacy.":{"v":"","t":"H"},"Provides walls during sieges. Allows the builder to pick one level‑[!v*0] defensive upgrade.":{"v":"","t":"H"},"Provides walls during sieges. Allows the builder to pick one level[!v*0] defensive upgrade.":{"v":"","t":"H"},"Publishing Producer":{"v":"","t":"H"},"Purest Thought":{"v":"","t":"H"},"Purest Thought\n–[!v*0] level(s) to all enemy Arcane spells.":{"v":"","t":"H"},"Purging Touch":{"v":"","t":"H"},"Purging Touch\nGrants a new ability. It dispels all negative effects from the target.":{"v":"","t":"H"},"Purple":{"v":"","t":"H"},"Purpur colleagues":{"v":"","t":"H"},"PvE Battle Timer":{"v":"","t":"H"},"PvP Battle Timer":{"v":"","t":"H"},"Pyre":{"v":"","t":"H"},"Pyre II":{"v":"","t":"H"},"Pyroboros":{"v":"","t":"H"},"Q":{"v":"","t":"H"},"QA":{"v":"","t":"H"},"QA Lab Managers":{"v":"","t":"H"},"QA Lead ":{"v":"","t":"H"},"QA Operations Manager":{"v":"","t":"H"},"QA Producer":{"v":"","t":"H"},"QA Project Managers":{"v":"","t":"H"},"QCLOC":{"v":"","t":"H"},"Qilin":{"v":"","t":"H"},"QLOC":{"v":"","t":"H"},"QLOC S.A.":{"v":"","t":"H"},"Quality":{"v":"","t":"H"},"Quality Preset":{"v":"","t":"H"},"Quick load":{"v":"","t":"H"},"Quick Load":{"v":"","t":"H"},"Quick save":{"v":"","t":"H"},"Quick Save":{"v":"","t":"H"},"Quick Start":{"v":"","t":"H"},"Quick Start autosaves":{"v":"","t":"H"},"Quiet Eye of a Dragon":{"v":"","t":"H"},"Quiet Pavilion":{"v":"","t":"H"},"Quiet Pavilion II":{"v":"","t":"H"},"Quit Game":{"v":"","t":"H"},"Quivering Quiver":{"v":"","t":"H"},"R":{"v":"","t":"H"},"R:":{"v":"","t":"H"},"Ra’Shoth":{"v":"","t":"H"},"Radiant Armor":{"v":"","t":"H"},"Radiant Forge":{"v":"","t":"H"},"Radiant Forge II":{"v":"","t":"H"},"Rags":{"v":"","t":"H"},"Raiders’ Camp":{"v":"","t":"H"},"RANDOM CASTLE":{"v":"","t":"H"},"RANDOM HERO":{"v":"","t":"H"},"RANDOM HIRE":{"v":"","t":"H"},"RANDOM ITEM":{"v":"","t":"H"},"RANDOM RES":{"v":"","t":"H"},"RANDOM SQUAD":{"v":"","t":"H"},"Random Week Effects":{"v":"","t":"H"},"Ranged Attack":{"v":"","t":"H"},"Ranged attacks deal full Ranged Damage at any range.":{"v":"","t":"H"},"Ranged Defense I":{"v":"","t":"H"},"Ranged Mastery":{"v":"","t":"H"},"Ranged Mastery\nFriendly creatures deal +[!v*0] and take –[!v*1] Ranged and Long Reach Damage.":{"v":"","t":"H"},"Ranged penalties are reversed for this creature.  \nAttacks deal +[!v*0] Damage per hex (up to a maximum of +[!v*1]) if the target is more than [!v*2] hexes away.  \nIf the target is adjacent, performs a Melee attack, dealing +[!v*3] Damage.":{"v":"","t":"H"},"Rank":{"v":"","t":"H"},"Rapier":{"v":"","t":"H"},"Rare Armor":{"v":"","t":"H"},"Rare Back":{"v":"","t":"H"},"Rare Belt":{"v":"","t":"H"},"Rare Boots":{"v":"","t":"H"},"Rare Head":{"v":"","t":"H"},"Rare Item":{"v":"","t":"H"},"Rare Main Hand":{"v":"","t":"H"},"Rare Off Hand":{"v":"","t":"H"},"Rare Ring":{"v":"","t":"H"},"Rating":{"v":"","t":"H"},"Ravager Parasite":{"v":"","t":"H"},"Raw Energy":{"v":"","t":"H"},"Raw Energy\n+[!v*0] more Magic Damage dealt. This bonus is doubled if the hero knows “Offense.”":{"v":"","t":"H"},"Ray’s Edge":{"v":"","t":"H"},"Reach the goal before the next day begins.":{"v":"","t":"H"},"Reactivate Spellbook":{"v":"","t":"H"},"Read Minds":{"v":"","t":"H"},"Ready":{"v":"","t":"H"},"Reality Wardens":{"v":"","t":"H"},"Reaver":{"v":"","t":"H"},"Reavers would <b>never</b> settle for a lower building, no matter how practical it might be.":{"v":"","t":"H"},"Rebirth cost":{"v":"","t":"H"},"Reconnaissance":{"v":"","t":"H"},"Reconnaissance\nRemoves the fog of war within [!v*0] square(s) of the hero each morning.":{"v":"","t":"H"},"Recruit":{"v":"","t":"H"},"Recruit All":{"v":"","t":"H"},"Recruit Alt-Upgraded Creature":{"v":"","t":"H"},"Recruit Base Creature":{"v":"","t":"H"},"Recruit creatures":{"v":"","t":"H"},"Recruit Menu":{"v":"","t":"H"},"Recruit Units":{"v":"","t":"H"},"Recruit Upgraded Creature":{"v":"","t":"H"},"Recruiting units":{"v":"","t":"H"},"Recruitment":{"v":"","t":"H"},"Red":{"v":"","t":"H"},"Red Dragon":{"v":"","t":"H"},"Red Dragon Flame Tongue":{"v":"","t":"H"},"Reduces the duration of all negative effects applied to the target friendly creature by [ [!v*0] + [!v*1] per every [!v*2] hero’s Spell Power ].":{"v":"","t":"H"},"Redwood Observatory":{"v":"","t":"H"},"Reflections Mode":{"v":"","t":"H"},"Refract and Reflect":{"v":"","t":"H"},"Refresh":{"v":"","t":"H"},"Refresh mana":{"v":"","t":"H"},"Refuse":{"v":"","t":"H"},"Region":{"v":"","t":"H"},"Reinforcements":{"v":"","t":"H"},"Reject":{"v":"","t":"H"},"Relations with Factions":{"v":"","t":"H"},"Release Management":{"v":"","t":"H"},"RELEASE MANAGEMENT":{"v":"","t":"H"},"Release Management & Localization Director":{"v":"","t":"H"},"Release Management, EMEA":{"v":"","t":"H"},"Relentless Assault":{"v":"","t":"H"},"Relentless Assault\nWhile besieging a city, friendly creatures gain +[!v*0] Speed and Initiative.":{"v":"","t":"H"},"Relocation":{"v":"","t":"H"},"Remnant of Mad Times":{"v":"","t":"H"},"Remove fog of war":{"v":"","t":"H"},"Remove hiring restrictions for heroes":{"v":"","t":"H"},"Removes the fog of war in a huge radius around it.":{"v":"","t":"H"},"Removes the fog of war within [!v*0] square(s) of the hero each morning.":{"v":"","t":"H"},"Removes the fog of war within [!v*0] squares around the city.":{"v":"","t":"H"},"Renee April":{"v":"","t":"H"},"Renews the fog of war in a [!v*0]‑square radius around the hero, concealing them from opponents until the fog is re‑cleared. Usable [!v*1] time(s) per day.":{"v":"","t":"H"},"replay":{"v":"","t":"H"},"request restart":{"v":"","t":"H"},"Required buildings:":{"v":"","t":"H"},"Required to Recruit All Units:\nGold: [!v*0]\nCrystals: [!v*1]\nEnough resources\n":{"v":"","t":"H"},"Required to Recruit All Units:\nGold: [!v*0]\nEnough resources\n":{"v":"","t":"H"},"Required to Recruit All Units:\nGold: [!v*0]\nGems: [!v*1]\nEnough resources\n":{"v":"","t":"H"},"Required to Recruit All Units:\nGold: [!v*0]\nMercury: [!v*1]\nEnough resources\n":{"v":"","t":"H"},"Required to Recruit All Units:\nGold: [!v*0]\nNot enough resources. Only some units will be recruited\n":{"v":"","t":"H"},"Research Laboratory":{"v":"","t":"H"},"Reset magic book":{"v":"","t":"H"},"Resets the cooldowns of all friendly creatures, allows them to use their limited abilities again, and dispels all effects that block their attacks or abilities.":{"v":"","t":"H"},"Resolution":{"v":"","t":"H"},"Resolve":{"v":"","t":"H"},"Resolve\nFriendly creatures’ chance to take an additional turn increases by [!v*0] for each point of Morale. This bonus is doubled if the hero knows “Battlecraft.”":{"v":"","t":"H"},"Resource Depot":{"v":"","t":"H"},"Resources":{"v":"","t":"H"},"Resources required":{"v":"","t":"H"},"Restart":{"v":"","t":"H"},"Restart map":{"v":"","t":"H"},"Restart Match":{"v":"","t":"H"},"Restart Mission":{"v":"","t":"H"},"Restart Points:":{"v":"","t":"H"},"Restart Selection":{"v":"","t":"H"},"Restarts":{"v":"","t":"H"},"Restore all mana":{"v":"","t":"H"},"Restore Focus for currently active unit":{"v":"","t":"H"},"Restores [ [!v*0] + [!v*1] × amount of units ] HP to a friendly creature. This can revive fallen units. Usable twice per battle.":{"v":"","t":"H"},"Restores [!v*0] mana to the hero each morning.":{"v":"","t":"H"},"Restores [!v*0] of hero’s maximum Movement points and grants +[!v*1] until the end of the week.":{"v":"","t":"H"},"Retreat":{"v":"","t":"H"},"Return":{"v":"","t":"H"},"Return to previous settings after:":{"v":"","t":"H"},"Reveals [!v*0] squares around the selected space on the global map up to [ [!v*1] × hero’s sight ] square(s) away from the hero. Usable [!v*2] time(s) per day.":{"v":"","t":"H"},"Reveals [!v*0] squares around the selected space on the global map. Usable [!v*1] time(s) per day.":{"v":"","t":"H"},"Reveals the borders of all areas, including those hidden by the fog of war, the location of all enemy heroes and all cities.":{"v":"","t":"H"},"Reveals the location of all neutral squads, resources, and artifacts on the global map (including those in the fog of war).":{"v":"","t":"H"},"Reveals the precise number and intentions of all neutral squads, as well as information on enemy heroes and cities within [!v*0] squares of the hero.":{"v":"","t":"H"},"Reviewer — French":{"v":"","t":"H"},"Reviewer — German":{"v":"","t":"H"},"Reviewer — Spanish":{"v":"","t":"H"},"Rewind Death":{"v":"","t":"H"},"Rewind Life":{"v":"","t":"H"},"Ribcage Armor":{"v":"","t":"H"},"Righteous Sacrifice":{"v":"","t":"H"},"Righteous Sacrifice\nWhenever a friendly stack dies or kills an enemy stack, the hero gains [!v*0] temporary mana.":{"v":"","t":"H"},"Righteousness":{"v":"","t":"H"},"Ring":{"v":"","t":"H"},"Ring of Life":{"v":"","t":"H"},"Ring of Neutrality":{"v":"","t":"H"},"Riposte":{"v":"","t":"H"},"Riposte Mastery":{"v":"","t":"H"},"Riposte Mastery\nWhenever a friendly creature kills an enemy with a counterattack, their counterattacks are refreshed for the round.":{"v":"","t":"H"},"Ritual Pyre":{"v":"","t":"H"},"Rivulet Retreat":{"v":"","t":"H"},"Road&City":{"v":"","t":"H"},"Robert Zygmunt":{"v":"","t":"H"},"Rodion Peichev":{"v":"","t":"H"},"Roman Fedotovsky":{"v":"","t":"H"},"Roman Gursky":{"v":"","t":"H"},"Rope Belt":{"v":"","t":"H"},"Rotation:":{"v":"","t":"H"},"Round [!v*0]":{"v":"","t":"H"},"Roxana Terbea":{"v":"","t":"H"},"Rumors speak of a chthonic lifeform thrives deep below the passages explored by the Triumvirate, with all medusae as its kin — but only the gorgons hold the truth.\n\nIf these tales are more than a myth, one must wonder — who do these “Queens” truly serve?":{"v":"","t":"H"},"Runestone Shards":{"v":"","t":"H"},"Russian":{"v":"","t":"H"},"S":{"v":"","t":"H"},"Sabotage":{"v":"","t":"H"},"Sabotage\nWhile the hero is besieging a city, the enemy gate is always open.":{"v":"","t":"H"},"Sacrarium Rediti":{"v":"","t":"H"},"Sacred Lands":{"v":"","t":"H"},"Sacrificial Altar":{"v":"","t":"H"},"Sacrificial artifacts":{"v":"","t":"H"},"Sacrificial Shrine":{"v":"","t":"H"},"Sacrificial units":{"v":"","t":"H"},"Safe House":{"v":"","t":"H"},"Safe House II":{"v":"","t":"H"},"Sagacity":{"v":"","t":"H"},"Sagacity\nShows the intentions of all neutral squads within [!v*0] square(s) of the hero.":{"v":"","t":"H"},"Said to be filled with blood.":{"v":"","t":"H"},"Salt of the Earth":{"v":"","t":"H"},"Sample text":{"v":"","t":"H"},"Sanguinaria":{"v":"","t":"H"},"Sanguine Lich":{"v":"","t":"H"},"Sarah Mills":{"v":"","t":"H"},"Satoshi Nicholas Onishi":{"v":"","t":"H"},"Satoshi Oishi":{"v":"","t":"H"},"Save":{"v":"","t":"H"},"Save data":{"v":"","t":"H"},"Save name":{"v":"","t":"H"},"Save Settings":{"v":"","t":"H"},"Saved Games":{"v":"","t":"H"},"Saves":{"v":"","t":"H"},"Saving":{"v":"","t":"H"},"Saving…":{"v":"","t":"H"},"Sawmill":{"v":"","t":"H"},"Scholar of Magic":{"v":"","t":"H"},"Scholar of Magic\nAllows heroes to teach each other spells when they interact on the global map. In the exchange, each hero will learn all the spells of the other that their skills, level, and items permit.":{"v":"","t":"H"},"Scholar Synergy: Arina":{"v":"","t":"H"},"Scholar Synergy: Arina\n+[!v*0] Spell Power when casting Daylight spells. Gain an additional +[!v*1] for each other Magic School skill known.":{"v":"","t":"H"},"Scholar Synergy: Doreath\n+[!v*0] Spell Power when casting Arcane spells. Gain an additional +[!v*1] for each other Magic School skill known.":{"v":"","t":"H"},"Scholar Synergy: Hksmilla\n+[!v*0] Spell Power when casting Primal spells. Gain an additional +[!v*1] for each other Magic School skill known.":{"v":"","t":"H"},"Scholar Synergy: Naira":{"v":"","t":"H"},"Scholar Synergy: Naira\n+[!v*0] Spell Power when casting Nightshade spells. Gain an additional +[!v*1] for each other Magic School skill known.":{"v":"","t":"H"},"Scholar’s Amulet":{"v":"","t":"H"},"Scholar’s Tiara":{"v":"","t":"H"},"Scintillating Scales":{"v":"","t":"H"},"Scorpion":{"v":"","t":"H"},"Scouting":{"v":"","t":"H"},"Scouting Skyship":{"v":"","t":"H"},"Screen-Edge Map Scrolling":{"v":"","t":"H"},"Seal of Silence":{"v":"","t":"H"},"Seasonal templates":{"v":"","t":"H"},"Second Shade":{"v":"","t":"H"},"Second Wind":{"v":"","t":"H"},"Select":{"v":"","t":"H"},"Select a hero":{"v":"","t":"H"},"Select a hero from your controlled ones":{"v":"","t":"H"},"Select a player to manage":{"v":"","t":"H"},"Select a skill":{"v":"","t":"H"},"Select a spell":{"v":"","t":"H"},"Select animation speed":{"v":"","t":"H"},"Select Answer":{"v":"","t":"H"},"Select campaign":{"v":"","t":"H"},"Select category":{"v":"","t":"H"},"Select Creature Ability":{"v":"","t":"H"},"Select Difficulty":{"v":"","t":"H"},"SELECT DIFFICULTY":{"v":"","t":"H"},"Select Hero Ability":{"v":"","t":"H"},"Select heroes":{"v":"","t":"H"},"Select Map":{"v":"","t":"H"},"Select Map or Template":{"v":"","t":"H"},"Select Path":{"v":"","t":"H"},"Select profile slot":{"v":"","t":"H"},"Select Reward":{"v":"","t":"H"},"Select Skill, Spell, Artifact or Creature":{"v":"","t":"H"},"Select Skill/Subskill on Level Up":{"v":"","t":"H"},"SELECT SPAWN":{"v":"","t":"H"},"Select your region to play":{"v":"","t":"H"},"Select your skill level":{"v":"","t":"H"},"Sell":{"v":"","t":"H"},"Selling":{"v":"","t":"H"},"Send Bug Report":{"v":"","t":"H"},"SEND REPORT":{"v":"","t":"H"},"Senior Age Rating Manager":{"v":"","t":"H"},"Senior Business Development Manager":{"v":"","t":"H"},"Senior Compatibility Project Lead":{"v":"","t":"H"},"Senior CQA and L&D Manager":{"v":"","t":"H"},"Senior Editor":{"v":"","t":"H"},"Senior Manager Project Closers":{"v":"","t":"H"},"Senior Manager, Global Publishing Localization":{"v":"","t":"H"},"Senior Manager, Partner Marketing":{"v":"","t":"H"},"Senior Manager, Release Management EMEA":{"v":"","t":"H"},"Senior Product Marketing Manager":{"v":"","t":"H"},"Senior Production Manager":{"v":"","t":"H"},"Senior Release Manager":{"v":"","t":"H"},"Senior Release Manager (Primary)":{"v":"","t":"H"},"Senior Strategic Partner Manager":{"v":"","t":"H"},"Sentinel of Glory":{"v":"","t":"H"},"Sentinel of Glory: [!v*0]":{"v":"","t":"H"},"Sentinels of Glory are guardians of balance — unwavering in their resolve and cautious of the Church’s expanding influence.":{"v":"","t":"H"},"Ser Can Çetin":{"v":"","t":"H"},"Sergei Nozdrin":{"v":"","t":"H"},"Sergey Tsay":{"v":"","t":"H"},"Sergey Tsay ":{"v":"","t":"H"},"Sergiusz Ślosarczyk":{"v":"","t":"H"},"Session settings":{"v":"","t":"H"},"Set":{"v":"","t":"H"},"Set Archer":{"v":"","t":"H"},"Set Faction Law level":{"v":"","t":"H"},"Set mana [!v*0]":{"v":"","t":"H"},"SET NAME":{"v":"","t":"H"},"Set the hero’s level":{"v":"","t":"H"},"Set: [!v*0]/[!v*1]":{"v":"","t":"H"},"Settings":{"v":"","t":"H"},"Settings applied successfully":{"v":"","t":"H"},"Setttings":{"v":"","t":"H"},"Seven Eyes":{"v":"","t":"H"},"Seven powerful mages formed a secret coven. It’s no longer in existence, but their Sigil endures.":{"v":"","t":"H"},"SFX Volume":{"v":"","t":"H"},"Shackles":{"v":"","t":"H"},"Shackles of War":{"v":"","t":"H"},"Shade Cloak":{"v":"","t":"H"},"Shadow Army":{"v":"","t":"H"},"Shadow Blades":{"v":"","t":"H"},"Shadowflight":{"v":"","t":"H"},"Shadows":{"v":"","t":"H"},"Shaman Staff":{"v":"","t":"H"},"Shams Jorjani":{"v":"","t":"H"},"Shard of Serenity":{"v":"","t":"H"},"Sharpest Teeth":{"v":"","t":"H"},"Sharpest Teeth\n–[!v*0] level(s) to all enemy Primal spells.":{"v":"","t":"H"},"Sharpshooter":{"v":"","t":"H"},"She receives +[!v*0] level to all Nightshade spells, plus another +[!v*1] for every [!v*2] hero levels. Casting Nightshade spells does not prevent her from using other spells of the same Magic School. Enemy hero cannot cast Nightshade spells.":{"v":"","t":"H"},"Shield of the Rampaging Ogre":{"v":"","t":"H"},"Shields and Shells\nEnemy creatures deal –[!v*0] Damage.":{"v":"","t":"H"},"Shields this creature with a barrier that blocks the next instance of Damage.":{"v":"","t":"H"},"Shift":{"v":"","t":"H"},"Shih-Chiang Hou":{"v":"","t":"H"},"Shoddy Shield":{"v":"","t":"H"},"Shopper Marketing Manager":{"v":"","t":"H"},"Shorten Shadow":{"v":"","t":"H"},"Show Movement points (Alt Mode)":{"v":"","t":"H"},"Show Stack’s Move Range (Hover)":{"v":"","t":"H"},"Show Stacks Through Objects":{"v":"","t":"H"},"Show Template Scheme (Alt Mode)":{"v":"","t":"H"},"Show/Hide Area Borders":{"v":"","t":"H"},"Show/Hide Dangerous Zones":{"v":"","t":"H"},"Show/Hide Fog of War":{"v":"","t":"H"},"Show/Hide Map Grid":{"v":"","t":"H"},"Shows the exact army composition of any enemy within [!v*0] square(s) of the hero.":{"v":"","t":"H"},"Shows the intentions of all neutral squads within [!v*0] square(s) of the hero.":{"v":"","t":"H"},"Shroomsong":{"v":"","t":"H"},"Shroomwood Bow":{"v":"","t":"H"},"Shroomwood Shack":{"v":"","t":"H"},"Shroomwood Shack II":{"v":"","t":"H"},"Side Mission":{"v":"","t":"H"},"Siegecraft":{"v":"","t":"H"},"Sight radius increases by an additional [!v*0]. This bonus is doubled if the hero knows “Luck.”":{"v":"","t":"H"},"Silence":{"v":"","t":"H"},"Silvertongue’s Envoy":{"v":"","t":"H"},"Similar to Classic Mode, but each player controls only one hero. Faster-paced and more focused.":{"v":"","t":"H"},"Simultaneous Turns End at This Time":{"v":"","t":"H"},"Since childhood, Nadir had a knack for spotting weaknesses in others and using them to his advantage. His skills could have risen him high in the Church of Sun, but Nadir had little interest in its ideals. He could have pursued magic elsewhere, but his sister, Zenith, worked hard to keep him within the Church’s protection.\nOut of gratitude, he stays by her side. And, in a way, he is her greatest weakness.":{"v":"","t":"H"},"Singing Pan‑Pipe":{"v":"","t":"H"},"Single Hero":{"v":"","t":"H"},"Singleplayer":{"v":"","t":"H"},"Singleplayer lobby autosaves":{"v":"","t":"H"},"Sixth Finger":{"v":"","t":"H"},"Skeleton":{"v":"","t":"H"},"Skeleton Archer":{"v":"","t":"H"},"Skeleton Warrior":{"v":"","t":"H"},"skill_assault":{"v":"","t":"H"},"skill_battle_artistry":{"v":"","t":"H"},"skill_battlemage":{"v":"","t":"H"},"skill_diplomacy":{"v":"","t":"H"},"skill_economy":{"v":"","t":"H"},"skill_enlightenment":{"v":"","t":"H"},"skill_faction_demons":{"v":"","t":"H"},"skill_faction_dungeon":{"v":"","t":"H"},"skill_faction_humans":{"v":"","t":"H"},"skill_faction_nature":{"v":"","t":"H"},"skill_faction_undead":{"v":"","t":"H"},"skill_faction_unfrozen":{"v":"","t":"H"},"skill_formation":{"v":"","t":"H"},"skill_leadership":{"v":"","t":"H"},"skill_logistic":{"v":"","t":"H"},"skill_luck":{"v":"","t":"H"},"skill_magic_day":{"v":"","t":"H"},"skill_magic_night":{"v":"","t":"H"},"skill_magic_primal":{"v":"","t":"H"},"skill_magic_space":{"v":"","t":"H"},"skill_mastery":{"v":"","t":"H"},"skill_protection":{"v":"","t":"H"},"skill_pseudo_[!v*0]":{"v":"","t":"H"},"skill_resistance":{"v":"","t":"H"},"skill_scouting":{"v":"","t":"H"},"skill_siege":{"v":"","t":"H"},"skill_sorcery":{"v":"","t":"H"},"skill_summoner":{"v":"","t":"H"},"skill_tactics":{"v":"","t":"H"},"skill_trainer":{"v":"","t":"H"},"skill_wisdom":{"v":"","t":"H"},"Skills":{"v":"","t":"H"},"SKILLS":{"v":"","t":"H"},"Skip":{"v":"","t":"H"},"Skip Dialogue":{"v":"","t":"H"},"Skip Dialogue to Answer Selection":{"v":"","t":"H"},"Skip step":{"v":"","t":"H"},"Skip turn":{"v":"","t":"H"},"Skip Turn":{"v":"","t":"H"},"SKIPS TURN":{"v":"","t":"H"},"Skull of Milos":{"v":"","t":"H"},"Slavic Magic":{"v":"","t":"H"},"Sleep":{"v":"","t":"H"},"Slither Away":{"v":"","t":"H"},"SLOT":{"v":"","t":"H"},"Snow Rui":{"v":"","t":"H"},"So foolish":{"v":"","t":"H"},"So pathetic":{"v":"","t":"H"},"Solar Temple":{"v":"","t":"H"},"Solar Temple II":{"v":"","t":"H"},"Solar Temple III":{"v":"","t":"H"},"Some call fashioning arms from dragon hide blasphemy. But such critiques can’t be heard over the sound of its superior protection.":{"v":"","t":"H"},"Some call it racketeering; politicians call it taxes.":{"v":"","t":"H"},"Some of the creatures were unable to join.":{"v":"","t":"H"},"Some Ra’Shoth have developed specialized synapses that enable them to discharge electrical currents from a distance. It is remarkable how adaptive life within the Rift seems to be.":{"v":"","t":"H"},"Some shine differently than the rest.":{"v":"","t":"H"},"SOME SKILL":{"v":"","t":"H"},"Some wizards enjoyed games and gambling a bit too much. This is the result.":{"v":"","t":"H"},"Sometimes, the barrier between the Material World and the Realm Between Realms grows so thin that abominable horrors spill through the cracks.":{"v":"","t":"H"},"Song of Power":{"v":"","t":"H"},"Sorcery":{"v":"","t":"H"},"Soulless Sash":{"v":"","t":"H"},"Sound":{"v":"","t":"H"},"Sound Design":{"v":"","t":"H"},"Sound Designer":{"v":"","t":"H"},"Space":{"v":"","t":"H"},"Spatial Snare":{"v":"","t":"H"},"Special":{"v":"","t":"H"},"Special Projects Manager":{"v":"","t":"H"},"Special Thanks":{"v":"","t":"H"},"Specialization\n":{"v":"","t":"H"},"Specific Cheats":{"v":"","t":"H"},"Speed":{"v":"","t":"H"},"Speed of Light":{"v":"","t":"H"},"Speed of Light\n+[!v*0] Movement points. This bonus is doubled if the hero knows “Logistics.”":{"v":"","t":"H"},"Spelaean Scorpion":{"v":"","t":"H"},"Spell Power":{"v":"","t":"H"},"Spell Power + [!v*0]":{"v":"","t":"H"},"Spell Power<br>+[!v*0]":{"v":"","t":"H"},"Spellbinder’s Hat":{"v":"","t":"H"},"Spellbook":{"v":"","t":"H"},"Spellbook Animation":{"v":"","t":"H"},"Spellcaster Tactics":{"v":"","t":"H"},"Spellcaster Tactics\nWhenever friendly creatures or the hero spend Focus, they gain [!v*0] temporary mana.":{"v":"","t":"H"},"Spells":{"v":"","t":"H"},"SPELLS":{"v":"","t":"H"},"Spells and creature abilities ignore [!v*0] of enemy magic resistance.":{"v":"","t":"H"},"Spells cost [!v*0] less mana.":{"v":"","t":"H"},"Spells in Bottles":{"v":"","t":"H"},"Spirits and birds soar together.":{"v":"","t":"H"},"Split":{"v":"","t":"H"},"Split [!v*0] Unit":{"v":"","t":"H"},"Sporemancer":{"v":"","t":"H"},"Spring of Life":{"v":"","t":"H"},"Spy Network":{"v":"","t":"H"},"SSAO":{"v":"","t":"H"},"SSAO (i):":{"v":"","t":"H"},"SSAO (r):":{"v":"","t":"H"},"Stabilization":{"v":"","t":"H"},"Stabilization\nSummoned friendly creatures become immune to effects that dispel summoned creatures.":{"v":"","t":"H"},"Stables":{"v":"","t":"H"},"Stack Hex Color Indicator":{"v":"","t":"H"},"Standard":{"v":"","t":"H"},"Start battle":{"v":"","t":"H"},"Start Day\n":{"v":"","t":"H"},"Start Day[!v*0]\n":{"v":"","t":"H"},"Start Game":{"v":"","t":"H"},"Start Mission":{"v":"","t":"H"},"Start new Day":{"v":"","t":"H"},"Starting Army":{"v":"","t":"H"},"Starting city of AI Player is captured by an enemy.":{"v":"","t":"H"},"Statistics":{"v":"","t":"H"},"Step by Step: Off":{"v":"","t":"H"},"Sticks and stones may break bones, but not through full armor.":{"v":"","t":"H"},"Sticky Magic":{"v":"","t":"H"},"Sticky Magic\nEffects applied by the hero last +[!v*0] round(s). This bonus is doubled if the hero knows “Wisdom.”":{"v":"","t":"H"},"Stilled Voices":{"v":"","t":"H"},"Stilled Voices II":{"v":"","t":"H"},"Stinging Ra’Shoth":{"v":"","t":"H"},"Stinging Sword":{"v":"","t":"H"},"Stone Fangs":{"v":"","t":"H"},"Stoneheart":{"v":"","t":"H"},"Stop Cinematic Camera":{"v":"","t":"H"},"Stop simturn":{"v":"","t":"H"},"Stop Simultaneous Turns":{"v":"","t":"H"},"Stores Manager":{"v":"","t":"H"},"Storm’s Eye":{"v":"","t":"H"},"Story progress":{"v":"","t":"H"},"strategy info":{"v":"","t":"H"},"Straw Hat":{"v":"","t":"H"},"Strikes twice when performing attacks.":{"v":"","t":"H"},"Strong Faith":{"v":"","t":"H"},"Strong Faith\nWhenever Righteousness is triggered, the hero gains +[!v*0] to all attributes until the end of the round.":{"v":"","t":"H"},"Strong Mounts":{"v":"","t":"H"},"sub quest text [!v*0]/[!v*1]":{"v":"","t":"H"},"Submit":{"v":"","t":"H"},"Subskills":{"v":"","t":"H"},"SubSkills":{"v":"","t":"H"},"Successfully saved!":{"v":"","t":"H"},"Summit Automaton":{"v":"","t":"H"},"Summon Avatar":{"v":"","t":"H"},"Summon Primal Remnant":{"v":"","t":"H"},"Summon Starchild":{"v":"","t":"H"},"Summoned friendly creatures become immune to effects that dispel summoned creatures.":{"v":"","t":"H"},"Summoning can be tumultuous, but the chains hold it firmly in place.":{"v":"","t":"H"},"Summoning Phoenixes is the most challenging of the elemental rituals. It requires great pain.":{"v":"","t":"H"},"Summoning Rite: Envoy":{"v":"","t":"H"},"Summoning Rite: Ra’Shoth":{"v":"","t":"H"},"Summoning Rite: Stinging Ra’Shoth":{"v":"","t":"H"},"Summoning Rite: Unthinkable Shoth":{"v":"","t":"H"},"Summons a copy of a target friendly creature. The copy deals –[!v*0] and takes +[!v*1] Damage and can’t use special abilities.\nDuration: [!v*2] round(s).":{"v":"","t":"H"},"Summons a stack of [ [!v*0] + [!v*1] × hero’s Spell Power ] Primal Remnants in a two‑hex radius of a target friendly creature. They can use abilities and will disappear at the end of the battle.":{"v":"","t":"H"},"Summons a stack of [!v*0] Primal Remnants in a two‑hex radius of a target friendly creature. They can use abilities and will disappear at the end of the battle.":{"v":"","t":"H"},"Summons left: [!v*0]":{"v":"","t":"H"},"Sun Herald":{"v":"","t":"H"},"Sun Sui":{"v":"","t":"H"},"Sun’s Aegis":{"v":"","t":"H"},"Suncrest":{"v":"","t":"H"},"Sundrop Chapel":{"v":"","t":"H"},"Sundrop Chapel II":{"v":"","t":"H"},"Sunfinger":{"v":"","t":"H"},"Sunspear Cavalry":{"v":"","t":"H"},"Surprisingly, it was the templars who invented it, not the dwarves. They required even more of the guiding light.":{"v":"","t":"H"},"Surprisingly, it’s not the heat or the lava you need to watch out for here.":{"v":"","t":"H"},"Surrender":{"v":"","t":"H"},"Surrender (Current Player)":{"v":"","t":"H"},"Swamp Boots":{"v":"","t":"H"},"Swap":{"v":"","t":"H"},"Swap all artifacts in the bags between heroes":{"v":"","t":"H"},"Swap all equiped artifacts between heroes":{"v":"","t":"H"},"Swap armies between heroes":{"v":"","t":"H"},"Swap Full Army & Artifacts":{"v":"","t":"H"},"Swarm of Bees":{"v":"","t":"H"},"Swashbuckler":{"v":"","t":"H"},"Sweeping Strike":{"v":"","t":"H"},"Swift Reflexes":{"v":"","t":"H"},"Swift Strike":{"v":"","t":"H"},"Switch to Auto-Battle":{"v":"","t":"H"},"Swordsman":{"v":"","t":"H"},"Swordsman growth in your cities increases by [!v*0].\nUnder his command, Swordsmen gain [!v*1] Speed, [!v*2] Initiative, and [!v*3] HP. Their Attack and Defense increase by [!v*4] for every [!v*5] hero levels, and enemy Swordsmen lose an equal amount of Attack and Defense.":{"v":"","t":"H"},"Tab":{"v":"","t":"H"},"Tabar Signet‑Ring":{"v":"","t":"H"},"Tactical Guide":{"v":"","t":"H"},"Tactics":{"v":"","t":"H"},"Tactics Phase":{"v":"","t":"H"},"Takes –[!v*0] Damage until the end of the round.":{"v":"","t":"H"},"Takes –[!v*0] Ranged Damage.":{"v":"","t":"H"},"Takes [ [!v*0] + [!v*1] per [!v*2] units in the stack ] mana from enemy hero. The mana is transferred to this creature’s hero (if present).":{"v":"","t":"H"},"Target enemy and all adjacent enemies lose [!v*0] Attack and Defense. This reduction increases each round. Dispels “Enlarge Shadow.”\nDuration: [ [!v*1] + [!v*2] per every [!v*3] hero’s Spell Power ] round(s).":{"v":"","t":"H"},"Target enemy creature will die after taking any Damage if its stack size is lower than or equal to [!v*0] of its original number.\nDuration: [!v*1] round(s).":{"v":"","t":"H"},"Target friendly creature becomes immune to Magic Damage.\nDuration: [!v*0] round(s).":{"v":"","t":"H"},"Target friendly creature cannot be targeted. Effect ends when the unit takes any action or at the end of the round. The first attack made while under the Cloak deals +[!v*0] Damage.":{"v":"","t":"H"},"Target friendly creature gains +[!v*0] Initiative.\nDuration: [ [!v*1] + [!v*2] per every [!v*3] hero’s Spell Power ] round(s).":{"v":"","t":"H"},"Target friendly creature gains +[!v*0] Speed. Dispels “Web.”\nDuration: [ [!v*1] + [!v*2] per every [!v*3] hero’s Spell Power ] round(s).":{"v":"","t":"H"},"Target friendly creature gains Double Strike and deals <i>and takes</i> +[!v*0] Damage.\nDuration: [ [!v*1] + [!v*2] per every [!v*3] hero’s Spell Power ] round(s).":{"v":"","t":"H"},"Task Type\n[!v*0]":{"v":"","t":"H"},"Taunt":{"v":"","t":"H"},"Tavern":{"v":"","t":"H"},"Tavi":{"v":"","t":"H"},"Teaches a random skill to each visiting hero. If they already know this skill, levels it up instead.":{"v":"","t":"H"},"Teal":{"v":"","t":"H"},"Team":{"v":"","t":"H"},"Tech":{"v":"","t":"H"},"Tech Artist":{"v":"","t":"H"},"Technical Director":{"v":"","t":"H"},"Teleports directly to destination hex, ignoring obstacles and traps.":{"v":"","t":"H"},"Teleports the casting hero to a selected city you control. Usable [!v*0] times per day.":{"v":"","t":"H"},"Teleports the hero to target location within [!v*0] squares. Usable [!v*1] times per day.":{"v":"","t":"H"},"Tell me what mask you wear, and I will tell you who you want to be.":{"v":"","t":"H"},"Templars and dragons are mesmerized by them. That’s not the only thing they have in common.":{"v":"","t":"H"},"Template":{"v":"","t":"H"},"Templates":{"v":"","t":"H"},"Temple Griffin":{"v":"","t":"H"},"Terms of Agreement":{"v":"","t":"H"},"Terms of Service":{"v":"","t":"H"},"Terrain penalties are reduced by [!v*0].":{"v":"","t":"H"},"Terrain type also affects the cost of movement:\n• Moving along roads reduces the cost.\n• Moving through terrain increases the cost.\n• Moving through river squares increases the cost even further.":{"v":"","t":"H"},"Test":{"v":"","t":"H"},"Testronic":{"v":"","t":"H"},"Text about net status\n\nplayer[!v*0] test info\nother player test info\nbla bla bla":{"v":"","t":"H"},"text description. \ndasdadadad":{"v":"","t":"H"},"Textures":{"v":"","t":"H"},"ThaiBaoZ":{"v":"","t":"H"},"ThaiBaoZ [!v*0]A":{"v":"","t":"H"},"ThaiBaoZ [!v*0]B":{"v":"","t":"H"},"ThaiBaoZ [!v*0]B​":{"v":"","t":"H"},"Thank you for joining us!\n\nAs the game is in Early Access, you can expect some platform features not to work correctly, and <b>you may encounter some bugs and crashes as well</b>.\n\nThroughout our time in Early Access, we’ll be adding content and features, fixing bugs, balancing, and generally working to make the game better through all the bug reports and feedback from the community. Please feel free to reach out to us on Discord or using the bug report button below.\nThank you for your support!":{"v":"","t":"H"},"Thaumaturge Brilliance":{"v":"","t":"H"},"Thaumaturge Brilliance\n+[!v*0] Spell Power and Knowledge.":{"v":"","t":"H"},"Thaumaturgy":{"v":"","t":"H"},"The army wants to join you.":{"v":"","t":"H"},"The automated smith repairs any armor placed before it.":{"v":"","t":"H"},"The best place to read.":{"v":"","t":"H"},"The casting hero immediately interacts with any allied hero within [!v*0] squares. Usable [!v*1] times per day.":{"v":"","t":"H"},"The casting hero immediately interacts with any controlled city, enabling the transfer of creatures to or from that city. Usable [!v*0] time per day.":{"v":"","t":"H"},"The casting hero immediately interacts with any external dwelling you control within [!v*0] squares. Usable [!v*1] times per day.":{"v":"","t":"H"},"The catapult deals +[!v*0] Damage.":{"v":"","t":"H"},"The center glows and… winks?":{"v":"","t":"H"},"The Chosen One":{"v":"","t":"H"},"The Chosen One\nGrants a new ability. It increases Attack of a friendly creature by [!v*0] of the hero’s Attack and Spell Power, and its Defense by [!v*1] of the hero’s Defense and Knowledge (until the end of the round).":{"v":"","t":"H"},"The Church of the Sun brought their faith to Jadame in the only way they knew how to — through steel. Their well‑armed and disciplined swordsmen serve as both proselytes and guardians of the Chalice’s flock.":{"v":"","t":"H"},"The closer you are to the sky, the better you see the spells spelled out in the stars.":{"v":"","t":"H"},"The cooldowns of all friendly creature abilities are reduced by [!v*0] round(s).":{"v":"","t":"H"},"The cooldowns of all spells are reduced by [!v*0] round(s).":{"v":"","t":"H"},"The cooldowns of all the hero’s Arcane spells are reduced by [!v*0] round(s).":{"v":"","t":"H"},"The cooldowns of all the hero’s battle spells are reduced by [!v*0] round(s).":{"v":"","t":"H"},"The cooldowns of all the hero’s Nightshade spells are reduced by [!v*0] round(s).":{"v":"","t":"H"},"The cooldowns of all the hero’s Primal spells are reduced by [!v*0] round(s).":{"v":"","t":"H"},"The enemy has finished placing creatures and is waiting for you.":{"v":"","t":"H"},"The focusing gem isn’t crafted but naturally grown on the branch.":{"v":"","t":"H"},"The fool is sometimes the smartest man in the village.":{"v":"","t":"H"},"The Four Scholars wrote spells in the stars. Now it’s up to us to read them.":{"v":"","t":"H"},"The hero can learn tier‑[!v*0] Arcane spells.":{"v":"","t":"H"},"The hero can learn tier‑[!v*0] Arcane spells. Arcane spells gain +[!v*1] level(s).":{"v":"","t":"H"},"The hero can learn tier‑[!v*0] Daylight spells, and can learn Daylight spells unlocked in the Observatory, without visiting a Mage Guild. Daylight spells gain +[!v*1] level(s).":{"v":"","t":"H"},"The hero can learn tier‑[!v*0] Daylight spells.":{"v":"","t":"H"},"The hero can learn tier‑[!v*0] Nightshade spells, and can learn Nightshade spells unlocked in the Observatory, without visiting a Mage Guild. Nightshade spells gain +[!v*1] level(s).":{"v":"","t":"H"},"The hero can learn tier‑[!v*0] Nightshade spells.":{"v":"","t":"H"},"The hero can learn tier‑[!v*0] Primal spells.":{"v":"","t":"H"},"The hero can learn tier‑[!v*0] Primal spells. Primal spells gain +[!v*1] level(s).":{"v":"","t":"H"},"The hero can learn up to tier‑[!v*0] spells without knowing the corresponding Magic School skill.":{"v":"","t":"H"},"The hero can use the Spellbook [!v*0] additional time(s) per battle round.":{"v":"","t":"H"},"The hero can use the Spellbook one more time per battle round, but only to cast a spell of a Magic School that hasn’t been used this round. Spells cost +[!v*0] mana for each use after the first.":{"v":"","t":"H"},"The hero gains [!v*0] Luck.":{"v":"","t":"H"},"The hero gains [!v*0] Morale.":{"v":"","t":"H"},"The hero gains [!v*0] sight radius.":{"v":"","t":"H"},"The hero gains +[!v*0] Attack.":{"v":"","t":"H"},"The hero gains +[!v*0] Defense.":{"v":"","t":"H"},"The hero gains +[!v*0] Gold and resources from piles on the global map. This bonus is doubled if the hero knows “Economy.”":{"v":"","t":"H"},"The hero gains +[!v*0] Law points. This bonus is doubled if the hero knows “Leadership.”":{"v":"","t":"H"},"The hero gains +[!v*0] more XP.":{"v":"","t":"H"},"The hero gains a chance to instantly reset the cooldown of Heroic Strike whenever they use it: [!v*0] per point of the hero’s Morale.":{"v":"","t":"H"},"The hero gains an additional +[!v*0] XP.":{"v":"","t":"H"},"The hero has +[!v*0] Movement points.":{"v":"","t":"H"},"The hero ignores the restriction on using the same Magic School twice.":{"v":"","t":"H"},"The hero must be at least level [!v*0] to learn this spell":{"v":"","t":"H"},"The hero restores [!v*0] Movement point(s) after each victory in battle.":{"v":"","t":"H"},"The hero will receive bonuses":{"v":"","t":"H"},"The hero will receive<color=green> +[!v*0] </color>to each attribute per [!v*1] level(s) lost.":{"v":"","t":"H"},"The hero’s maximum mana increases by [!v*0] per their Attack and Defense. This bonus is doubled if the hero knows “Recruitment.”":{"v":"","t":"H"},"The Hollow":{"v":"","t":"H"},"The inhabitants are united by their love for colorful nesting.":{"v":"","t":"H"},"The inquisition’s greatest belief is that angels still accompany their mission. The beings that aid the Templars in combat are but a mere imitation — a human soul willingly fused with winged armor, destined to continue the fight.":{"v":"","t":"H"},"The inscription reads, <i>“Divide your visage, and you shall never face battle alone.”</i>":{"v":"","t":"H"},"The intended way to play.":{"v":"","t":"H"},"The mark of many martial feats accomplished — and many more to come.":{"v":"","t":"H"},"The miller will pay his sovereign, but he doesn’t have anything fancy.":{"v":"","t":"H"},"The Monty Hall":{"v":"","t":"H"},"The number of Movement points required for each step varies depending on the direction of movement; moving diagonally costs more points.":{"v":"","t":"H"},"The only metal that defies the laws of physic and reason. Perfect for esoteric rites.":{"v":"","t":"H"},"The opponent":{"v":"","t":"H"},"The opponent cannot rearrange creatures before the start of battle.":{"v":"","t":"H"},"The Order of Sunlight has one goal: to uphold the Church’s vision through chivalry and honor.\n\nA noble, yet baseless claim.":{"v":"","t":"H"},"The Philosopher’s Stone will bring it all back — his face, his wife, his life. It must.":{"v":"","t":"H"},"The rich are well‑supplied and eager to donate to your cause, after some persuasion.":{"v":"","t":"H"},"The rooms are ill‑suited for practicing rigorous self‑control.":{"v":"","t":"H"},"The sentinels have withdrawn from the pact, but the artifact remains.":{"v":"","t":"H"},"The simplest way to obtain unfractured skeletons is from a grave.":{"v":"","t":"H"},"The smell is unbearable.":{"v":"","t":"H"},"The steps run endless — to the very Abyss, they say.":{"v":"","t":"H"},"The training was successful, and the hero’s performance was improved.":{"v":"","t":"H"},"The true lair lies deep underground.":{"v":"","t":"H"},"The undead aristocracy relentlessly pursues the study of death, and in doing so, they delve into the study of time itself.":{"v":"","t":"H"},"The utopian fantasy in question being that different dragons can live united and in peace.":{"v":"","t":"H"},"The wearer keeps their army whenever they flee from battle.":{"v":"","t":"H"},"The wicked witch will pay you well to ignore her cellar.":{"v":"","t":"H"},"The windows are tiny — if you wish to peer through them, you’ll need to offer something in return.":{"v":"","t":"H"},"The woods and the Hive, united in their understanding that the dead are merely carrion to be recycled.":{"v":"","t":"H"},"Their loyal Undead Pets refused to leave the grave, even after their masters’ death.":{"v":"","t":"H"},"Their Name is Legion":{"v":"","t":"H"},"Their Name is Legion\nFriendly creatures’ abilities summon +[!v*0] creatures.":{"v":"","t":"H"},"Théo Le Duc":{"v":"","t":"H"},"There is wisdom in unveiling innards and dismantling the well‑made.":{"v":"","t":"H"},"There used to be a seventh wind, but he displeased Arina. And then there were six.":{"v":"","t":"H"},"There’s much wisdom to be found in a dragon’s wisdom teeth.":{"v":"","t":"H"},"These cute, cat‑like creatures are actually quite ancient. They hail back from the times when crystals had minds and songs could change reality. Kittenhorns carry a bit of those primordial times with themselves still, occasionally driving people insane — be it through glee or rage.":{"v":"","t":"H"},"These former allies of the Church of the Sun have abandoned it for an unclear reason. The claim is, they are “keepers of balance” — and when the Inquisitors shook it, they chose instead to serve the balance between the four scholars of magic.":{"v":"","t":"H"},"These monasteries, built for enlightenment and serenity, hold generations of knowledge — accessible for a price.":{"v":"","t":"H"},"Theta:":{"v":"","t":"H"},"They actually do jousting in hippodromes. There’s no law against it!":{"v":"","t":"H"},"They also work as Snow Boots, Desert Boots, Deathland Boots, etc.":{"v":"","t":"H"},"They camp across Jadame, attacking random villages and travelers. No remorse.":{"v":"","t":"H"},"They juggle skills like balls — just don’t expect them to calculate where they will land.":{"v":"","t":"H"},"They say Beelzebub’s hands are soft as silk, but not those of his minions.":{"v":"","t":"H"},"They say gold doesn’t care if you’re guilty or innocent. And so for his master’s greed Duke Milos’s most loyal servant was imprisoned in a golden skull.":{"v":"","t":"H"},"They say it drives the wearer mad over time.":{"v":"","t":"H"},"They say pigs are so greedy they dig the ground constantly in search for gold. And so for his own greed, Duke Milos was turned into a pig.":{"v":"","t":"H"},"They say stars are the tears of heaven. And tears can be drunk.":{"v":"","t":"H"},"They say the other two artifacts turn into goats afterwards.":{"v":"","t":"H"},"They stay for a night and then depart for a new mission.":{"v":"","t":"H"},"They swore off magic, compensating with relentless training.":{"v":"","t":"H"},"They whisper that the true angels abandoned the Temple of the Sun. Was it the Templars’ zealotry — or the angels’ hubris?":{"v":"","t":"H"},"They will come when called.":{"v":"","t":"H"},"They’ll follow you if you look pretty!":{"v":"","t":"H"},"They’re building these statues all over Jadame… but what if you happen to hate architecture?":{"v":"","t":"H"},"Thick Hide":{"v":"","t":"H"},"Think fast. Ride faster.":{"v":"","t":"H"},"This altar holds star-born knowledge, revealed only to those deemed worthy.":{"v":"","t":"H"},"This amulet allows the wearer to survive against all odds — though sadly, it’s worn by cowards who never intend to face such dangers.":{"v":"","t":"H"},"This armor was worn by ancient warriors of the Church of the Sun when it was still in its infancy.":{"v":"","t":"H"},"This creature and adjacent friendly creatures take –[!v*0] Ranged Damage.":{"v":"","t":"H"},"This creature gains [!v*0] Speed and Initiative, [!v*1] HP, and the ability to perform Ranged attacks even if there is an adjacent enemy. Allows the use of other abilities. Once per battle; lasts until the end of battle.":{"v":"","t":"H"},"This creature gains [!v*0] Speed and Initiative, [!v*1] HP, and the ability to perform Ranged attacks even if there is an adjacent enemy. Once per battle; lasts until the end of battle.":{"v":"","t":"H"},"This creature gains [!v*0] Speed and Initiative, [!v*1] HP, and unlimited counterattacks. Allows the use of other abilities. Once per battle; lasts until the end of battle.":{"v":"","t":"H"},"This creature ignores obstacles and takes –[!v*0] Damage until the end of the round.":{"v":"","t":"H"},"This creature is immune to all effects that restrict movement.":{"v":"","t":"H"},"This creature leaves no body upon death. Immune to “Cave In” and “Stone Fangs” spells.":{"v":"","t":"H"},"This creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter.”":{"v":"","t":"H"},"This creature leaves no body upon death. Immune to “Lightning Bolt” and “Chain Lightning.”":{"v":"","t":"H"},"This creature’s Attack increases by [!v*0] and Initiative by [!v*1]. Caw!\nDuration: [!v*2] round(s).":{"v":"","t":"H"},"This creature’s Attack turns into additional Defense until the end of the round.":{"v":"","t":"H"},"This crypt is so old, no one remembers who was buried there. If there even was anyone.":{"v":"","t":"H"},"This hero has already been reborn":{"v":"","t":"H"},"This is where his second eye is.":{"v":"","t":"H"},"This living bow grows new arrows itself.":{"v":"","t":"H"},"This mirror has an uncanny ability to restore its own broken shards.":{"v":"","t":"H"},"This ring helps one cling to incantations as effortlessly as birds cling to branches in their sleep.":{"v":"","t":"H"},"Thomas Allouane":{"v":"","t":"H"},"Threshold Basilica":{"v":"","t":"H"},"Threshold Basilica II":{"v":"","t":"H"},"Thunder Lair":{"v":"","t":"H"},"Thunder Lair II":{"v":"","t":"H"},"Thunder Qilin":{"v":"","t":"H"},"Thunderstrike":{"v":"","t":"H"},"Tian Luo":{"v":"","t":"H"},"Tier":{"v":"","t":"H"},"Tier‑[!v*0], tier‑[!v*1] and tier‑[!v*2] friendly creatures gain [!v*3] of the hero’s Attack and Defense as Attack and Defense. This bonus is doubled if the hero knows “Tactics.”":{"v":"","t":"H"},"Tier: [!v*0]":{"v":"","t":"H"},"Tier[!v*0] Spell Constellation":{"v":"","t":"H"},"Tim Bender":{"v":"","t":"H"},"Tim Ganassi":{"v":"","t":"H"},"Time":{"v":"","t":"H"},"TIME":{"v":"","t":"H"},"Time in game":{"v":"","t":"H"},"Time penalty for restart":{"v":"","t":"H"},"Timeless Mansion":{"v":"","t":"H"},"Timeless Mansion II":{"v":"","t":"H"},"Timer limit":{"v":"","t":"H"},"Timer Settings":{"v":"","t":"H"},"Timer:":{"v":"","t":"H"},"Tips for use of video games to reduce epileptic seizures and other health concerns:\nConsult your doctor before playing if you have serious medical conditions, if you are pregnant or elderly, or if you have an implanted medical device\nAvoid playing when you are sick, tired, and/or under the influence of medicine or drugs\nKeep your eyes as far away as possible from the screen\nDo not use earphones at a high volume as hearing loss may occur\nPlay in a comfortable posture to avoid numbness, stiffness or other discomfort\nTake regular breaks during play sessions. The length and frequency of necessary breaks may vary from one person to another\nStop playing if you are experiencing any discomfort\n\n":{"v":"","t":"H"},"title":{"v":"","t":"H"},"Title":{"v":"","t":"H"},"Title...":{"v":"","t":"H"},"To find out the truth, first find their softest, most vulnerable spot.":{"v":"","t":"H"},"To mark those willing to learn — and to aid them in doing so.":{"v":"","t":"H"},"To start any of the challenges, use the menu on the right side of the screen.":{"v":"","t":"H"},"Todd D’Arcy":{"v":"","t":"H"},"Toggle":{"v":"","t":"H"},"Tom King":{"v":"","t":"H"},"Tomasz Prusicki":{"v":"","t":"H"},"Tomb of a Nameless Hero":{"v":"","t":"H"},"Tomb of Vigilance":{"v":"","t":"H"},"Tomb of Warriors":{"v":"","t":"H"},"Tomb of Warriors II":{"v":"","t":"H"},"Tower of Love":{"v":"","t":"H"},"Tower of Love II":{"v":"","t":"H"},"TOWER SALVO":{"v":"","t":"H"},"Towers now automatically attack all enemies in a [!v*0]‑hex radius.":{"v":"","t":"H"},"Town Portal":{"v":"","t":"H"},"Toxic Spear":{"v":"","t":"H"},"Toxic Troglodyte":{"v":"","t":"H"},"Trailer Production":{"v":"","t":"H"},"Train [!v*0]/[!v*1]":{"v":"","t":"H"},"Training: Melee Combat":{"v":"","t":"H"},"Transfer All Artifacts Except Selected":{"v":"","t":"H"},"Transfer all artifacts in the bag to the left":{"v":"","t":"H"},"Transfer all artifacts in the bag to the right":{"v":"","t":"H"},"Transfer all equiped artifacts to the left":{"v":"","t":"H"},"Transfer all equiped artifacts to the right":{"v":"","t":"H"},"Transfer entire army to the left":{"v":"","t":"H"},"Transfer entire army to the right":{"v":"","t":"H"},"Transfer Full Army & Artifacts Left":{"v":"","t":"H"},"Transfer Full Army & Artifacts Right":{"v":"","t":"H"},"Transfer Full Army Except [!v*0] Unit from Selected":{"v":"","t":"H"},"transfer goods from hero [!v*0] to hero [!v*1]":{"v":"","t":"H"},"Transfer Selected Artifact":{"v":"","t":"H"},"Transfer Selected Stack":{"v":"","t":"H"},"Translation Project Manager":{"v":"","t":"H"},"Translation/Review — Simplified Chinese":{"v":"","t":"H"},"Translation/Review — Traditional Chinese":{"v":"","t":"H"},"Translator — French":{"v":"","t":"H"},"Translator — German":{"v":"","t":"H"},"Translator — Polish":{"v":"","t":"H"},"Translator — Spanish":{"v":"","t":"H"},"Transmutation is an art in which science and chaos intertwine. It yields unpredictable, often surprising results.":{"v":"","t":"H"},"Traps appear on the battlefield. They deal damage and stop any creatures that step on them.":{"v":"","t":"H"},"Travelling Circus":{"v":"","t":"H"},"Treasure Chest":{"v":"","t":"H"},"Treasury":{"v":"","t":"H"},"Tree of Knowledge":{"v":"","t":"H"},"Triumvirate’s Grace":{"v":"","t":"H"},"Troglodyte":{"v":"","t":"H"},"Trophy Hunter’s Den":{"v":"","t":"H"},"Truth is what you make it. And if reality doesn’t agree, remind it who’s the strongest here.":{"v":"","t":"H"},"Truthmaker":{"v":"","t":"H"},"Truthseeker":{"v":"","t":"H"},"Tunic of the Cyclops King":{"v":"","t":"H"},"Tunnelling\nGrants a new siege ability. It teleports a friendly creature to a chosen free hex up to [!v*0] hexes away. Usable once per round.":{"v":"","t":"H"},"Turn Time":{"v":"","t":"H"},"Turn Type":{"v":"","t":"H"},"Turn Units God Mode on":{"v":"","t":"H"},"Turns":{"v":"","t":"H"},"Tutorial":{"v":"","t":"H"},"Tutorial Map":{"v":"","t":"H"},"Twilight":{"v":"","t":"H"},"Two‑faced Mask":{"v":"","t":"H"},"U":{"v":"","t":"H"},"U N F R O Z E N":{"v":"","t":"H"},"Ubisoft International Production HQ":{"v":"","t":"H"},"Ubisoft Music":{"v":"","t":"H"},"UBISOFT MUSIC":{"v":"","t":"H"},"UBISOFT TEAM – Publishing":{"v":"","t":"H"},"UI Artist":{"v":"","t":"H"},"UI Designer":{"v":"","t":"H"},"UI Volume":{"v":"","t":"H"},"Ukh Signet":{"v":"","t":"H"},"Umbral Grip":{"v":"","t":"H"},"Unable to connect to the server. Connection ...":{"v":"","t":"H"},"Unable to load — quicksave not found":{"v":"","t":"H"},"Unavailable":{"v":"","t":"H"},"Unbending Pride":{"v":"","t":"H"},"Uncanny Rite":{"v":"","t":"H"},"Undead":{"v":"","t":"H"},"Undead Pet":{"v":"","t":"H"},"Undead Transformer":{"v":"","t":"H"},"Unfrozen":{"v":"","t":"H"},"Unique Building":{"v":"","t":"H"},"UNITS":{"v":"","t":"H"},"University":{"v":"","t":"H"},"Unlimit max mana":{"v":"","t":"H"},"Unlock":{"v":"","t":"H"},"Unlock all spells in the Magic Observatory":{"v":"","t":"H"},"Unlock to release a friendly hero.":{"v":"","t":"H"},"Unlocks [!v*0] random tier‑[!v*1] spells in the Magic Observatory and the ability to spend dust to upgrade tier[!v*2] spells or unlock additional ones. When heroes visit the city, all unlocked tier[!v*3] spells are added to their Spellbook.":{"v":"","t":"H"},"Unlocks [!v*0] random tier‑[!v*1] spells in the Magic Observatory and the ability to spend dust to upgrade tier[!v*2] spells or unlock additional ones. When heroes visit the city, all unlocked tier[!v*3]–[!v*4] spells are added to their Spellbook.":{"v":"","t":"H"},"Unnatural Calm":{"v":"","t":"H"},"Unrelenting Stone":{"v":"","t":"H"},"Unspeakable Shoth":{"v":"","t":"H"},"Unstable connection":{"v":"","t":"H"},"Unstoppable Force\n–[!v*0] Attack to enemy creatures.":{"v":"","t":"H"},"Unthinkable Shoth":{"v":"","t":"H"},"Unyielding I":{"v":"","t":"H"},"Update gain units":{"v":"","t":"H"},"Upgrade":{"v":"","t":"H"},"Upgrade [!v*0]":{"v":"","t":"H"},"Upgrade Creature":{"v":"","t":"H"},"Upgrade Creatures":{"v":"","t":"H"},"Upgrade Menu":{"v":"","t":"H"},"Upgrade: –[!v*0] fewer round(s).":{"v":"","t":"H"},"Upgrade: –[!v*0] more Initiative.":{"v":"","t":"H"},"Upgrade: [!v*0] less mana.":{"v":"","t":"H"},"Upgrade: +[!v*0] Attack.":{"v":"","t":"H"},"Upgrade: +[!v*0] more Attack.":{"v":"","t":"H"},"Upgrade: +[!v*0] more Attack. Can be upgraded an unlimited number of times.":{"v":"","t":"H"},"Upgrade: +[!v*0] more Defense. Can be upgraded an unlimited number of times.":{"v":"","t":"H"},"Upgrade: +[!v*0] more Focus Point(s).":{"v":"","t":"H"},"Upgrade: +[!v*0] more Gold.":{"v":"","t":"H"},"Upgrade: +[!v*0] more Knowledge.":{"v":"","t":"H"},"Upgrade: +[!v*0] more Knowledge. Can be upgraded an unlimited number of times.":{"v":"","t":"H"},"Upgrade: +[!v*0] more mana.":{"v":"","t":"H"},"Upgrade: +[!v*0] more Melee Damage.":{"v":"","t":"H"},"Upgrade: +[!v*0] more Morale.":{"v":"","t":"H"},"Upgrade: +[!v*0] more Persuasion Power in Diplomacy.":{"v":"","t":"H"},"Upgrade: +[!v*0] more round(s).":{"v":"","t":"H"},"Upgrade: +[!v*0] more spell levels.":{"v":"","t":"H"},"Upgrade: +[!v*0] more Spell Power.":{"v":"","t":"H"},"Upgrade: +[!v*0] more Spell Power. Can be upgraded an unlimited number of times.":{"v":"","t":"H"},"Upgrade: +[!v*0] more to every attribute.":{"v":"","t":"H"},"Upgrade: +[!v*0] more unit(s).":{"v":"","t":"H"},"Upgrade: +[!v*0] to both attributes.":{"v":"","t":"H"},"Upgrade: Friendly creatures deal +[!v*0] Ranged Damage.":{"v":"","t":"H"},"Upgrade: Ignore +[!v*0] more magic resistance.":{"v":"","t":"H"},"Upgrades":{"v":"","t":"H"},"Upgrades the main tower. It can now shoot twice per round.":{"v":"","t":"H"},"Upgrades the main tower. It now deals [!v*0] damage.":{"v":"","t":"H"},"Upgrades the main tower. It now deals damage to all enemies adjacent to the target.":{"v":"","t":"H"},"Upgrades the towers. They deal [!v*0] damage.":{"v":"","t":"H"},"Upon death, this creature casts “Berserk” upon its killer. They are forced to attack the nearest creature.":{"v":"","t":"H"},"Use Spells in Autoresolve":{"v":"","t":"H"},"Using spells, the hero can summon creatures onto any free hex.":{"v":"","t":"H"},"Usually these dragons roam the Garrote Gorge, but lately, more and more of them have been sighted across Central Jadame.":{"v":"","t":"H"},"V":{"v":"","t":"H"},"V‑Sync":{"v":"","t":"H"},"Vagrant Army":{"v":"","t":"H"},"Vagrant Army\nFriendly creatures with neutral affinity gain an additional +[!v*0] of the hero’s Attack and Defense to their Attack and Defense.":{"v":"","t":"H"},"Valiant Cry":{"v":"","t":"H"},"Value":{"v":"","t":"H"},"Vampire":{"v":"","t":"H"},"Vast Soul\n+[!v*0] mana restored each morning.":{"v":"","t":"H"},"Vendor Manager":{"v":"","t":"H"},"Vengeance":{"v":"","t":"H"},"Vengeful Strike":{"v":"","t":"H"},"Vernal Naiad":{"v":"","t":"H"},"Vesper":{"v":"","t":"H"},"Victories":{"v":"","t":"H"},"Victory":{"v":"","t":"H"},"VICTORY":{"v":"","t":"H"},"Victory Conditions":{"v":"","t":"H"},"Videographer":{"v":"","t":"H"},"View from the Heavens":{"v":"","t":"H"},"Village":{"v":"","t":"H"},"Vine Iriyad":{"v":"","t":"H"},"Vinit Shetty":{"v":"","t":"H"},"Visibility":{"v":"","t":"H"},"Visions":{"v":"","t":"H"},"Visions\nShows the exact army composition of any enemy within [!v*0] square(s) of the hero.":{"v":"","t":"H"},"Vitaly Fedorov":{"v":"","t":"H"},"Vladyslav Vovchenko":{"v":"","t":"H"},"Voice Over":{"v":"","t":"H"},"Volume":{"v":"","t":"H"},"Voodoo Doll":{"v":"","t":"H"},"VP New Business":{"v":"","t":"H"},"VP, Live Excellence & Innovation":{"v":"","t":"H"},"Vulnerability":{"v":"","t":"H"},"W":{"v":"","t":"H"},"W [!v*0]":{"v":"","t":"H"},"Wai Eng Tee":{"v":"","t":"H"},"Wait":{"v":"","t":"H"},"Wait: The stack will act later this turn.":{"v":"","t":"H"},"Waiting":{"v":"","t":"H"},"WAITING":{"v":"","t":"H"},"Waiting for the opponent":{"v":"","t":"H"},"Wands are used to focus mental projections, just as crystals focus light into beams.":{"v":"","t":"H"},"Want to play in a big group of friends? Then this [!v*0]-player template is just for you! Collect every item, break into the center, and join the battle for victory!":{"v":"","t":"H"},"Warden Parasite":{"v":"","t":"H"},"Warlord Boots":{"v":"","t":"H"},"WARNING: PLEASE READ BEFORE PLAYING\n":{"v":"","t":"H"},"Warren":{"v":"","t":"H"},"Warren II":{"v":"","t":"H"},"Warrior’s Amulet":{"v":"","t":"H"},"Warrior’s Belt":{"v":"","t":"H"},"Water brings oblivion. It can erase memories of pain and trouble.":{"v":"","t":"H"},"Water flows upwards, rewinding time.":{"v":"","t":"H"},"Waurmos were once known as semi‑intelligent creatures roaming the Ironsand Desert. It broke my heart to discover they had all become corrupted, now serving as the Hive’s siege breakers.":{"v":"","t":"H"},"Waurms":{"v":"","t":"H"},"Waurms: [!v*0]":{"v":"","t":"H"},"We are also grateful to everyone who participated in our closed playtests. Your bug-hunting and feedback helped us make the game even better!":{"v":"","t":"H"},"We’ve prepared several short tutorial challenges to help you learn some of the game’s more intricate mechanics.":{"v":"","t":"H"},"Weak Spot":{"v":"","t":"H"},"Weakening Ray":{"v":"","t":"H"},"Wean":{"v":"","t":"H"},"Web":{"v":"","t":"H"},"Weekly Bonus Time":{"v":"","t":"H"},"Weekly Increment":{"v":"","t":"H"},"Weight Map":{"v":"","t":"H"},"Welcome to the tutorial!":{"v":"","t":"H"},"Well of Souls":{"v":"","t":"H"},"Western Europe":{"v":"","t":"H"},"What hero of old left it behind… and why?":{"v":"","t":"H"},"Whatever it was before, it’s nothing but ash and base elements now.":{"v":"","t":"H"},"Wheeee":{"v":"","t":"H"},"When a friendly creature waits on their turn, they gain +[!v*0] Attack until the end of the round. When they skip turn, they gain +[!v*1] Defense until the end of the round.":{"v":"","t":"H"},"When Alvar moved to the surface, most medusae — who were summoned to serve — followed, but a small faction remained, fractured by internal conflict, as if their many serpent heads whispered dissenting thoughts.\nEnatee, one of these early dissenters, resents life above ground. Vengeful and cunning, she quietly sows discord among her kin, drawing more medusae to her cause, one whisper at a time.":{"v":"","t":"H"},"When an arbitrator’s psyche inevitably collapses, a gateway is torn open, allowing these monstrosities to spill into Jadame. Lyssara insists they are under her control, but I’m not convinced — they seem far too independent and… sentient.":{"v":"","t":"H"},"When attacked, this creature’s counterattack strikes first.":{"v":"","t":"H"},"When crafted into jewelry and worn near the head, tranquil glass reveals its true power.":{"v":"","t":"H"},"When he drinks, he gives away his trophies freely. And he drinks often.":{"v":"","t":"H"},"When leveling up, he gains [!v*0] additional attribute point(s) for every [!v*1] hero level(s). He gains +[!v*2] XP for every [!v*3] hero level(s).":{"v":"","t":"H"},"When the wearer is defeated, they can still be hired back in the Tavern.":{"v":"","t":"H"},"When this city is attacked, a stack of tier‑[!v*0] creatures joins the defender’s side.":{"v":"","t":"H"},"When this creature attacks, the target doesn’t generate Focus.":{"v":"","t":"H"},"When Vesper arrived in Jadame, he joined the Church of the Sun, claiming to be a mage from the obscure Order of Lightwood. He rose to prominence by bestowing powerful blessings and enchantments, yet the inquisition remained wary of his motives. To test him, they sent him to the frontlines in the Murmurwoods, unaware that this assignment played right into his own designs.\nWhile under constant scrutiny, Vesper bides his time, pursuing hidden goals while maintaining his carefully crafted facade of a humble mage.":{"v":"","t":"H"},"When your lord commands, you get up and go. Simple as that.":{"v":"","t":"H"},"Whenever a friendly creature dies, this creature gains +[!v*0] Attack until the end of battle.":{"v":"","t":"H"},"Whenever a friendly creature gains a turn from positive Morale effect, all friendly creatures’ Morale increases by [!v*0] until the end of the next round.":{"v":"","t":"H"},"Whenever a friendly creature kills an enemy with a counterattack, their counterattacks are refreshed for the round.":{"v":"","t":"H"},"Whenever a friendly creature kills an enemy, it fully restores its HP.":{"v":"","t":"H"},"Whenever a friendly stack dies or kills an enemy stack, the hero gains [!v*0] temporary mana.":{"v":"","t":"H"},"Whenever an enemy attacks this creature in Melee, [!v*0] unit(s) from the attacking stack die. Works on creatures up to tier [!v*1].":{"v":"","t":"H"},"Whenever friendly creatures or the hero spend Focus, they gain [!v*0] temporary mana.":{"v":"","t":"H"},"Whenever Righteousness is triggered, the hero gains +[!v*0] to all attributes until the end of the round.":{"v":"","t":"H"},"Whenever this creature gains a positive effect, its Defense increases by [!v*0] until the end of the battle.":{"v":"","t":"H"},"Where the Sun Never Sets":{"v":"","t":"H"},"Where the Sun Never Sets\nAttack, Defense, Spell Power, and sight radius increase by [!v*0] when in an area you <b>do not</b> control. This bonus is doubled if the hero knows “Daylight Magic.”":{"v":"","t":"H"},"While besieging a city, friendly creatures gain +[!v*0] Speed and Initiative.":{"v":"","t":"H"},"While besieging a city, friendly creatures take –[!v*0] Damage from the defender’s towers.":{"v":"","t":"H"},"While controlled by a player, increases the level of all Arcane spells in the Observatory.":{"v":"","t":"H"},"While controlled by a player, increases the level of all Nightshade spells in the Observatory.":{"v":"","t":"H"},"While controlled by a player, increases the level of all Primal spells in the Observatory.":{"v":"","t":"H"},"While the hero is besieging a city, the enemy gate is always open.":{"v":"","t":"H"},"While worn, grants all unlearned Subskills of the following Skills: Arcane Magic, Scouting, Battlecraft, Thaumaturgy.":{"v":"","t":"H"},"While worn, grants all unlearned Subskills of the following Skills: Leadership, Insight, Diplomacy, Tactics.":{"v":"","t":"H"},"While worn, grants all unlearned Subskills of the following Skills: Logistics, Battle Magic, Wisdom.":{"v":"","t":"H"},"While worn, grants all unlearned Subskills of the following Skills: Sorcery, Nightshade Magic, Resistance.":{"v":"","t":"H"},"Whirlpool":{"v":"","t":"H"},"Whispering Stones":{"v":"","t":"H"},"Whispers of Doubt":{"v":"","t":"H"},"Whisperwood":{"v":"","t":"H"},"Who is he, truly? And whose blessing does he bear?":{"v":"","t":"H"},"Whoever killed them was a really lousy robber and left stuff behind.":{"v":"","t":"H"},"Whoever left it here, you absolutely need it more.":{"v":"","t":"H"},"Wight":{"v":"","t":"H"},"Will fight":{"v":"","t":"H"},"Will flee":{"v":"","t":"H"},"Will join your army!":{"v":"","t":"H"},"Will of the Abyss":{"v":"","t":"H"},"William Hyde":{"v":"","t":"H"},"Win condition":{"v":"","t":"H"},"Win fight":{"v":"","t":"H"},"Win Fight":{"v":"","t":"H"},"Win game":{"v":"","t":"H"},"Windmill":{"v":"","t":"H"},"Wins":{"v":"","t":"H"},"Wise Owl":{"v":"","t":"H"},"Wish to Learn":{"v":"","t":"H"},"Without cause or purpose.":{"v":"","t":"H"},"Wizard Contract\nFriendly creatures take –[!v*0] Magic Damage. This bonus is doubled if the hero knows “Diplomacy.”":{"v":"","t":"H"},"Wizard’s Amulet":{"v":"","t":"H"},"Wizard’s Cloak":{"v":"","t":"H"},"Wladimir Pandolfo":{"v":"","t":"H"},"Wojciech Tarasiuk":{"v":"","t":"H"},"wood":{"v":"","t":"H"},"Wood":{"v":"","t":"H"},"Wood Storage":{"v":"","t":"H"},"Wooden Ring":{"v":"","t":"H"},"World":{"v":"","t":"H"},"WORLD":{"v":"","t":"H"},"World Oyster":{"v":"","t":"H"},"Wraith":{"v":"","t":"H"},"Written in bronze ink, this endless living scroll holds an essential truth of magic.":{"v":"","t":"H"},"Written in platinum ink, this endless living scroll holds an essential truth of magic.":{"v":"","t":"H"},"Written in silver ink, this endless living scroll holds an essential truth of magic.":{"v":"","t":"H"},"WW Global Publishing":{"v":"","t":"H"},"X":{"v":"","t":"H"},"Xavier Poix":{"v":"","t":"H"},"XP":{"v":"","t":"H"},"XP Gained":{"v":"","t":"H"},"Y":{"v":"","t":"H"},"Yes, it’s incredibly fancy. Griffins are entitled to the best nests in the land.":{"v":"","t":"H"},"Yes, you can wear it over that fancy cape.":{"v":"","t":"H"},"Yet it was nothing more but an illusion...":{"v":"","t":"H"},"Yo Shin":{"v":"","t":"H"},"You can choose several rewards":{"v":"","t":"H"},"You can construct +[!v*0] building(s) daily.":{"v":"","t":"H"},"You can control multiple heroes. If one of them dies, the game continues.":{"v":"","t":"H"},"You can only be reborn once per game":{"v":"","t":"H"},"You can only choose one reward.":{"v":"","t":"H"},"You can recruit Abyssal Envoys in this dwelling. Their weekly growth increases by [!v*0].":{"v":"","t":"H"},"You can recruit Arbitrators in this dwelling. Their weekly growth increases by [!v*0].":{"v":"","t":"H"},"You can recruit Cavalry in this dwelling. Their weekly growth increases by [!v*0].":{"v":"","t":"H"},"You can recruit Cave Dragons in this dwelling. Their weekly growth increases by [!v*0].":{"v":"","t":"H"},"You can recruit Concubi in this dwelling. Their weekly growth increases by [!v*0].":{"v":"","t":"H"},"You can recruit Crossbowmen in this dwelling. Their weekly growth increases by [!v*0].":{"v":"","t":"H"},"You can recruit Cultists in this dwelling. Their weekly growth increases by [!v*0].":{"v":"","t":"H"},"You can recruit Grand Shoth in this dwelling. Their weekly growth increases by [!v*0].":{"v":"","t":"H"},"You can recruit Graverobbers in this dwelling. Their weekly growth increases by [!v*0].":{"v":"","t":"H"},"You can recruit Griffins in this dwelling. Their weekly growth increases by [!v*0].":{"v":"","t":"H"},"You can recruit Hive Queens in this dwelling. Their weekly growth increases by [!v*0].":{"v":"","t":"H"},"You can recruit Hornets in this dwelling. Their weekly growth increases by [!v*0].":{"v":"","t":"H"},"You can recruit Hydras in this dwelling. Their weekly growth increases by [!v*0].":{"v":"","t":"H"},"You can recruit Infiltrators in this dwelling. Their weekly growth increases by [!v*0].":{"v":"","t":"H"},"You can recruit Liches in this dwelling. Their weekly growth increases by [!v*0].":{"v":"","t":"H"},"You can recruit Lightweavers in this dwelling. Their weekly growth increases by [!v*0].":{"v":"","t":"H"},"You can recruit Locusts in this dwelling. Their weekly growth increases by [!v*0].":{"v":"","t":"H"},"You can recruit Medusae in this dwelling. Their weekly growth increases by [!v*0].":{"v":"","t":"H"},"You can recruit Minotaurs in this dwelling. Their weekly growth increases by [!v*0].":{"v":"","t":"H"},"You can recruit Parasites in this dwelling. Their weekly growth increases by [!v*0].":{"v":"","t":"H"},"You can recruit Ra’Shoth in this dwelling. Their weekly growth increases by [!v*0].":{"v":"","t":"H"},"You can recruit Reavers in this dwelling. Their weekly growth increases by [!v*0].":{"v":"","t":"H"},"You can recruit Scorpions in this dwelling. Their weekly growth increases by [!v*0].":{"v":"","t":"H"},"You can recruit Skeletons in this dwelling. Their weekly growth increases by [!v*0].":{"v":"","t":"H"},"You can recruit Swordsmen in this dwelling. Their weekly growth increases by [!v*0].":{"v":"","t":"H"},"You can recruit Troglodytes in this dwelling. Their weekly growth increases by [!v*0].":{"v":"","t":"H"},"You can recruit Undead Pets in this dwelling. Their weekly growth increases by [!v*0].":{"v":"","t":"H"},"You can recruit Vampires in this dwelling. Their weekly growth increases by [!v*0].":{"v":"","t":"H"},"You can recruit Waurmos in this dwelling. Their weekly growth increases by [!v*0].":{"v":"","t":"H"},"You can recruit Wights in this dwelling. Their weekly growth increases by [!v*0].":{"v":"","t":"H"},"You can replay any of the challenges whenever you wish.":{"v":"","t":"H"},"You can’t shake the feeling that it follows you wherever you go.":{"v":"","t":"H"},"You have all dreamed of peace…":{"v":"","t":"H"},"You have already constructed a building today.":{"v":"","t":"H"},"You have played <i>Heroes of Might and Magic</i> and/or other strategy games before.":{"v":"","t":"H"},"You have received an incredible reward":{"v":"","t":"H"},"You may occupy multiple slots to play Hotseat locally.":{"v":"","t":"H"},"Your Email / Discord":{"v":"","t":"H"},"Your graphics settings have been changed. Do you want to apply them?":{"v":"","t":"H"},"Your hero units:":{"v":"","t":"H"},"Your Turn Begins":{"v":"","t":"H"},"Yujie Hao":{"v":"","t":"H"},"Yulia Tatsenko":{"v":"","t":"H"},"Yusuke Tsujita":{"v":"","t":"H"},"Yves Guillemot":{"v":"","t":"H"},"Z":{"v":"","t":"H"},"Zeynep Küçük":{"v":"","t":"H"},"Zofia Sław":{"v":"","t":"H"},"Zone Managing Director":{"v":"","t":"H"},"Zoom In":{"v":"","t":"H"},"Zoom Out":{"v":"","t":"H"},"Автоматизированный антимагический щит":{"v":"","t":"H"},"Герой":{"v":"","t":"H"},"города":{"v":"","t":"H"},"количество Граалей":{"v":"","t":"H"},"МАТЧИ":{"v":"","t":"H"},"Новый уровень\n[!v*0]":{"v":"","t":"H"},"очки разведки":{"v":"","t":"H"},"ПОБЕДЫ":{"v":"","t":"H"},"ПОРАЖЕНИЯ":{"v":"","t":"H"},"Сбежав с цирком, Мотли быстро поняла, что романтические истории об изгоях далеки от реальности. Бывшая аристократка, она превзошла их всех, обнаружив поразительные параллели между актёрским мастерством и боевым искусством.\nМотли возродила древнее искусство боевого танца и теперь обучает ему других. Владение мечом, риторика, юмор — некогда забытые, а теперь бесценные навыки. Триумвират вскоре признал силу своих воинов-танцоров и оказал Мотли всяческую поддержку.":{"v":"","t":"H"},"Сила армии":{"v":"","t":"H"},"сила артефактов":{"v":"","t":"H"},"Сила заклинаний + [!v*0]":{"v":"","t":"H"},"Сила магии":{"v":"","t":"H"},"Сильнейший юнит":{"v":"","t":"H"},"фракционные законны":{"v":"","t":"H"},"Чит панель":{"v":"","t":"H"},"Шлем Небесного просвещения":{"v":"","t":"H"},"ыыыы":{"v":"","t":"H"},"Экономика":{"v":"","t":"H"},"マルチプレイでは、Xbox ネットワークのアカウントを利用してオンラインプロフィールを作成し、マッチメイクやランキングの処理を行います。\\n表示名、プロフィール画像、基本的な統計情報が他のプレイヤーに表示される場合があります。マルチプレイ用プロフィールは、ゲームの設定でいつでもリセットまたは削除できます。":{"v":"","t":"H"}}